open_toontown_panda3d/panda/src/egg/eggVertexPool.I

124 lines
4.7 KiB
Plaintext

// Filename: eggVertexPool.I
// Created by: drose (16Jan99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::has_vertex
// Access: Public
// Description: Returns true if the indicated vertex has been defined
// in the vertex pool, false otherwise. This does not
// include forward references.
////////////////////////////////////////////////////////////////////
INLINE bool EggVertexPool::
has_vertex(int index) const {
return get_vertex(index) != (EggVertex *)NULL;
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::indexing operator
// Access: Public
// Description: Returns the vertex in the pool with the indicated
// index number, or NULL if no vertices have that index
// number.
////////////////////////////////////////////////////////////////////
INLINE EggVertex *EggVertexPool::
operator [](int index) const {
return get_vertex(index);
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::make_new_vertex()
// Access: Public
// Description: Allocates and returns a new vertex from the pool.
// This is one of three ways to add new vertices to a
// vertex pool.
////////////////////////////////////////////////////////////////////
INLINE EggVertex *EggVertexPool::
make_new_vertex() {
PT(EggVertex) vertex = new EggVertex;
return add_vertex(vertex);
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::make_new_vertex()
// Access: Public
// Description: Allocates and returns a new vertex from the pool.
// This is one of three ways to add new vertices to a
// vertex pool.
//
// This flavor of make_new_vertex() explicitly sets the
// vertex position as it is allocated. It does not
// attempt to share vertices.
////////////////////////////////////////////////////////////////////
INLINE EggVertex *EggVertexPool::
make_new_vertex(double pos) {
EggVertex *vertex = make_new_vertex();
vertex->set_pos(pos);
return vertex;
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::make_new_vertex()
// Access: Public
// Description: Allocates and returns a new vertex from the pool.
// This is one of three ways to add new vertices to a
// vertex pool.
//
// This flavor of make_new_vertex() explicitly sets the
// vertex position as it is allocated. It does not
// attempt to share vertices.
////////////////////////////////////////////////////////////////////
INLINE EggVertex *EggVertexPool::
make_new_vertex(const LPoint2d &pos) {
EggVertex *vertex = make_new_vertex();
vertex->set_pos(pos);
return vertex;
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::make_new_vertex()
// Access: Public
// Description: Allocates and returns a new vertex from the pool.
// This is one of three ways to add new vertices to a
// vertex pool.
//
// This flavor of make_new_vertex() explicitly sets the
// vertex position as it is allocated. It does not
// attempt to share vertices.
////////////////////////////////////////////////////////////////////
INLINE EggVertex *EggVertexPool::
make_new_vertex(const LPoint3d &pos) {
EggVertex *vertex = make_new_vertex();
vertex->set_pos(pos);
return vertex;
}
////////////////////////////////////////////////////////////////////
// Function: EggVertexPool::make_new_vertex()
// Access: Public
// Description: Allocates and returns a new vertex from the pool.
// This is one of three ways to add new vertices to a
// vertex pool.
//
// This flavor of make_new_vertex() explicitly sets the
// vertex position as it is allocated. It does not
// attempt to share vertices.
////////////////////////////////////////////////////////////////////
INLINE EggVertex *EggVertexPool::
make_new_vertex(const LPoint4d &pos) {
EggVertex *vertex = make_new_vertex();
vertex->set_pos(pos);
return vertex;
}