open_toontown_panda3d/panda/src/putil/buttonHandle.h

82 lines
2.1 KiB
C++

// Filename: buttonHandle.h
// Created by: drose (01Mar00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef BUTTONHANDLE_H
#define BUTTONHANDLE_H
#include "pandabase.h"
#include "typeHandle.h"
#include "register_type.h"
////////////////////////////////////////////////////////////////////
// Class : ButtonHandle
// Description : A ButtonHandle represents a single button from any
// device, including keyboard buttons and mouse buttons
// (but see KeyboardButton and MouseButton).
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PUTIL ButtonHandle {
PUBLISHED:
INLINE ButtonHandle();
INLINE ButtonHandle(int index);
public:
INLINE ButtonHandle(const ButtonHandle &copy);
INLINE bool operator == (const ButtonHandle &other) const;
INLINE bool operator != (const ButtonHandle &other) const;
INLINE bool operator < (const ButtonHandle &other) const;
PUBLISHED:
string get_name() const;
INLINE bool has_ascii_equivalent() const;
INLINE char get_ascii_equivalent() const;
ButtonHandle get_alias() const;
INLINE bool matches(const ButtonHandle &other) const;
INLINE int get_index() const;
INLINE void output(ostream &out) const;
INLINE static ButtonHandle none();
private:
int _index;
static ButtonHandle _none;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "ButtonHandle");
}
private:
static TypeHandle _type_handle;
friend class ButtonRegistry;
};
// It's handy to be able to output a ButtonHandle directly, and see the
// button name.
INLINE ostream &operator << (ostream &out, ButtonHandle button) {
button.output(out);
return out;
}
#include "buttonHandle.I"
#endif