46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
// Filename: auto_bind.h
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// Created by: drose (23Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef AUTO_BIND_H
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#define AUTO_BIND_H
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#include "pandabase.h"
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#include "animControl.h"
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#include "animControlCollection.h"
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class PandaNode;
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BEGIN_PUBLISH
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////////////////////////////////////////////////////////////////////
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// Function: auto_bind
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// Description: Walks the scene graph or subgraph beginning at the
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// indicated node, and attempts to bind any AnimBundles
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// found to their matching PartBundles, when possible.
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//
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// The list of all resulting AnimControls created is
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// filled into controls.
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////////////////////////////////////////////////////////////////////
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EXPCL_PANDA void
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auto_bind(PandaNode *root_node, AnimControlCollection &controls,
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int hierarchy_match_flags = 0);
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END_PUBLISH
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#endif
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