open_toontown_panda3d/panda/src/egg/eggAttributes.cxx

174 lines
5.3 KiB
C++

// Filename: eggAttributes.cxx
// Created by: drose (16Jan99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "eggAttributes.h"
#include "eggParameters.h"
#include "eggMorph.h"
#include "eggMorphList.h"
#include "indent.h"
TypeHandle EggAttributes::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: EggAttributes::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
EggAttributes::
EggAttributes() {
_flags = 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggAttributes::Copy constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
EggAttributes::
EggAttributes(const EggAttributes &copy) {
(*this) = copy;
}
////////////////////////////////////////////////////////////////////
// Function: EggAttributes::Copy assignment operator
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
EggAttributes &EggAttributes::
operator = (const EggAttributes &copy) {
_flags = copy._flags;
_normal = copy._normal;
_color = copy._color;
_dnormals = copy._dnormals;
_drgbas = copy._drgbas;
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: EggAttributes::Destructor
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
EggAttributes::
~EggAttributes() {
}
////////////////////////////////////////////////////////////////////
// Function: EggAttributes::write
// Access: Published
// Description: Writes the attributes to the indicated output stream in
// Egg format.
////////////////////////////////////////////////////////////////////
void EggAttributes::
write(ostream &out, int indent_level) const {
if (has_normal()) {
if (_dnormals.empty()) {
indent(out, indent_level)
<< "<Normal> { " << get_normal() << " }\n";
} else {
indent(out, indent_level) << "<Normal> {\n";
indent(out, indent_level + 2) << get_normal() << "\n";
_dnormals.write(out, indent_level + 2, "<DNormal>", 3);
indent(out, indent_level) << "}\n";
}
}
if (has_color()) {
if (_drgbas.empty()) {
indent(out, indent_level)
<< "<RGBA> { " << get_color() << " }\n";
} else {
indent(out, indent_level) << "<RGBA> {\n";
indent(out, indent_level + 2) << get_color() << "\n";
_drgbas.write(out, indent_level + 2, "<DRBGA>", 4);
indent(out, indent_level) << "}\n";
}
}
}
////////////////////////////////////////////////////////////////////
// Function: EggAttributes::compare_to
// Access: Published
// Description: An ordering operator to compare two vertices for
// sorting order. This imposes an arbitrary ordering
// useful to identify unique vertices.
////////////////////////////////////////////////////////////////////
int EggAttributes::
compare_to(const EggAttributes &other) const {
if (_flags != other._flags) {
return (int)_flags - (int)other._flags;
}
if (has_normal()) {
int compare =
_normal.compare_to(other._normal, egg_parameters->_normal_threshold);
if (compare != 0) {
return compare;
}
compare = _dnormals.compare_to(other._dnormals);
if (compare != 0) {
return compare;
}
}
if (has_color()) {
int compare =
_color.compare_to(other._color, egg_parameters->_color_threshold);
if (compare != 0) {
return compare;
}
compare = _drgbas.compare_to(other._drgbas);
if (compare != 0) {
return compare;
}
}
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggAttributes::transform
// Access: Published, Virtual
// Description: Applies the indicated transformation matrix to the
// attributes.
////////////////////////////////////////////////////////////////////
void EggAttributes::
transform(const LMatrix4d &mat) {
if (has_normal()) {
_normal = _normal * mat;
LVector3d old_normal = _normal;
_normal.normalize();
EggMorphNormalList::iterator mi;
for (mi = _dnormals.begin(); mi != _dnormals.end(); ++mi) {
// We can safely cast the morph object to a non-const, because
// we're not changing its name, which is the only thing the set
// cares about preserving.
EggMorphNormal &morph = (EggMorphNormal &)(*mi);
// A bit of funny business to ensure the offset normal is
// normalized after the transform. This will break strange
// normal morphs that want to change the length of the normal,
// but what else can we do?
LVector3d offset = (*mi).get_offset() * mat;
LVector3d n = old_normal + offset;
n.normalize();
morph.set_offset(n - _normal);
}
}
}