open_toontown_panda3d/panda/src/pgui/pgVirtualFrame.h

110 lines
3.5 KiB
C++

// Filename: pgVirtualFrame.h
// Created by: drose (17Aug05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PGVIRTUALFRAME_H
#define PGVIRTUALFRAME_H
#include "pandabase.h"
#include "pgItem.h"
#include "modelNode.h"
class TransformState;
////////////////////////////////////////////////////////////////////
// Class : PGVirtualFrame
// Description : This represents a frame that is rendered as a window
// onto another (possibly much larger) canvas. You can
// only see the portion of the canvas that is below the
// window at any given time.
//
// This works simply by automatically defining a scissor
// effect to be applied to a special child node, called
// the canvas_node, of the PGVirtualFrame node. Every
// object that is parented to the canvas_node will be
// clipped by the scissor effect. Also, you can modify
// the canvas_transform through convenience methods
// here, which actually modifies the transform on the
// canvas_node.
//
// The net effect is that the virtual canvas is
// arbitrarily large, and we can peek at it through the
// scissor region, and scroll through different parts of
// it by modifying the canvas_transform.
//
// See PGScrollFrame for a specialization of this class
// that handles the traditional scrolling canvas, with
// scroll bars.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGUI PGVirtualFrame : public PGItem {
PUBLISHED:
PGVirtualFrame(const string &name = "");
virtual ~PGVirtualFrame();
protected:
PGVirtualFrame(const PGVirtualFrame &copy);
virtual PandaNode *make_copy() const;
virtual void r_copy_children(const PandaNode *from, InstanceMap &inst_map,
Thread *current_thread);
PUBLISHED:
void setup(float width, float height);
INLINE void set_clip_frame(float left, float right, float bottom, float top);
void set_clip_frame(const LVecBase4f &clip_frame);
INLINE const LVecBase4f &get_clip_frame() const;
INLINE bool has_clip_frame() const;
void clear_clip_frame();
INLINE void set_canvas_transform(const TransformState *transform);
INLINE const TransformState *get_canvas_transform() const;
INLINE PandaNode *get_canvas_node() const;
INLINE PandaNode *get_canvas_parent() const;
protected:
virtual void clip_frame_changed();
private:
void setup_child_nodes();
private:
bool _has_clip_frame;
LVecBase4f _clip_frame;
PT(ModelNode) _canvas_node;
PT(ModelNode) _canvas_parent;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PGItem::init_type();
register_type(_type_handle, "PGVirtualFrame",
PGItem::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "pgVirtualFrame.I"
#endif