open_toontown_panda3d/panda/src/physx/physxShape.h

116 lines
2.9 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file physxShape.h
* @author enn0x
* @date 2009-09-16
*/
#ifndef PHYSXSHAPE_H
#define PHYSXSHAPE_H
#include "pandabase.h"
#include "pointerTo.h"
#include "luse.h"
#include "physxObject.h"
#include "physxEnums.h"
#include "physx_includes.h"
class PhysxActor;
class PhysxMaterial;
class PhysxGroupsMask;
class PhysxBounds3;
class PhysxSphere;
class PhysxBox;
class PhysxCapsule;
class PhysxRay;
class PhysxRaycastHit;
class PhysxCcdSkeleton;
/**
* Abstract base class for shapes.
*/
class EXPCL_PANDAPHYSX PhysxShape : public PhysxObject, public PhysxEnums {
PUBLISHED:
void release();
PhysxActor *get_actor() const;
void set_name(const char *name);
void set_flag(const PhysxShapeFlag flag, bool value);
void set_skin_width(float skinWidth);
void set_group(unsigned short group);
void set_local_pos(const LPoint3f &pos);
void set_local_mat(const LMatrix4f &mat);
void set_material(const PhysxMaterial &material);
void set_material_index(unsigned short idx);
void set_groups_mask(const PhysxGroupsMask &mask);
void set_ccd_skeleton(PhysxCcdSkeleton *skel);
const char *get_name() const;
bool get_flag(const PhysxShapeFlag flag) const;
float get_skin_width() const;
unsigned short get_group() const;
LPoint3f get_local_pos() const;
LMatrix4f get_local_mat() const;
unsigned short get_material_index() const;
PhysxGroupsMask get_groups_mask() const;
PhysxBounds3 get_world_bounds() const;
PhysxCcdSkeleton *get_ccd_skeleton() const;
bool check_overlap_aabb(const PhysxBounds3 &world_bounds) const;
bool check_overlap_capsule(const PhysxCapsule &world_capsule) const;
bool check_overlap_obb(const PhysxBox &world_box) const;
bool check_overlap_sphere(const PhysxSphere &world_sphere) const;
PhysxRaycastHit raycast(const PhysxRay &worldRay, bool firstHit, bool smoothNormal) const;
INLINE void ls() const;
INLINE void ls(std::ostream &out, int indent_level=0) const;
public:
static PhysxShape *factory(NxShapeType shapeType);
virtual NxShape *ptr() const = 0;
virtual void link(NxShape *shapePtr) = 0;
virtual void unlink() = 0;
protected:
INLINE PhysxShape();
private:
std::string _name;
PT(PhysxCcdSkeleton) _skel;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PhysxObject::init_type();
register_type(_type_handle, "PhysxShape",
PhysxObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxShape.I"
#endif // PHYSXSHAPE_H