61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
// Filename: textureApplyAttribute.h
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// Created by: drose (23Mar00)
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//
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////////////////////////////////////////////////////////////////////
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#ifndef TEXTUREAPPLYATTRIBUTE_H
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#define TEXTUREAPPLYATTRIBUTE_H
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#include <pandabase.h>
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#include "textureApplyProperty.h"
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#include <onAttribute.h>
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////////////////////////////////////////////////////////////////////
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// Class : TextureApplyAttribute
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// Description : See TextureApplyTransition.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA TextureApplyAttribute : public OnAttribute {
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public:
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INLINE TextureApplyAttribute();
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INLINE void set_mode(TextureApplyProperty::Mode mode);
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INLINE TextureApplyProperty::Mode get_mode() const;
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virtual TypeHandle get_handle() const;
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virtual NodeAttribute *make_copy() const;
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virtual NodeAttribute *make_initial() const;
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virtual void issue(GraphicsStateGuardianBase *gsgbase);
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protected:
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virtual void set_value_from(const OnTransition *other);
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virtual int compare_values(const OnAttribute *other) const;
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virtual void output_value(ostream &out) const;
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virtual void write_value(ostream &out, int indent_level) const;
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TextureApplyProperty _value;
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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OnAttribute::init_type();
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register_type(_type_handle, "TextureApplyAttribute",
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OnAttribute::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "textureApplyAttribute.I"
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#endif
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