open_toontown_panda3d/panda/src/display/graphicsOutput.h

313 lines
9.5 KiB
C++

// Filename: graphicsOutput.h
// Created by: drose (06Feb04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef GRAPHICSOUTPUT_H
#define GRAPHICSOUTPUT_H
#include "pandabase.h"
#include "graphicsPipe.h"
#include "displayRegion.h"
#include "graphicsStateGuardian.h"
#include "drawableRegion.h"
#include "renderBuffer.h"
#include "typedWritableReferenceCount.h"
#include "pStatCollector.h"
#include "pnotify.h"
#include "pmutex.h"
#include "filename.h"
#include "drawMask.h"
#include "pvector.h"
#include "weakPointerTo.h"
#include "nodePath.h"
class PNMImage;
////////////////////////////////////////////////////////////////////
// Class : GraphicsOutput
// Description : This is a base class for the various different
// classes that represent the result of a frame of
// rendering. The most common kind of GraphicsOutput is
// a GraphicsWindow, which is a real-time window on the
// desktop, but another example is GraphicsBuffer, which
// is an offscreen buffer.
//
// The actual rendering, and anything associated with
// the graphics context itself, is managed by the
// associated GraphicsStateGuardian (which might output
// to multiple GraphicsOutput objects).
//
// GraphicsOutputs are not actually writable to bam
// files, of course, but they may be passed as event
// parameters, so they inherit from
// TypedWritableReferenceCount instead of
// TypedReferenceCount for that convenience.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA GraphicsOutput : public TypedWritableReferenceCount, public DrawableRegion {
protected:
GraphicsOutput(GraphicsPipe *pipe,
const string &name,
int x_size, int y_size, int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
private:
GraphicsOutput(const GraphicsOutput &copy);
void operator = (const GraphicsOutput &copy);
PUBLISHED:
enum RenderTextureMode {
RTM_none,
RTM_bind_or_copy,
RTM_copy_texture,
RTM_copy_ram,
RTM_triggered_copy_texture,
RTM_triggered_copy_ram,
};
// There are many reasons to call begin_frame/end_frame.
enum FrameMode {
FM_render, // We are rendering a frame.
FM_parasite, // We are rendering a frame of a parasite.
FM_refresh, // We are just refreshing the display or exposing the window.
};
virtual ~GraphicsOutput();
INLINE GraphicsStateGuardian *get_gsg() const;
INLINE GraphicsPipe *get_pipe() const;
INLINE const string &get_name() const;
INLINE int count_textures() const;
INLINE bool has_texture() const;
INLINE Texture *get_texture(int i=0) const;
INLINE RenderTextureMode get_rtm_mode(int i=0) const;
void clear_render_textures();
void add_render_texture(Texture *tex, RenderTextureMode mode);
void setup_render_texture(Texture *tex, bool allow_bind, bool to_ram);
INLINE int get_x_size() const;
INLINE int get_y_size() const;
INLINE bool has_size() const;
INLINE bool is_valid() const;
void set_active(bool active);
virtual bool is_active() const;
INLINE void set_one_shot(bool one_shot);
INLINE bool get_one_shot() const;
void set_inverted(bool inverted);
INLINE bool get_inverted() const;
INLINE void set_red_blue_stereo(bool red_blue_stereo,
unsigned int left_eye_color_mask,
unsigned int right_eye_color_mask);
INLINE bool get_red_blue_stereo() const;
INLINE unsigned int get_left_eye_color_mask() const;
INLINE unsigned int get_right_eye_color_mask() const;
INLINE bool is_stereo() const;
INLINE void clear_delete_flag();
INLINE bool get_delete_flag() const;
void set_sort(int sort);
INLINE int get_sort() const;
INLINE void trigger_copy();
INLINE DisplayRegion *make_display_region();
INLINE DisplayRegion *make_display_region(float l, float r,
float b, float t);
bool remove_display_region(DisplayRegion *display_region);
void remove_all_display_regions();
int get_num_display_regions() const;
PT(DisplayRegion) get_display_region(int n) const;
int get_num_active_display_regions() const;
PT(DisplayRegion) get_active_display_region(int n) const;
GraphicsOutput *make_texture_buffer(
const string &name, int x_size, int y_size,
Texture *tex = NULL, bool to_ram = false);
GraphicsOutput *make_cube_map(const string &name, int size,
NodePath &camera_rig,
DrawMask camera_mask = DrawMask::all_on(),
bool to_ram = false);
INLINE static Filename make_screenshot_filename(
const string &prefix = "screenshot");
INLINE Filename save_screenshot_default(
const string &prefix = "screenshot");
INLINE bool save_screenshot(
const Filename &filename, const string &image_comment);
INLINE bool get_screenshot(PNMImage &image);
NodePath get_texture_card();
public:
// These are not intended to be called directly by the user.
INLINE bool flip_ready() const;
INLINE bool operator < (const GraphicsOutput &other) const;
virtual GraphicsOutput *get_host();
virtual void request_open();
virtual void request_close();
virtual void set_close_now();
virtual void reset_window(bool swapchain);
void set_size_and_recalc(int x, int y);
// It is an error to call any of the following methods from any
// thread other than the draw thread. These methods are normally
// called by the GraphicsEngine.
void clear();
virtual bool begin_frame(FrameMode mode);
virtual void end_frame(FrameMode mode);
// These entry points have been removed. Use begin_frame/end_frame instead.
// virtual void begin_render_texture();
// virtual void end_render_texture();
// INLINE bool needs_context() const;
// bool _needs_context;
// virtual bool make_context();
// virtual void make_current();
// virtual void auto_resize();
void change_scenes(DisplayRegion *new_dr);
virtual void select_cube_map(int cube_map_index);
virtual void release_gsg();
// These methods will be called within the app (main) thread.
virtual void begin_flip();
virtual void end_flip();
// It is an error to call any of the following methods from any
// thread other than the window thread. These methods are normally
// called by the GraphicsEngine.
virtual void process_events();
protected:
void prepare_for_deletion();
void copy_to_textures();
INLINE void begin_frame_spam();
INLINE void end_frame_spam();
INLINE void clear_cube_map_selection();
INLINE void trigger_flip();
protected:
class RenderTexture {
public:
PT(Texture) _texture;
RenderTextureMode _rtm_mode;
};
PT(GraphicsStateGuardian) _gsg;
PT(GraphicsPipe) _pipe;
PT(GraphicsOutput) _host;
string _name;
pvector<RenderTexture> _textures;
bool _flip_ready;
int _cube_map_index;
DisplayRegion *_cube_map_dr;
PT(Geom) _texture_card;
bool _trigger_copy;
private:
PT(GeomVertexData) create_texture_card_vdata(int x, int y);
DisplayRegion *add_display_region(DisplayRegion *display_region);
INLINE void win_display_regions_changed();
INLINE void determine_display_regions() const;
void do_determine_display_regions();
int _sort;
unsigned int _internal_sort_index;
protected:
bool _active;
bool _one_shot;
bool _inverted;
bool _red_blue_stereo;
unsigned int _left_eye_color_mask;
unsigned int _right_eye_color_mask;
bool _delete_flag;
// These weak pointers are used to keep track of whether the
// buffer's bound Texture has been deleted or not. Until they have,
// we don't auto-close the buffer (since that would deallocate the
// memory associated with the texture).
pvector<WPT(Texture)> _hold_textures;
protected:
Mutex _lock;
// protects _display_regions.
PT(DisplayRegion) _default_display_region;
typedef pvector< PT(DisplayRegion) > TotalDisplayRegions;
TotalDisplayRegions _total_display_regions;
typedef pvector<DisplayRegion *> ActiveDisplayRegions;
ActiveDisplayRegions _active_display_regions;
bool _display_regions_stale;
protected:
int _creation_flags;
int _x_size;
int _y_size;
bool _has_size;
bool _is_valid;
static PStatCollector _make_current_pcollector;
static PStatCollector _copy_texture_pcollector;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
register_type(_type_handle, "GraphicsOutput",
TypedWritableReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class GraphicsPipe;
friend class GraphicsEngine;
friend class DisplayRegion;
};
#include "graphicsOutput.I"
#endif /* GRAPHICSOUTPUT_H */