open_toontown_panda3d/dtool/src/prc/nativeNumericData.h

59 lines
2.1 KiB
C++

// Filename: nativeNumericData.h
// Created by: drose (09May01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef NATIVENUMERICDATA_H
#define NATIVENUMERICDATA_H
#include "dtoolbase.h"
#include <string.h> // for memcpy()
////////////////////////////////////////////////////////////////////
// Class : NativeNumericData
// Description : NativeNumericData and ReversedNumericData work
// together to provide a sneaky interface for
// automatically byte-swapping numbers, when necessary,
// to transparency support big-endian and little-endian
// architectures.
//
// Both of these classes provide interfaces that accept
// a pointer to a numeric variable and the size of the
// number, and they can append that data to the end of a
// string, or memcpy it into another location.
//
// The difference is that NativeNumericData simply
// passes everything through unchanged, while
// ReversedNumericData always byte-swaps everything.
// Otherwise, they have the same interface.
//
// The transparent part comes from LittleEndian and
// BigEndian, which are typedeffed to be one of these or
// the other, according to the machine's architecture.
////////////////////////////////////////////////////////////////////
class EXPCL_DTOOLCONFIG NativeNumericData {
public:
INLINE NativeNumericData(const void *data, size_t length);
INLINE NativeNumericData(const void *data, size_t start, size_t length);
INLINE void store_value(void *dest, size_t length) const;
INLINE const void *get_data() const;
private:
const void *_source;
};
#include "nativeNumericData.I"
#endif