open_toontown_panda3d/panda/src/chan/animChannelMatrixDynamic.cxx

224 lines
8.2 KiB
C++

// Filename: animChannelMatrixDynamic.cxx
// Created by: drose (20Oct03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "animChannelMatrixDynamic.h"
#include "animBundle.h"
#include "config_chan.h"
#include "compose_matrix.h"
#include "indent.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "fftCompressor.h"
TypeHandle AnimChannelMatrixDynamic::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
AnimChannelMatrixDynamic::
AnimChannelMatrixDynamic(AnimGroup *parent, const string &name)
: AnimChannelMatrix(parent, name)
{
_last_value = _value = TransformState::make_identity();
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::Constructor
// Access: Protected
// Description: For use only with the bam reader.
/////////////////////////////////////////////////////////////
AnimChannelMatrixDynamic::
AnimChannelMatrixDynamic() {
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::has_changed
// Access: Public, Virtual
// Description: Returns true if the value has changed since the last
// call to has_changed(). last_frame is the frame
// number of the last call; this_frame is the current
// frame number.
////////////////////////////////////////////////////////////////////
bool AnimChannelMatrixDynamic::
has_changed(int, int) {
if (_value_node != (PandaNode *)NULL) {
_value = _value_node->get_transform();
}
bool has_changed = (_value != _last_value);
_last_value = _value;
return has_changed;
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::get_value
// Access: Public, Virtual
// Description: Gets the value of the channel at the indicated frame.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
get_value(int, LMatrix4f &mat) {
mat = _value->get_mat();
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::get_value_no_scale
// Access: Public, Virtual
// Description: Gets the value of the channel at the indicated frame,
// without any scale information.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
get_value_no_scale(int frame, LMatrix4f &mat) {
if (_value->has_scale()) {
compose_matrix(mat, LVecBase3f(1.0f, 1.0f, 1.0f),
_value->get_hpr(), _value->get_pos());
} else {
mat = _value->get_mat();
}
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::get_scale
// Access: Public, Virtual
// Description: Gets the scale value at the indicated frame.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
get_scale(int frame, float scale[3]) {
const LVecBase3f &sc = _value->get_scale();
scale[0] = sc[0];
scale[1] = sc[1];
scale[2] = sc[2];
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::set_value
// Access: Published
// Description: Explicitly sets the matrix value.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
set_value(const LMatrix4f &value) {
_value = TransformState::make_mat(value);
_value_node.clear();
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::set_value
// Access: Published
// Description: Explicitly sets the matrix value, using the indicated
// TransformState object as a convenience.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
set_value(const TransformState *value) {
_value = value;
_value_node.clear();
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::set_value_node
// Access: Published
// Description: Specifies a node whose transform will be queried each
// frame to implicitly specify the transform of this
// joint.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
set_value_node(PandaNode *value_node) {
_value_node = value_node;
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::write_datagram
// Access: Public
// Description: Function to write the important information in
// the particular object to a Datagram
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
write_datagram(BamWriter *manager, Datagram &dg) {
AnimChannelMatrix::write_datagram(manager, dg);
manager->write_pointer(dg, _value_node);
manager->write_pointer(dg, _value);
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::complete_pointers
// Access: Public, Virtual
// Description: Receives an array of pointers, one for each time
// manager->read_pointer() was called in fillin().
// Returns the number of pointers processed.
////////////////////////////////////////////////////////////////////
int AnimChannelMatrixDynamic::
complete_pointers(TypedWritable **p_list, BamReader *manager) {
int pi = AnimChannelMatrix::complete_pointers(p_list, manager);
// Get the _value_node and _value pointers.
_value_node = DCAST(PandaNode, p_list[pi++]);
_value = DCAST(TransformState, p_list[pi++]);
return pi;
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::fillin
// Access: Public
// Description: Function that reads out of the datagram (or asks
// manager to read) all of the data that is needed to
// re-create this object and stores it in the appropiate
// place
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
fillin(DatagramIterator &scan, BamReader *manager) {
AnimChannelMatrix::fillin(scan, manager);
// Read the _value_node and _value pointers.
manager->read_pointer(scan);
manager->read_pointer(scan);
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::make_AnimChannelMatrixDynamic
// Access: Public
// Description: Factory method to generate an
// AnimChannelMatrixDynamic object.
////////////////////////////////////////////////////////////////////
TypedWritable *AnimChannelMatrixDynamic::
make_AnimChannelMatrixDynamic(const FactoryParams &params) {
AnimChannelMatrixDynamic *me = new AnimChannelMatrixDynamic;
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
me->fillin(scan, manager);
return me;
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelMatrixDynamic::register_with_factory
// Access: Public, Static
// Description: Factory method to generate an
// AnimChannelMatrixDynamic object.
////////////////////////////////////////////////////////////////////
void AnimChannelMatrixDynamic::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_AnimChannelMatrixDynamic);
}