open_toontown_panda3d/panda/src/putil/animInterface.cxx

443 lines
10 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file animInterface.cxx
* @author drose
* @date 2005-09-20
*/
#include "animInterface.h"
#include "clockObject.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"
using std::max;
using std::min;
TypeHandle AnimInterface::_type_handle;
/**
*
*/
AnimInterface::
AnimInterface() :
_num_frames(0)
{
}
/**
*
*/
AnimInterface::
AnimInterface(const AnimInterface &copy) :
_num_frames(copy._num_frames),
_cycler(copy._cycler)
{
}
/**
*
*/
AnimInterface::
~AnimInterface() {
}
/**
* Returns the number of frames in the animation. This is a property of the
* animation and may not be directly adjusted by the user (although it may
* change without warning with certain kinds of animations, since this is a
* virtual method that may be overridden).
*/
int AnimInterface::
get_num_frames() const {
return _num_frames;
}
/**
*
*/
void AnimInterface::
output(std::ostream &out) const {
CDReader cdata(_cycler);
cdata->output(out);
}
/**
* This is provided as a callback method for when the user calls one of the
* play/loop/pose type methods to start the animation playing.
*/
void AnimInterface::
animation_activated() {
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void AnimInterface::
write_datagram(BamWriter *manager, Datagram &dg) {
dg.add_int32(_num_frames);
manager->write_cdata(dg, _cycler);
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new AnimInterface.
*/
void AnimInterface::
fillin(DatagramIterator &scan, BamReader *manager) {
_num_frames = scan.get_int32();
manager->read_cdata(scan, _cycler);
}
/**
*
*/
AnimInterface::CData::
CData() :
_frame_rate(0.0),
_play_mode(PM_pose),
_start_time(0.0),
_start_frame(0.0),
_play_frames(0.0),
_from_frame(0),
_to_frame(0),
_play_rate(1.0),
_effective_frame_rate(0.0),
_paused(true),
_paused_f(0.0)
{
}
/**
*
*/
AnimInterface::CData::
CData(const AnimInterface::CData &copy) :
_frame_rate(copy._frame_rate),
_play_mode(copy._play_mode),
_start_time(copy._start_time),
_start_frame(copy._start_frame),
_play_frames(copy._play_frames),
_from_frame(copy._from_frame),
_to_frame(copy._to_frame),
_play_rate(copy._play_rate),
_effective_frame_rate(copy._effective_frame_rate),
_paused(copy._paused),
_paused_f(copy._paused_f)
{
}
/**
*
*/
CycleData *AnimInterface::CData::
make_copy() const {
return new CData(*this);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void AnimInterface::CData::
write_datagram(BamWriter *, Datagram &dg) const {
dg.add_stdfloat(_frame_rate);
dg.add_uint8(_play_mode);
dg.add_stdfloat(_start_time);
dg.add_stdfloat(_start_frame);
dg.add_stdfloat(_play_frames);
dg.add_int32(_from_frame);
dg.add_int32(_to_frame);
dg.add_stdfloat(_play_rate);
dg.add_bool(_paused);
dg.add_stdfloat(_paused_f);
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new AnimInterface.
*/
void AnimInterface::CData::
fillin(DatagramIterator &scan, BamReader *) {
_frame_rate = scan.get_stdfloat();
_play_mode = (PlayMode)scan.get_uint8();
_start_time = scan.get_stdfloat();
_start_frame = scan.get_stdfloat();
_play_frames = scan.get_stdfloat();
_from_frame = scan.get_int32();
_to_frame = scan.get_int32();
_play_rate = scan.get_stdfloat();
_effective_frame_rate = _frame_rate * _play_rate;
_paused = scan.get_bool();
_paused_f = scan.get_stdfloat();
}
/**
* Runs the animation from the frame "from" to and including the frame "to",
* at which point the animation is stopped. Both "from" and "to" frame
* numbers may be outside the range (0, get_num_frames()) and the animation
* will follow the range correctly, reporting numbers modulo get_num_frames().
* For instance, play(0, get_num_frames() * 2) will play the animation twice
* and then stop.
*/
void AnimInterface::CData::
play(double from, double to) {
if (from >= to) {
pose(from);
return;
}
_play_mode = PM_play;
_start_time = ClockObject::get_global_clock()->get_frame_time();
_start_frame = from;
_play_frames = to - from + 1.0;
_from_frame = (int)floor(from);
_to_frame = (int)floor(to);
_paused_f = 0.0;
if (_effective_frame_rate < 0.0) {
// If we'll be playing backward, start at the end.
_start_time -= _play_frames / _effective_frame_rate;
}
}
/**
* Loops the animation from the frame "from" to and including the frame "to",
* indefinitely. If restart is true, the animation is restarted from the
* beginning; otherwise, it continues from the current frame.
*/
void AnimInterface::CData::
loop(bool restart, double from, double to) {
if (from >= to) {
pose(from);
return;
}
double fframe = get_full_fframe();
_play_mode = PM_loop;
_start_time = ClockObject::get_global_clock()->get_frame_time();
_start_frame = from;
_play_frames = to - from + 1.0;
_from_frame = (int)floor(from);
_to_frame = (int)floor(to);
_paused_f = 0.0;
if (!restart) {
fframe = min(max(fframe, from), to);
if (_paused) {
_paused_f = fframe - _start_frame;
} else {
_start_time -= (fframe - _start_frame) / _effective_frame_rate;
}
}
}
/**
* Loops the animation from the frame "from" to and including the frame "to",
* and then back in the opposite direction, indefinitely.
*/
void AnimInterface::CData::
pingpong(bool restart, double from, double to) {
if (from >= to) {
pose(from);
return;
}
double fframe = get_full_fframe();
_play_mode = PM_pingpong;
_start_time = ClockObject::get_global_clock()->get_frame_time();
_start_frame = from;
_play_frames = to - from + 1.0;
_from_frame = (int)floor(from);
_to_frame = (int)floor(to);
_paused_f = 0.0;
if (!restart) {
fframe = min(max(fframe, from), to);
if (_paused) {
_paused_f = fframe - _start_frame;
} else {
_start_time -= (fframe - _start_frame) / _effective_frame_rate;
}
}
}
/**
* Sets the animation to the indicated frame and holds it there.
*/
void AnimInterface::CData::
pose(double frame) {
_play_mode = PM_pose;
_start_time = ClockObject::get_global_clock()->get_frame_time();
_start_frame = frame;
_play_frames = 0.0;
_from_frame = (int)floor(frame);
_to_frame = (int)floor(frame);
_paused_f = 0.0;
}
/**
* Returns the current integer frame number, plus the indicated increment.
*
* Unlike the value returned by get_frame(), this frame number may extend
* beyond the range of get_num_frames() if the frame range passed to play(),
* loop(), etc. did.
*
* Unlike the value returned by get_full_fframe(), this return value will
* never exceed the value passed to to_frame in the play() method.
*/
int AnimInterface::CData::
get_full_frame(int increment) const {
int frame = (int)floor(get_full_fframe()) + increment;
if (_play_mode == PM_play) {
// In play mode, we never let the return value exceed (_from_frame,
// _to_frame).
frame = min(max(frame, _from_frame), _to_frame);
}
return frame;
}
/**
* Returns the current floating-point frame number.
*
* Unlike the value returned by get_frame(), this frame number may extend
* beyond the range of get_num_frames() if the frame range passed to play(),
* loop(), etc. did.
*
* Unlike the value returned by get_full_frame(), this return value may equal
* (to_frame + 1.0), when the animation has played to its natural end.
* However, in this case the return value of get_full_frame() will be
* to_frame, not (to_frame + 1).
*/
double AnimInterface::CData::
get_full_fframe() const {
switch (_play_mode) {
case PM_pose:
return _start_frame;
case PM_play:
return min(max(get_f(), 0.0), _play_frames) + _start_frame;
case PM_loop:
nassertr(_play_frames >= 0.0, 0.0);
return cmod(get_f(), _play_frames) + _start_frame;
case PM_pingpong:
{
nassertr(_play_frames >= 0.0, 0.0);
double f = cmod(get_f(), _play_frames * 2.0);
if (f > _play_frames) {
return (_play_frames * 2.0 - f) + _start_frame;
} else {
return f + _start_frame;
}
}
}
return _start_frame;
}
/**
* Returns true if the animation is currently playing, false if it is stopped
* (e.g. because stop() or pose() was called, or because it reached the end
* of the animation after play() was called).
*/
bool AnimInterface::CData::
is_playing() const {
switch (_play_mode) {
case PM_pose:
return false;
case PM_play:
if (_effective_frame_rate < 0.0) {
// If we're playing backwards, check if we're at the beginning.
return get_f() > 0;
} else {
return get_f() < _play_frames;
}
case PM_loop:
case PM_pingpong:
return true;
}
return false;
}
/**
*
*/
void AnimInterface::CData::
output(std::ostream &out) const {
switch (_play_mode) {
case PM_pose:
out << "pose, frame " << get_full_fframe();
return;
case PM_play:
out << "play, frame " << get_full_fframe();
return;
case PM_loop:
out << "loop, frame " << get_full_fframe();
return;
case PM_pingpong:
out << "pingpong, frame " << get_full_fframe();
return;
}
}
/**
* Called internally to adjust either or both of the frame_rate or play_rate
* without changing the current frame number if the animation is already
* playing.
*/
void AnimInterface::CData::
internal_set_rate(double frame_rate, double play_rate) {
double f = get_f();
_frame_rate = frame_rate;
_play_rate = play_rate;
_effective_frame_rate = frame_rate * play_rate;
if (_effective_frame_rate == 0.0) {
_paused_f = f;
_paused = true;
} else {
// Compute a new _start_time that will keep f the same value with the new
// play_rate.
double new_elapsed = f / _effective_frame_rate;
double now = ClockObject::get_global_clock()->get_frame_time();
_start_time = now - new_elapsed;
_paused = false;
}
}
/**
* Returns the current floating-point frame number, elapsed since
* _start_frame.
*/
double AnimInterface::CData::
get_f() const {
if (_paused) {
return _paused_f;
} else {
double now = ClockObject::get_global_clock()->get_frame_time();
double elapsed = now - _start_time;
return (elapsed * _effective_frame_rate);
}
}