188 lines
4.3 KiB
C++
188 lines
4.3 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file bulletGenericConstraint.cxx
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* @author enn0x
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* @date 2010-03-02
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*/
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#include "bulletGenericConstraint.h"
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#include "bulletRigidBodyNode.h"
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#include "bulletWorld.h"
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TypeHandle BulletGenericConstraint::_type_handle;
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/**
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*
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*/
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BulletGenericConstraint::
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BulletGenericConstraint(const BulletRigidBodyNode *node_a,
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const TransformState *frame_a,
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bool use_frame_a) {
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btRigidBody *ptr_a = btRigidBody::upcast(node_a->get_object());
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btTransform trans_a = TransformState_to_btTrans(frame_a);
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_constraint = new btGeneric6DofConstraint(*ptr_a, trans_a, use_frame_a);
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}
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/**
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*
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*/
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BulletGenericConstraint::
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BulletGenericConstraint(const BulletRigidBodyNode *node_a,
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const BulletRigidBodyNode *node_b,
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const TransformState *frame_a,
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const TransformState *frame_b,
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bool use_frame_a) {
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btRigidBody *ptr_a = btRigidBody::upcast(node_a->get_object());
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btTransform trans_a = TransformState_to_btTrans(frame_a);
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btRigidBody *ptr_b = btRigidBody::upcast(node_b->get_object());
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btTransform trans_b = TransformState_to_btTrans(frame_b);
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_constraint = new btGeneric6DofConstraint(*ptr_a, *ptr_b, trans_a, trans_b, use_frame_a);
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}
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/**
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*
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*/
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btTypedConstraint *BulletGenericConstraint::
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ptr() const {
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return _constraint;
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}
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/**
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*
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*/
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LVector3 BulletGenericConstraint::
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get_axis(int axis) const {
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LightMutexHolder holder(BulletWorld::get_global_lock());
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nassertr(axis >= 0, LVector3::zero());
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nassertr(axis <= 3, LVector3::zero());
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_constraint->buildJacobian();
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return btVector3_to_LVector3(_constraint->getAxis(axis));
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}
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/**
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*
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*/
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PN_stdfloat BulletGenericConstraint::
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get_pivot(int axis) const {
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LightMutexHolder holder(BulletWorld::get_global_lock());
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nassertr(axis >= 0, 0.0f);
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nassertr(axis <= 3, 0.0f);
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_constraint->buildJacobian();
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return _constraint->getRelativePivotPosition(axis);
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}
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/**
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*
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*/
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PN_stdfloat BulletGenericConstraint::
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get_angle(int axis) const {
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LightMutexHolder holder(BulletWorld::get_global_lock());
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nassertr(axis >= 0, 0.0f);
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nassertr(axis <= 3, 0.0f);
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_constraint->buildJacobian();
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return _constraint->getAngle(axis);
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}
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/**
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*
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*/
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void BulletGenericConstraint::
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set_linear_limit(int axis, PN_stdfloat low, PN_stdfloat high) {
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LightMutexHolder holder(BulletWorld::get_global_lock());
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nassertv(axis >= 0);
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nassertv(axis <= 3);
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_constraint->buildJacobian();
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_constraint->setLimit(axis, low, high);
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}
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/**
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*
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*/
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void BulletGenericConstraint::
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set_angular_limit(int axis, PN_stdfloat low, PN_stdfloat high) {
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LightMutexHolder holder(BulletWorld::get_global_lock());
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nassertv(axis >= 0);
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nassertv(axis <= 3);
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low = deg_2_rad(low);
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high = deg_2_rad(high);
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_constraint->buildJacobian();
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_constraint->setLimit(axis + 3, low, high);
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}
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/**
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*
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*/
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CPT(TransformState) BulletGenericConstraint::
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get_frame_a() const {
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LightMutexHolder holder(BulletWorld::get_global_lock());
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return btTrans_to_TransformState(_constraint->getFrameOffsetA());
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}
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/**
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*
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*/
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CPT(TransformState) BulletGenericConstraint::
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get_frame_b() const {
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LightMutexHolder holder(BulletWorld::get_global_lock());
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return btTrans_to_TransformState(_constraint->getFrameOffsetB());
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}
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/**
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*
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*/
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BulletRotationalLimitMotor BulletGenericConstraint::
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get_rotational_limit_motor(int axis) {
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LightMutexHolder holder(BulletWorld::get_global_lock());
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return BulletRotationalLimitMotor(*_constraint->getRotationalLimitMotor(axis));
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}
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/**
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*
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*/
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BulletTranslationalLimitMotor BulletGenericConstraint::
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get_translational_limit_motor() {
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LightMutexHolder holder(BulletWorld::get_global_lock());
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return BulletTranslationalLimitMotor(*_constraint->getTranslationalLimitMotor());
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}
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/**
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*
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*/
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void BulletGenericConstraint::
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set_frames(const TransformState *ts_a, const TransformState *ts_b) {
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LightMutexHolder holder(BulletWorld::get_global_lock());
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btTransform frame_a = TransformState_to_btTrans(ts_a);
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btTransform frame_b = TransformState_to_btTrans(ts_b);
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_constraint->setFrames(frame_a, frame_b);
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}
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