open_toontown_panda3d/panda/src/collide/collisionSphere.h

99 lines
2.6 KiB
C++

// Filename: collisionSphere.h
// Created by: drose (24Apr00)
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONSPHERE_H
#define COLLISIONSPHERE_H
#include <pandabase.h>
#include "collisionSolid.h"
///////////////////////////////////////////////////////////////////
// Class : CollisionSphere
// Description : A spherical collision volume or object.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CollisionSphere : public CollisionSolid {
PUBLISHED:
INLINE CollisionSphere(const LPoint3f &center, float radius);
INLINE CollisionSphere(float cx, float cy, float cz, float radius);
public:
INLINE CollisionSphere(const CollisionSphere &copy);
virtual CollisionSolid *make_copy();
virtual int
test_intersection(CollisionHandler *record,
const CollisionEntry &entry,
const CollisionSolid *into) const;
virtual void xform(const LMatrix4f &mat);
virtual LPoint3f get_collision_origin() const;
virtual void output(ostream &out) const;
PUBLISHED:
INLINE void set_center(const LPoint3f &center);
INLINE void set_center(float x, float y, float z);
INLINE const LPoint3f &get_center() const;
INLINE void set_radius(float radius);
INLINE float get_radius() const;
protected:
INLINE CollisionSphere(void);
virtual void recompute_bound();
protected:
virtual int
test_intersection_from_sphere(CollisionHandler *record,
const CollisionEntry &entry) const;
virtual int
test_intersection_from_ray(CollisionHandler *record,
const CollisionEntry &entry) const;
virtual int
test_intersection_from_segment(CollisionHandler *record,
const CollisionEntry &entry) const;
virtual void recompute_viz(Node *parent);
bool intersects_line(double &t1, double &t2,
const LPoint3f &from, const LVector3f &delta) const;
private:
LPoint3f _center;
float _radius;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &me);
protected:
static TypedWritable *make_CollisionSphere(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionSolid::init_type();
register_type(_type_handle, "CollisionSphere",
CollisionSolid::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionSphere.I"
#endif