open_toontown_panda3d/panda/src/grutil/rigidBodyCombiner.h

118 lines
3.7 KiB
C++

// Filename: rigidBodyCombiner.h
// Created by: drose (22Feb07)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef RIGIDBODYCOMBINER_H
#define RIGIDBODYCOMBINER_H
#include "pandabase.h"
#include "pandaNode.h"
#include "nodeVertexTransform.h"
#include "pvector.h"
class NodePath;
////////////////////////////////////////////////////////////////////
// Class : RigidBodyCombiner
// Description : This is a special node that combines multiple
// independently-moving rigid nodes into one Geom
// internally (or as few Geoms as possible), for the
// purposes of improving rendering performance.
//
// To use it, parent a number of moving objects to this
// node and call collect(). A child node is identified
// as "moving" if (a) it has a non-identity transform
// initially, or (b) it is a ModelNode with the
// preserve_transform flag set. Any other nodes will be
// considered static, and later transforms applied to
// them will not be identified.
//
// You should call collect() only at startup or if you
// change the set of children; it is a relatively
// expensive call.
//
// Once you call collect(), you may change the
// transforms on the child nodes freely without having
// to call collect() again.
//
// RenderEffects such as Billboards are not supported
// below this node.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA RigidBodyCombiner : public PandaNode {
PUBLISHED:
RigidBodyCombiner(const string &name);
protected:
RigidBodyCombiner(const RigidBodyCombiner &copy);
virtual PandaNode *make_copy() const;
PUBLISHED:
void collect();
NodePath get_internal_scene();
public:
// From parent class PandaNode
virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
private:
void r_collect(PandaNode *node, const RenderState *state,
const VertexTransform *transform);
PT(GeomVertexData) convert_vd(const VertexTransform *transform,
const GeomVertexData *orig);
PT(PandaNode) _internal_root;
typedef pvector< PT(NodeVertexTransform) > Transforms;
Transforms _internal_transforms;
class VDUnifier {
public:
INLINE VDUnifier(const VertexTransform *transform,
const GeomVertexData *orig);
INLINE bool operator < (const VDUnifier &other) const;
const VertexTransform *_transform;
const GeomVertexData *_orig;
};
typedef pmap<VDUnifier, PT(GeomVertexData) > VDTable;
VDTable _vd_table;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PandaNode::init_type();
register_type(_type_handle, "RigidBodyCombiner",
PandaNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "rigidBodyCombiner.I"
#endif