open_toontown_panda3d/direct/src/plugin/p3dConcreteStruct.cxx

207 lines
6.9 KiB
C++

// Filename: p3dConcreteStruct.cxx
// Created by: drose (14Jul09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "p3dConcreteStruct.h"
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteStruct::Default Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
P3DConcreteStruct::
P3DConcreteStruct() {
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteStruct::Destructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
P3DConcreteStruct::
~P3DConcreteStruct() {
Elements::iterator ei;
for (ei = _elements.begin(); ei != _elements.end(); ++ei) {
P3D_OBJECT_DECREF((*ei).second);
}
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteStruct::get_type
// Access: Public, Virtual
// Description: Returns the fundamental type of this kind of object.
////////////////////////////////////////////////////////////////////
P3D_object_type P3DConcreteStruct::
get_type() {
return P3D_OT_object;
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteStruct::get_bool
// Access: Public, Virtual
// Description: Returns the object value coerced to a boolean, if
// possible.
////////////////////////////////////////////////////////////////////
bool P3DConcreteStruct::
get_bool() {
return !_elements.empty();
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteStruct::make_string
// Access: Public, Virtual
// Description: Fills the indicated C++ string object with the value
// of this object coerced to a string.
////////////////////////////////////////////////////////////////////
void P3DConcreteStruct::
make_string(string &value) {
ostringstream strm;
strm << "{";
if (!_elements.empty()) {
Elements::iterator ei;
ei = _elements.begin();
strm << (*ei).first << ": " << *(*ei).second;
++ei;
while (ei != _elements.end()) {
strm << ", " << (*ei).first << ": " << *(*ei).second;
++ei;
}
}
strm << "}";
value = strm.str();
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteStruct::get_property
// Access: Public, Virtual
// Description: Returns the named property element in the object. The
// return value is a new-reference P3D_object, or NULL
// on error.
////////////////////////////////////////////////////////////////////
P3D_object *P3DConcreteStruct::
get_property(const string &property) {
Elements::const_iterator ei = _elements.find(property);
if (ei != _elements.end()) {
P3D_OBJECT_INCREF((*ei).second);
return (*ei).second;
}
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteStruct::set_property
// Access: Public, Virtual
// Description: Modifies (or deletes, if value is NULL) the named
// property element in the object. Returns true on
// success, false on failure.
////////////////////////////////////////////////////////////////////
bool P3DConcreteStruct::
set_property(const string &property, P3D_object *value) {
if (value == NULL) {
// Delete an element.
Elements::iterator ei = _elements.find(property);
if (ei == _elements.end()) {
// Invalid property.
return false;
}
P3D_OBJECT_DECREF((*ei).second);
_elements.erase(ei);
return true;
} else {
// Replace or insert an element.
P3D_OBJECT_INCREF(value);
pair<Elements::iterator, bool> result = _elements.insert(Elements::value_type(property, value));
if (!result.second) {
// Replacing an element.
Elements::iterator ei = result.first;
P3D_OBJECT_DECREF((*ei).second);
(*ei).second = value;
}
return true;
}
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteStruct::has_method
// Access: Public, Virtual
// Description: Returns true if the named method exists on this
// object, false otherwise.
////////////////////////////////////////////////////////////////////
bool P3DConcreteStruct::
has_method(const string &method_name) {
if (method_name == "toString") {
return true;
}
return false;
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteStruct::call
// Access: Public, Virtual
// Description: Invokes the named method on the object, passing the
// indicated parameters. If the method name is empty,
// invokes the object itself.
//
// If needs_response is true, the return value is a
// new-reference P3D_object on success, or NULL on
// failure. If needs_response is false, the return
// value is always NULL, and there is no way to
// determine success or failure.
////////////////////////////////////////////////////////////////////
P3D_object *P3DConcreteStruct::
call(const string &method_name, bool needs_response,
P3D_object *params[], int num_params) {
P3D_object *result = NULL;
if (method_name == "toString") {
string value;
make_string(value);
result = P3D_new_string_object(value.data(), value.length());
}
if (result != NULL && !needs_response) {
P3D_OBJECT_DECREF(result);
result = NULL;
}
return result;
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteStruct::fill_xml
// Access: Public, Virtual
// Description: If this object has a valid XML representation for the
// indicated session (that hasn't already been
// implemented by the generic code in P3DSession), this
// method will apply it to the indicated "value" element
// and return true. Otherwise, this method will leave
// the element unchanged and return false.
////////////////////////////////////////////////////////////////////
bool P3DConcreteStruct::
fill_xml(TiXmlElement *xvalue, P3DSession *session) {
xvalue->SetAttribute("type", "concrete_struct");
Elements::const_iterator ei;
for (ei = _elements.begin(); ei != _elements.end(); ++ei) {
TiXmlElement *xitem = session->p3dobj_to_xml((*ei).second);
xitem->SetAttribute("key", (*ei).first);
xvalue->LinkEndChild(xitem);
}
return true;
}