open_toontown_panda3d/panda/src/tform/mouseWatcherBase.cxx

378 lines
8.7 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file mouseWatcherBase.cxx
* @author rdb
* @date 2014-01-13
*/
#include "mouseWatcherBase.h"
#include "lineSegs.h"
#include "indent.h"
#include "lightMutexHolder.h"
TypeHandle MouseWatcherBase::_type_handle;
/**
*
*/
MouseWatcherBase::
MouseWatcherBase() :
_lock("MouseWatcherBase")
{
_sorted = true;
#ifndef NDEBUG
_show_regions = false;
_color.set(0.4, 0.6f, 1.0f, 1.0f);
#endif // NDEBUG
}
/**
*
*/
MouseWatcherBase::
~MouseWatcherBase() {
}
/**
* Adds the indicated region to the set of regions in the group. It is no
* longer an error to call this for the same region more than once.
*/
void MouseWatcherBase::
add_region(PT(MouseWatcherRegion) region) {
LightMutexHolder holder(_lock);
#ifndef NDEBUG
// Also add it to the vizzes if we have them.
if (UNLIKELY(_show_regions)) {
// We need to check whether it is already in the set, so that we don't
// create a duplicate viz.
Regions::const_iterator ri =
std::find(_regions.begin(), _regions.end(), region);
if (ri == _regions.end()) {
nassertv(_vizzes.size() == _regions.size());
_vizzes.push_back(make_viz_region(region));
} else {
return;
}
}
#endif // NDEBUG
_regions.push_back(std::move(region));
_sorted = false;
}
/**
* Returns true if the indicated region has already been added to the
* MouseWatcherBase, false otherwise.
*/
bool MouseWatcherBase::
has_region(MouseWatcherRegion *region) const {
LightMutexHolder holder(_lock);
PT(MouseWatcherRegion) ptr = region;
if (_sorted) {
// If the vector is already sorted, we can do this the quick way.
Regions::const_iterator ri = lower_bound(_regions.begin(), _regions.end(), ptr);
return (ri != _regions.end() && (*ri) == ptr);
}
// If the vector isn't sorted, do a linear scan.
Regions::const_iterator ri = find(_regions.begin(), _regions.end(), ptr);
return (ri != _regions.end());
}
/**
* Removes the indicated region from the group. Returns true if it was
* successfully removed, or false if it wasn't there in the first place.
*/
bool MouseWatcherBase::
remove_region(MouseWatcherRegion *region) {
LightMutexHolder holder(_lock);
return do_remove_region(region);
}
/**
* Returns a pointer to the first region found with the indicated name. If
* multiple regions share the same name, the one that is returned is
* indeterminate.
*/
MouseWatcherRegion *MouseWatcherBase::
find_region(const std::string &name) const {
LightMutexHolder holder(_lock);
for (MouseWatcherRegion *region : _regions) {
if (region->get_name() == name) {
return region;
}
}
return nullptr;
}
/**
* Removes all the regions from the group.
*/
void MouseWatcherBase::
clear_regions() {
LightMutexHolder holder(_lock);
_regions.clear();
_sorted = true;
#ifndef NDEBUG
if (_show_regions) {
_show_regions_root.node()->remove_all_children();
_vizzes.clear();
}
#endif // NDEBUG
}
/**
* Returns the number of regions in the group.
*/
size_t MouseWatcherBase::
get_num_regions() const {
LightMutexHolder holder(_lock);
if (!_sorted) {
// Remove potential duplicates to get an accurate count.
((MouseWatcherBase *)this)->do_sort_regions();
}
return _regions.size();
}
/**
* Returns the nth region of the group; returns NULL if there is no nth
* region. Note that this is not thread-safe; another thread might have
* removed the nth region before you called this method.
*/
MouseWatcherRegion *MouseWatcherBase::
get_region(size_t n) const {
LightMutexHolder holder(_lock);
if (!_sorted) {
((MouseWatcherBase *)this)->do_sort_regions();
}
if (n < _regions.size()) {
return _regions[n];
}
return nullptr;
}
/**
*
*/
void MouseWatcherBase::
output(std::ostream &out) const {
out << "MouseWatcherGroup (" << _regions.size() << " regions)";
}
/**
*
*/
void MouseWatcherBase::
write(std::ostream &out, int indent_level) const {
LightMutexHolder holder(_lock);
for (MouseWatcherRegion *region : _regions) {
region->write(out, indent_level);
}
}
#if !defined(NDEBUG) || !defined(CPPPARSER)
/**
* Enables the visualization of all of the regions handled by this
* MouseWatcherBase. The supplied NodePath should be the root of the 2-d
* scene graph for the window.
*/
void MouseWatcherBase::
show_regions(const NodePath &render2d, const std::string &bin_name, int draw_order) {
#ifndef NDEBUG
LightMutexHolder holder(_lock);
do_show_regions(render2d, bin_name, draw_order);
#endif
}
#endif // NDEBUG
#if !defined(NDEBUG) || !defined(CPPPARSER)
/**
* Specifies the color used to draw the region rectangles for the regions
* visualized by show_regions().
*/
void MouseWatcherBase::
set_color(const LColor &color) {
#ifndef NDEBUG
LightMutexHolder holder(_lock);
_color = color;
do_update_regions();
#endif
}
#endif // NDEBUG
#if !defined(NDEBUG) || !defined(CPPPARSER)
/**
* Stops the visualization created by a previous call to show_regions().
*/
void MouseWatcherBase::
hide_regions() {
#ifndef NDEBUG
LightMutexHolder holder(_lock);
do_hide_regions();
#endif
}
#endif // NDEBUG
#if !defined(NDEBUG) || !defined(CPPPARSER)
/**
* Refreshes the visualization created by show_regions().
*/
void MouseWatcherBase::
update_regions() {
#ifndef NDEBUG
LightMutexHolder holder(_lock);
do_update_regions();
#endif
}
#endif // NDEBUG
/**
* Sorts all the regions in this group into pointer order. Assumes the lock
* is already held.
*/
void MouseWatcherBase::
do_sort_regions() {
if (!_sorted) {
_regions.sort_unique();
_sorted = true;
}
}
/**
* The internal implementation of remove_region(); assumes the lock is already
* held.
*/
bool MouseWatcherBase::
do_remove_region(MouseWatcherRegion *region) {
// See if the region is in the vector.
PT(MouseWatcherRegion) ptr = region;
Regions::iterator ri;
if (_sorted) {
// Faster, binary search
ri = lower_bound(_regions.begin(), _regions.end(), ptr);
} else {
// Unsorted, so use slower linear scan
ri = find(_regions.begin(), _regions.end(), ptr);
}
if (ri != _regions.end() && (*ri) == ptr) {
// Found it, now erase it
#ifndef NDEBUG
// Also remove it from the vizzes.
if (_show_regions) {
nassertr(_vizzes.size() == _regions.size(), false);
size_t index = ri - _regions.begin();
Vizzes::iterator vi = _vizzes.begin() + index;
_show_regions_root.node()->remove_child(*vi);
_vizzes.erase(vi);
}
#endif // NDEBUG
_regions.erase(ri);
return true;
}
// Did not find the region to erase
return false;
}
#ifndef NDEBUG
/**
* The protected implementation of show_regions(). This assumes the lock is
* already held.
*/
void MouseWatcherBase::
do_show_regions(const NodePath &render2d, const std::string &bin_name,
int draw_order) {
do_hide_regions();
_show_regions = true;
_show_regions_root = render2d.attach_new_node("show_regions");
_show_regions_root.set_bin(bin_name, draw_order);
do_update_regions();
}
#endif // NDEBUG
#ifndef NDEBUG
/**
* The protected implementation of hide_regions(). This assumes the lock is
* already held.
*/
void MouseWatcherBase::
do_hide_regions() {
_show_regions_root.remove_node();
_show_regions = false;
_vizzes.clear();
}
#endif // NDEBUG
#ifndef NDEBUG
/**
* Internally regenerates the show_regions() visualization. Assumes the lock
* is already held.
*/
void MouseWatcherBase::
do_update_regions() {
nassertv(_lock.debug_is_locked());
if (_show_regions) {
// Make sure we have no duplicates.
do_sort_regions();
_show_regions_root.node()->remove_all_children();
_vizzes.clear();
_vizzes.reserve(_regions.size());
for (MouseWatcherRegion *region : _regions) {
_vizzes.push_back(make_viz_region(region));
}
}
}
#endif // NDEBUG
#ifndef NDEBUG
/**
* Creates a node to represent the indicated region, and attaches it to the
* _show_regions_root. Does not add it to _vizzes. Assumes the lock is
* already held.
*/
PandaNode *MouseWatcherBase::
make_viz_region(MouseWatcherRegion *region) {
nassertr(_lock.debug_is_locked(), nullptr);
LineSegs ls("show_regions");
ls.set_color(_color);
const LVecBase4 &f = region->get_frame();
ls.move_to(LVector3::rfu(f[0], 0.0f, f[2]));
ls.draw_to(LVector3::rfu(f[1], 0.0f, f[2]));
ls.draw_to(LVector3::rfu(f[1], 0.0f, f[3]));
ls.draw_to(LVector3::rfu(f[0], 0.0f, f[3]));
ls.draw_to(LVector3::rfu(f[0], 0.0f, f[2]));
PT(PandaNode) node = ls.create();
_show_regions_root.attach_new_node(node);
return node;
}
#endif // NDEBUG