open_toontown_panda3d/panda/src/physics/forceNode.h

80 lines
2.2 KiB
C++

// Filename: forceNode.h
// Created by: charles (02Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef FORCENODE_H
#define FORCENODE_H
#include "pandaNode.h"
#include "pvector.h"
#include "baseForce.h"
////////////////////////////////////////////////////////////////////
// Class : ForceNode
// Description : A force that lives in the scene graph and is
// therefore subject to local coordinate systems.
// An example of this would be simulating gravity
// in a rotating space station. or something.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS ForceNode : public PandaNode {
private:
pvector< PT(BaseForce) > _forces;
PUBLISHED:
ForceNode(const string &name);
protected:
ForceNode(const ForceNode &copy);
public:
virtual ~ForceNode(void);
virtual bool safe_to_flatten(void) const { return false; }
virtual PandaNode *make_copy(void) const;
PUBLISHED:
INLINE void clear(void);
INLINE BaseForce *get_force(int index) const;
INLINE int get_num_forces(void) const;
INLINE void add_force(BaseForce *force);
void add_forces_from(const ForceNode &other);
void remove_force(BaseForce *f);
void remove_force(int index);
public:
static TypeHandle get_class_type(void) {
return _type_handle;
}
static void init_type(void) {
PandaNode::init_type();
register_type(_type_handle, "ForceNode",
PandaNode::get_class_type());
}
virtual TypeHandle get_type(void) const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "forceNode.I"
#endif // FORCENODE_H