68 lines
2.7 KiB
Plaintext
68 lines
2.7 KiB
Plaintext
// Filename: bamWriter.I
|
|
// Created by: jason (08Jun00)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: BamWriter::get_filename
|
|
// Access: Published
|
|
// Description: If a BAM is a file, then the BamWriter should
|
|
// contain the name of the file. This enables the
|
|
// writer to convert pathnames in the BAM to relative
|
|
// to the directory containing the BAM.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE const Filename &BamWriter::
|
|
get_filename() const {
|
|
return _filename;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: BamWriter::get_file_endian
|
|
// Access: Published
|
|
// Description: Returns the endian preference indicated by the Bam
|
|
// file currently being written. This does not imply
|
|
// that every number is stored using the indicated
|
|
// convention, but individual objects may choose to
|
|
// respect this flag when recording data.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE BamWriter::BamEndian BamWriter::
|
|
get_file_endian() const {
|
|
return _file_endian;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: BamWriter::get_file_texture_mode
|
|
// Access: Published
|
|
// Description: Returns the BamTextureMode preference indicated by
|
|
// the Bam file currently being written. Texture
|
|
// objects written to this Bam file will be encoded
|
|
// according to the specified mode.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE BamWriter::BamTextureMode BamWriter::
|
|
get_file_texture_mode() const {
|
|
return _file_texture_mode;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: BamWriter::set_file_texture_mode
|
|
// Access: Published
|
|
// Description: Changes the BamTextureMode preference for
|
|
// the Bam file currently being written. Texture
|
|
// objects written to this Bam file will be encoded
|
|
// according to the specified mode.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void BamWriter::
|
|
set_file_texture_mode(BamTextureMode file_texture_mode) {
|
|
_file_texture_mode = file_texture_mode;
|
|
}
|