open_toontown_panda3d/panda/src/mathutil/frustum_src.I

246 lines
7.4 KiB
Plaintext

// Filename: frustum_src.I
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: Constructor
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE_MATHUTIL FLOATNAME(Frustum)::
FLOATNAME(Frustum)() {
_fnear = 1.4142;
_ffar = 10.0;
_l = -1;
_r = 1;
_t = 1;
_b = -1;
}
////////////////////////////////////////////////////////////////////
// Function: make_ortho_2D
// Access:
// Description: Sets up a two-dimensional orthographic frustum
////////////////////////////////////////////////////////////////////
INLINE_MATHUTIL void FLOATNAME(Frustum)::make_ortho_2D(void) {
make_ortho(-1, 1);
}
////////////////////////////////////////////////////////////////////
// Function: make_ortho_2D
// Access:
// Description: Sets up a two-dimensional orthographic frustum
////////////////////////////////////////////////////////////////////
INLINE_MATHUTIL void FLOATNAME(Frustum)::
make_ortho_2D(FLOATTYPE l, FLOATTYPE r, FLOATTYPE t, FLOATTYPE b) {
make_ortho(-1, 1, l, r, t, b);
}
////////////////////////////////////////////////////////////////////
// Function: make_ortho_2D
// Access:
// Description: Behaves like gluOrtho
////////////////////////////////////////////////////////////////////
INLINE_MATHUTIL void FLOATNAME(Frustum)::make_ortho(FLOATTYPE fnear, FLOATTYPE ffar) {
_fnear = fnear;
_ffar = ffar;
_l = -1;
_r = 1;
_t = 1;
_b = -1;
}
////////////////////////////////////////////////////////////////////
// Function: make_ortho_2D
// Access:
// Description: Behaves like gluOrtho
////////////////////////////////////////////////////////////////////
INLINE_MATHUTIL void FLOATNAME(Frustum)::
make_ortho(FLOATTYPE fnear, FLOATTYPE ffar, FLOATTYPE l, FLOATTYPE r,
FLOATTYPE t, FLOATTYPE b) {
_fnear = fnear;
_ffar = ffar;
_l = l;
_r = r;
_t = t;
_b = b;
}
////////////////////////////////////////////////////////////////////
// Function: make_perspective
// Access:
// Description: Behaves like gluPerspective (Aspect = width/height,
// Yfov in degrees)
// aspect
// +------------+
// | |
// 1 | | yfov
// | |
// +------------+
//
// -------+------
// \ | /
// \ | /
// \ | /
// \ | /
// \ | /
// \|/
// W yfov
//
////////////////////////////////////////////////////////////////////
INLINE_MATHUTIL void FLOATNAME(Frustum)::
make_perspective_hfov(FLOATTYPE hfov, FLOATTYPE aspect, FLOATTYPE fnear,
FLOATTYPE ffar) {
_fnear = fnear;
_ffar = ffar;
_r = tan(deg_2_rad(hfov) * 0.5) * _fnear;
_l = -_r;
_t = _r / aspect;
_b = -_t;
}
INLINE_MATHUTIL void FLOATNAME(Frustum)::
make_perspective_vfov(FLOATTYPE yfov, FLOATTYPE aspect, FLOATTYPE fnear,
FLOATTYPE ffar) {
_fnear = fnear;
_ffar = ffar;
_t = tan(deg_2_rad(yfov) * 0.5) * _fnear;
_b = -_t;
_r = _t * aspect;
_l = -_r;
}
INLINE_MATHUTIL void FLOATNAME(Frustum)::
make_perspective(FLOATTYPE xfov, FLOATTYPE yfov, FLOATTYPE fnear,
FLOATTYPE ffar) {
_fnear = fnear;
_ffar = ffar;
_t = tan(deg_2_rad(yfov) * 0.5) * _fnear;
_b = -_t;
_r = tan(deg_2_rad(xfov) * 0.5) * _fnear;
_l = -_r;
}
////////////////////////////////////////////////////////////////////
// Function: get_perspective_params
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE_MATHUTIL void FLOATNAME(Frustum)::
get_perspective_params(FLOATTYPE& yfov, FLOATTYPE& aspect,
FLOATTYPE& fnear, FLOATTYPE& ffar) const {
yfov = rad_2_deg(atan(_t / _fnear)) * 2.0;
aspect = _r / _t;
fnear = _fnear;
ffar = _ffar;
}
////////////////////////////////////////////////////////////////////
// Function: get_perspective_params
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE_MATHUTIL void FLOATNAME(Frustum)::
get_perspective_params(FLOATTYPE& xfov, FLOATTYPE& yfov, FLOATTYPE& aspect,
FLOATTYPE& fnear, FLOATTYPE& ffar) const {
xfov = rad_2_deg(atan(_r / _fnear)) * 2.0;
get_perspective_params(yfov, aspect, fnear, ffar);
}
////////////////////////////////////////////////////////////////////
// Function: get_perspective_projection_mat
// Access: Public
// Description: This computes a transform matrix that performs the
// perspective transform defined by the frustum,
// accordinate to the indicated coordinate system.
////////////////////////////////////////////////////////////////////
INLINE_MATHUTIL FLOATNAME(LMatrix4) FLOATNAME(Frustum)::
get_perspective_projection_mat(CoordinateSystem cs) const {
if (cs == CS_default) {
cs = default_coordinate_system;
}
FLOATTYPE a = (2.0 * _fnear) / (_r - _l);
FLOATTYPE b = (_t + _b) / (_t - _b);
FLOATTYPE c = (_ffar + _fnear) / (_ffar - _fnear);
FLOATTYPE d = (_r + _l) / (_r - _l);
FLOATTYPE e = (2.0 * _fnear) / (_t - _b);
FLOATTYPE f = (-2.0 * _ffar * _fnear) / (_ffar - _fnear);
switch (cs) {
case CS_zup_right:
return FLOATNAME(LMatrix4)( a, 0.0, 0.0, 0.0,
0.0, -b, c, 1.0,
d, e, 0.0, 0.0,
0.0, 0.0, f, 0.0);
case CS_yup_right:
return FLOATNAME(LMatrix4)( a, 0.0, 0.0, 0.0,
0.0, e, 0.0, 0.0,
d, b, -c,-1.0,
0.0, 0.0, f, 0.0);
case CS_zup_left:
return FLOATNAME(LMatrix4)::convert_mat(CS_zup_right, CS_zup_left) *
get_perspective_projection_mat(CS_zup_right);
case CS_yup_left:
return FLOATNAME(LMatrix4)::convert_mat(CS_yup_right, CS_yup_left) *
get_perspective_projection_mat(CS_yup_right);
default:
mathutil_cat.error()
<< "Invalid coordinate system!\n";
return FLOATNAME(LMatrix4)::ident_mat();
}
}
////////////////////////////////////////////////////////////////////
// Function: get_ortho_projection_mat
// Access: Public
// Description: This computes a transform matrix that performs the
// orthographic transform defined by the frustum,
// accordinate to the indicated coordinate system.
////////////////////////////////////////////////////////////////////
INLINE_MATHUTIL FLOATNAME(LMatrix4) FLOATNAME(Frustum)::
get_ortho_projection_mat(CoordinateSystem cs) const {
if (cs == CS_default) {
cs = default_coordinate_system;
}
FLOATTYPE a = 2.0 / (_r - _l);
FLOATTYPE b = 2.0 / (_t - _b);
FLOATTYPE c = 2.0 / (_ffar - _fnear);
FLOATTYPE d = (_r + _l) / (_r - _l);
FLOATTYPE e = (_t + _b) / (_t - _b);
FLOATTYPE f = (_ffar + _fnear) / (_ffar - _fnear);
switch (cs) {
case CS_zup_right:
return FLOATNAME(LMatrix4)::convert_mat(CS_yup_right, CS_zup_right) *
get_ortho_projection_mat(CS_yup_right);
case CS_yup_right:
return FLOATNAME(LMatrix4)( a, 0.0, 0.0, 0.0,
0.0, b, 0.0, 0.0,
0.0, 0.0, -c, 0.0,
-d, -e, -f, 1.0);
case CS_zup_left:
return FLOATNAME(LMatrix4)::convert_mat(CS_zup_right, CS_zup_left) *
get_ortho_projection_mat(CS_zup_right);
case CS_yup_left:
return FLOATNAME(LMatrix4)::convert_mat(CS_yup_right, CS_yup_left) *
get_ortho_projection_mat(CS_yup_right);
default:
mathutil_cat.error()
<< "Invalid coordinate system!\n";
return FLOATNAME(LMatrix4)::ident_mat();
}
}