69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
// Filename: nodeVertexTransform.cxx
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// Created by: drose (22Feb07)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "nodeVertexTransform.h"
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TypeHandle NodeVertexTransform::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: NodeVertexTransform::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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NodeVertexTransform::
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NodeVertexTransform(const PandaNode *node,
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const VertexTransform *prev) :
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_node(node),
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_prev(prev)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodeVertexTransform::get_matrix
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// Access: Published, Virtual
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// Description: Returns the transform of the associated node,
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// composed with the previous VertexTransform if any,
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// expressed as a matrix.
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////////////////////////////////////////////////////////////////////
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void NodeVertexTransform::
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get_matrix(LMatrix4f &matrix) const {
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if (_prev != (const VertexTransform *)NULL) {
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LMatrix4f prev_matrix;
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_prev->get_matrix(prev_matrix);
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matrix.multiply(_node->get_transform()->get_mat(), prev_matrix);
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} else {
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matrix = _node->get_transform()->get_mat();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodeVertexTransform::output
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// Access: Published, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void NodeVertexTransform::
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output(ostream &out) const {
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if (_prev != (const VertexTransform *)NULL) {
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_prev->output(out);
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out << " * ";
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}
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out << "NodeVertexTransform(" << _node->get_name() << ")";
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}
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