open_toontown_panda3d/panda/src/gobj/texture.h

960 lines
40 KiB
C++

// Filename: texture.h
// Created by: mike (09Jan97)
// Updated by: fperazzi, PandaSE(29Apr10) (added TT_2d_texture_array)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef TEXTURE_H
#define TEXTURE_H
#include "pandabase.h"
#include "filename.h"
#include "typedWritableReferenceCount.h"
#include "namable.h"
#include "internalName.h"
#include "graphicsStateGuardianBase.h"
#include "updateSeq.h"
#include "pmap.h"
#include "config_gobj.h"
#include "pStatCollector.h"
#include "pmutex.h"
#include "mutexHolder.h"
#include "conditionVarFull.h"
#include "loaderOptions.h"
#include "string_utils.h"
#include "cycleData.h"
#include "cycleDataLockedReader.h"
#include "cycleDataReader.h"
#include "cycleDataWriter.h"
#include "cycleDataStageReader.h"
#include "cycleDataStageWriter.h"
#include "pipelineCycler.h"
#include "samplerState.h"
class PNMImage;
class PfmFile;
class TextureContext;
class FactoryParams;
class PreparedGraphicsObjects;
class CullTraverser;
class CullTraverserData;
class BamCacheRecord;
class TexturePeeker;
struct DDSHeader;
////////////////////////////////////////////////////////////////////
// Class : Texture
// Description : Represents a texture object, which is typically a
// single 2-d image but may also represent a 1-d or 3-d
// texture image, or the six 2-d faces of a cube map
// texture.
//
// A texture's image data might be stored in system RAM
// (see get_ram_image()) or its image may be represented
// in texture memory on one or more
// GraphicsStateGuardians (see prepare()), or both. The
// typical usage pattern is that a texture is loaded
// from an image file on disk, which copies its image
// data into system RAM; then the first time the texture
// is rendered its image data is copied to texture
// memory (actually, to the graphics API), and the
// system RAM image is automatically freed.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_GOBJ Texture : public TypedWritableReferenceCount, public Namable {
PUBLISHED:
typedef PT(Texture) MakeTextureFunc();
enum TextureType {
TT_1d_texture,
TT_2d_texture,
TT_3d_texture,
TT_2d_texture_array,
TT_cube_map,
};
enum ComponentType {
T_unsigned_byte,
T_unsigned_short,
T_float,
T_unsigned_int_24_8, // Packed
T_int,
};
enum Format {
F_depth_stencil = 1,
F_color_index,
F_red,
F_green,
F_blue,
F_alpha,
F_rgb, // any suitable RGB mode, whatever the hardware prefers
// The following request a particular number of bits for the GSG's
// internal_format (as stored in the framebuffer), but this
// request is not related to the pixel storage within the Texture
// object itself, which is always get_num_components() *
// get_component_width().
F_rgb5, // 5 bits per R,G,B channel
F_rgb8, // 8 bits per R,G,B channel
F_rgb12, // 12 bits per R,G,B channel
F_rgb332, // 3 bits per R & G, 2 bits for B
F_rgba, // any suitable RGBA mode, whatever the hardware prefers
// Again, the following bitdepth requests are only for the GSG;
// within the Texture object itself, these are all equivalent.
F_rgbm, // as above, but only requires 1 bit for alpha (i.e. mask)
F_rgba4, // 4 bits per R,G,B,A channel
F_rgba5, // 5 bits per R,G,B channel, 1 bit alpha
F_rgba8, // 8 bits per R,G,B,A channel
F_rgba12, // 12 bits per R,G,B,A channel
F_luminance,
F_luminance_alpha, // 8 bits luminance, 8 bits alpha
F_luminance_alphamask, // 8 bits luminance, only needs 1 bit of alpha
F_rgba16, // 16 bits per R,G,B,A channel
F_rgba32, // 32 bits per R,G,B,A channel
F_depth_component,
F_depth_component16,
F_depth_component24,
F_depth_component32,
F_r16,
F_rg16,
F_rgb16,
// These formats are in the sRGB color space.
// RGB is 2.2 gamma corrected, alpha is always linear.
F_srgb,
F_srgb_alpha,
F_sluminance,
F_sluminance_alpha,
F_r32i, // 32-bit integer, used for atomic access
F_r32,
F_rg32,
F_rgb32,
};
// Deprecated. See SamplerState.FilterType.
enum DeprecatedFilterType {
FT_nearest = SamplerState::FT_nearest,
FT_linear = SamplerState::FT_linear,
FT_nearest_mipmap_nearest = SamplerState::FT_nearest_mipmap_nearest,
FT_linear_mipmap_nearest = SamplerState::FT_linear_mipmap_nearest,
FT_nearest_mipmap_linear = SamplerState::FT_nearest_mipmap_linear,
FT_linear_mipmap_linear = SamplerState::FT_linear_mipmap_linear,
FT_shadow = SamplerState::FT_shadow,
FT_default = SamplerState::FT_default,
FT_invalid = SamplerState::FT_invalid
};
typedef SamplerState::FilterType FilterType;
// Deprecated. See SamplerState.WrapMode.
enum DeprecatedWrapMode {
WM_clamp = SamplerState::WM_clamp,
WM_repeat = SamplerState::WM_repeat,
WM_mirror = SamplerState::WM_mirror,
WM_mirror_once = SamplerState::WM_mirror_once,
WM_border_color = SamplerState::WM_border_color,
WM_invalid = SamplerState::WM_invalid
};
typedef SamplerState::WrapMode WrapMode;
enum CompressionMode {
// Generic compression modes. Usually, you should choose one of
// these.
CM_default, // on or off, according to compressed-textures
CM_off, // uncompressed image
CM_on, // whatever compression the driver supports
// Specific compression modes. Use only when you really want to
// use a particular compression algorithm. Use with caution; not
// all drivers support all compression modes. You can use
// GSG::get_supports_compressed_texture_format() to query the
// available compression modes for a particular GSG.
CM_fxt1,
CM_dxt1,
CM_dxt2,
CM_dxt3,
CM_dxt4,
CM_dxt5,
CM_pvr1_2bpp,
CM_pvr1_4bpp,
};
enum QualityLevel {
QL_default, // according to texture-quality-level
QL_fastest,
QL_normal,
QL_best,
};
PUBLISHED:
Texture(const string &name = string());
protected:
Texture(const Texture &copy);
void operator = (const Texture &copy);
PUBLISHED:
virtual ~Texture();
INLINE PT(Texture) make_copy() const;
INLINE void clear();
INLINE void setup_texture(TextureType texture_type,
int x_size, int y_size, int z_size,
ComponentType component_type, Format format);
INLINE void setup_1d_texture();
INLINE void setup_1d_texture(int x_size,
ComponentType component_type, Format format);
INLINE void setup_2d_texture();
INLINE void setup_2d_texture(int x_size, int y_size,
ComponentType component_type, Format format);
INLINE void setup_3d_texture(int z_size = 1);
INLINE void setup_3d_texture(int x_size, int y_size, int z_size,
ComponentType component_type, Format format);
INLINE void setup_cube_map();
INLINE void setup_cube_map(int size,
ComponentType component_type, Format format);
INLINE void setup_2d_texture_array(int z_size = 1);
INLINE void setup_2d_texture_array(int x_size, int y_size, int z_size,
ComponentType component_type, Format format);
void generate_normalization_cube_map(int size);
void generate_alpha_scale_map();
BLOCKING bool read(const Filename &fullpath, const LoaderOptions &options = LoaderOptions());
BLOCKING bool read(const Filename &fullpath, const Filename &alpha_fullpath,
int primary_file_num_channels, int alpha_file_channel,
const LoaderOptions &options = LoaderOptions());
BLOCKING bool read(const Filename &fullpath, int z, int n,
bool read_pages, bool read_mipmaps,
const LoaderOptions &options = LoaderOptions());
BLOCKING bool read(const Filename &fullpath, const Filename &alpha_fullpath,
int primary_file_num_channels, int alpha_file_channel,
int z, int n, bool read_pages, bool read_mipmaps,
BamCacheRecord *record = NULL,
const LoaderOptions &options = LoaderOptions());
BLOCKING INLINE bool write(const Filename &fullpath);
BLOCKING INLINE bool write(const Filename &fullpath, int z, int n,
bool write_pages, bool write_mipmaps);
BLOCKING bool read_txo(istream &in, const string &filename = "");
BLOCKING static PT(Texture) make_from_txo(istream &in, const string &filename = "");
BLOCKING bool write_txo(ostream &out, const string &filename = "") const;
BLOCKING bool read_dds(istream &in, const string &filename = "", bool header_only = false);
BLOCKING INLINE bool load(const PNMImage &pnmimage, const LoaderOptions &options = LoaderOptions());
BLOCKING INLINE bool load(const PNMImage &pnmimage, int z, int n, const LoaderOptions &options = LoaderOptions());
BLOCKING INLINE bool load(const PfmFile &pfm, const LoaderOptions &options = LoaderOptions());
BLOCKING INLINE bool load(const PfmFile &pfm, int z, int n, const LoaderOptions &options = LoaderOptions());
BLOCKING INLINE bool load_sub_image(const PNMImage &pnmimage, int x, int y, int z=0, int n=0);
BLOCKING INLINE bool store(PNMImage &pnmimage) const;
BLOCKING INLINE bool store(PNMImage &pnmimage, int z, int n) const;
BLOCKING INLINE bool store(PfmFile &pfm) const;
BLOCKING INLINE bool store(PfmFile &pfm, int z, int n) const;
BLOCKING INLINE bool reload();
BLOCKING Texture *load_related(const InternalName *suffix) const;
INLINE bool has_filename() const;
INLINE const Filename &get_filename() const;
INLINE bool has_alpha_filename() const;
INLINE const Filename &get_alpha_filename() const;
INLINE bool has_fullpath() const;
INLINE const Filename &get_fullpath() const;
INLINE bool has_alpha_fullpath() const;
INLINE const Filename &get_alpha_fullpath() const;
INLINE int get_x_size() const;
INLINE int get_y_size() const;
INLINE int get_z_size() const;
INLINE int get_num_views() const;
INLINE int get_num_pages() const;
INLINE int get_num_components() const;
INLINE int get_component_width() const;
INLINE TextureType get_texture_type() const;
INLINE Format get_format() const;
INLINE ComponentType get_component_type() const;
INLINE void set_wrap_u(WrapMode wrap);
INLINE void set_wrap_v(WrapMode wrap);
INLINE void set_wrap_w(WrapMode wrap);
INLINE void set_minfilter(FilterType filter);
INLINE void set_magfilter(FilterType filter);
INLINE void set_anisotropic_degree(int anisotropic_degree);
INLINE void set_border_color(const LColor &color);
INLINE void set_compression(CompressionMode compression);
INLINE void set_render_to_texture(bool render_to_texture);
INLINE const SamplerState &get_default_sampler() const;
INLINE SamplerState::WrapMode get_wrap_u() const;
INLINE SamplerState::WrapMode get_wrap_v() const;
INLINE SamplerState::WrapMode get_wrap_w() const;
INLINE SamplerState::FilterType get_minfilter() const;
INLINE SamplerState::FilterType get_magfilter() const;
INLINE SamplerState::FilterType get_effective_minfilter() const;
INLINE SamplerState::FilterType get_effective_magfilter() const;
INLINE int get_anisotropic_degree() const;
INLINE int get_effective_anisotropic_degree() const;
INLINE LColor get_border_color() const;
INLINE CompressionMode get_compression() const;
INLINE bool has_compression() const;
INLINE bool get_render_to_texture() const;
INLINE bool uses_mipmaps() const;
INLINE void set_quality_level(QualityLevel quality_level);
INLINE QualityLevel get_quality_level() const;
INLINE QualityLevel get_effective_quality_level() const;
INLINE int get_expected_num_mipmap_levels() const;
INLINE int get_expected_mipmap_x_size(int n) const;
INLINE int get_expected_mipmap_y_size(int n) const;
INLINE int get_expected_mipmap_z_size(int n) const;
INLINE int get_expected_mipmap_num_pages(int n) const;
INLINE bool has_ram_image() const;
INLINE bool has_uncompressed_ram_image() const;
INLINE bool might_have_ram_image() const;
INLINE size_t get_ram_image_size() const;
INLINE size_t get_ram_view_size() const;
INLINE size_t get_ram_page_size() const;
INLINE size_t get_expected_ram_image_size() const;
INLINE size_t get_expected_ram_page_size() const;
INLINE CPTA_uchar get_ram_image();
INLINE CompressionMode get_ram_image_compression() const;
INLINE CPTA_uchar get_uncompressed_ram_image();
CPTA_uchar get_ram_image_as(const string &requested_format);
INLINE PTA_uchar modify_ram_image();
INLINE PTA_uchar make_ram_image();
INLINE void set_ram_image(CPTA_uchar image, CompressionMode compression = CM_off,
size_t page_size = 0);
void set_ram_image_as(CPTA_uchar image, const string &provided_format);
INLINE void clear_ram_image();
INLINE void set_keep_ram_image(bool keep_ram_image);
virtual bool get_keep_ram_image() const;
virtual bool is_cacheable() const;
INLINE bool compress_ram_image(CompressionMode compression = CM_on,
QualityLevel quality_level = QL_default,
GraphicsStateGuardianBase *gsg = NULL);
INLINE bool uncompress_ram_image();
INLINE int get_num_ram_mipmap_images() const;
INLINE bool has_ram_mipmap_image(int n) const;
int get_num_loadable_ram_mipmap_images() const;
INLINE bool has_all_ram_mipmap_images() const;
INLINE size_t get_ram_mipmap_image_size(int n) const;
INLINE size_t get_ram_mipmap_view_size(int n) const;
INLINE size_t get_ram_mipmap_page_size(int n) const;
INLINE size_t get_expected_ram_mipmap_image_size(int n) const;
INLINE size_t get_expected_ram_mipmap_view_size(int n) const;
INLINE size_t get_expected_ram_mipmap_page_size(int n) const;
CPTA_uchar get_ram_mipmap_image(int n) const;
void *get_ram_mipmap_pointer(int n) const;
INLINE PTA_uchar modify_ram_mipmap_image(int n);
INLINE PTA_uchar make_ram_mipmap_image(int n);
void set_ram_mipmap_pointer(int n, void *image, size_t page_size = 0);
void set_ram_mipmap_pointer_from_int(long long pointer, int n, int page_size);
INLINE void set_ram_mipmap_image(int n, CPTA_uchar image, size_t page_size = 0);
void clear_ram_mipmap_image(int n);
INLINE void clear_ram_mipmap_images();
INLINE void generate_ram_mipmap_images();
INLINE int get_simple_x_size() const;
INLINE int get_simple_y_size() const;
INLINE bool has_simple_ram_image() const;
INLINE size_t get_simple_ram_image_size() const;
INLINE CPTA_uchar get_simple_ram_image() const;
INLINE void set_simple_ram_image(CPTA_uchar image, int x_size, int y_size);
PTA_uchar modify_simple_ram_image();
PTA_uchar new_simple_ram_image(int x_size, int y_size);
void generate_simple_ram_image();
INLINE void clear_simple_ram_image();
PT(TexturePeeker) peek();
INLINE UpdateSeq get_properties_modified() const;
INLINE UpdateSeq get_image_modified() const;
INLINE UpdateSeq get_simple_image_modified() const;
INLINE void set_auto_texture_scale(AutoTextureScale scale);
INLINE AutoTextureScale get_auto_texture_scale() const;
INLINE bool has_auto_texture_scale() const;
void prepare(PreparedGraphicsObjects *prepared_objects);
bool is_prepared(PreparedGraphicsObjects *prepared_objects) const;
bool was_image_modified(PreparedGraphicsObjects *prepared_objects) const;
size_t get_data_size_bytes(PreparedGraphicsObjects *prepared_objects) const;
bool get_active(PreparedGraphicsObjects *prepared_objects) const;
bool get_resident(PreparedGraphicsObjects *prepared_objects) const;
bool release(PreparedGraphicsObjects *prepared_objects);
int release_all();
void write(ostream &out, int indent_level) const;
size_t estimate_texture_memory() const;
void set_aux_data(const string &key, TypedReferenceCount *aux_data);
void clear_aux_data(const string &key);
TypedReferenceCount *get_aux_data(const string &key) const;
INLINE static void set_textures_power_2(AutoTextureScale scale);
INLINE static AutoTextureScale get_textures_power_2();
INLINE static bool has_textures_power_2();
PUBLISHED:
// These are published, but in general, you shouldn't be mucking
// with these values; they are set automatically when a texture is
// loaded.
INLINE void set_filename(const Filename &filename);
INLINE void clear_filename();
INLINE void set_alpha_filename(const Filename &alpha_filename);
INLINE void clear_alpha_filename();
INLINE void set_fullpath(const Filename &fullpath);
INLINE void clear_fullpath();
INLINE void set_alpha_fullpath(const Filename &alpha_fullpath);
INLINE void clear_alpha_fullpath();
INLINE void set_x_size(int x_size);
INLINE void set_y_size(int y_size);
INLINE void set_z_size(int z_size);
INLINE void set_num_views(int num_views);
INLINE int get_pad_x_size() const;
INLINE int get_pad_y_size() const;
INLINE int get_pad_z_size() const;
INLINE LVecBase2 get_tex_scale() const;
INLINE void set_pad_size(int x=0, int y=0, int z=0);
void set_size_padded(int x=1, int y=1, int z=1);
INLINE int get_orig_file_x_size() const;
INLINE int get_orig_file_y_size() const;
INLINE int get_orig_file_z_size() const;
void set_orig_file_size(int x, int y, int z = 1);
INLINE void set_format(Format format);
INLINE void set_component_type(ComponentType component_type);
INLINE void set_loaded_from_image();
INLINE bool get_loaded_from_image() const;
INLINE void set_loaded_from_txo();
INLINE bool get_loaded_from_txo() const;
INLINE bool get_match_framebuffer_format() const;
INLINE void set_match_framebuffer_format(bool flag);
INLINE bool get_post_load_store_cache() const;
INLINE void set_post_load_store_cache(bool flag);
TextureContext *prepare_now(int view,
PreparedGraphicsObjects *prepared_objects,
GraphicsStateGuardianBase *gsg);
static int up_to_power_2(int value);
static int down_to_power_2(int value);
void consider_rescale(PNMImage &pnmimage);
static void consider_rescale(PNMImage &pnmimage, const string &name, AutoTextureScale auto_texture_scale = ATS_unspecified);
INLINE bool rescale_texture();
static string format_texture_type(TextureType tt);
static TextureType string_texture_type(const string &str);
static string format_component_type(ComponentType ct);
static ComponentType string_component_type(const string &str);
static string format_format(Format f);
static Format string_format(const string &str);
static string format_compression_mode(CompressionMode cm);
static CompressionMode string_compression_mode(const string &str);
static string format_quality_level(QualityLevel tql);
static QualityLevel string_quality_level(const string &str);
public:
void texture_uploaded();
virtual bool has_cull_callback() const;
virtual bool cull_callback(CullTraverser *trav, const CullTraverserData &data) const;
static PT(Texture) make_texture();
public:
static bool is_specific(CompressionMode compression);
static bool has_alpha(Format format);
static bool has_binary_alpha(Format format);
static bool is_srgb(Format format);
static bool adjust_size(int &x_size, int &y_size, const string &name,
bool for_padding, AutoTextureScale auto_texture_scale = ATS_unspecified);
INLINE bool adjust_this_size(int &x_size, int &y_size, const string &name,
bool for_padding) const;
virtual void ensure_loader_type(const Filename &filename);
protected:
class CData;
virtual void reconsider_dirty();
// All of the functions in this class that begin "do_" are protected
// methods. Many of them are implementations of public-facing
// versions of the same methods.
// All of these assume the CData lock is already held (and receive a
// CData pointer representing that lock); generally, they also avoid
// adjusting the _properties_modified and _image_modified
// semaphores.
virtual bool do_adjust_this_size(const CData *cdata,
int &x_size, int &y_size, const string &name,
bool for_padding) const;
virtual bool do_read(CData *cdata,
const Filename &fullpath, const Filename &alpha_fullpath,
int primary_file_num_channels, int alpha_file_channel,
int z, int n, bool read_pages, bool read_mipmaps,
const LoaderOptions &options, BamCacheRecord *record);
virtual bool do_read_one(CData *cdata,
const Filename &fullpath, const Filename &alpha_fullpath,
int z, int n, int primary_file_num_channels, int alpha_file_channel,
const LoaderOptions &options,
bool header_only, BamCacheRecord *record);
virtual bool do_load_one(CData *cdata,
const PNMImage &pnmimage, const string &name,
int z, int n, const LoaderOptions &options);
virtual bool do_load_one(CData *cdata,
const PfmFile &pfm, const string &name,
int z, int n, const LoaderOptions &options);
virtual bool do_load_sub_image(CData *cdata, const PNMImage &image,
int x, int y, int z, int n);
bool do_read_txo_file(CData *cdata, const Filename &fullpath);
bool do_read_txo(CData *cdata, istream &in, const string &filename);
bool do_read_dds_file(CData *cdata, const Filename &fullpath, bool header_only);
bool do_read_dds(CData *cdata, istream &in, const string &filename, bool header_only);
bool do_write(CData *cdata, const Filename &fullpath, int z, int n,
bool write_pages, bool write_mipmaps);
bool do_write_one(CData *cdata, const Filename &fullpath, int z, int n);
bool do_store_one(CData *cdata, PNMImage &pnmimage, int z, int n);
bool do_store_one(CData *cdata, PfmFile &pfm, int z, int n);
bool do_write_txo_file(const CData *cdata, const Filename &fullpath) const;
bool do_write_txo(const CData *cdata, ostream &out, const string &filename) const;
virtual CData *unlocked_ensure_ram_image(bool allow_compression);
virtual void do_reload_ram_image(CData *cdata, bool allow_compression);
PTA_uchar do_modify_ram_image(CData *cdata);
PTA_uchar do_make_ram_image(CData *cdata);
void do_set_ram_image(CData *cdata, CPTA_uchar image,
CompressionMode compression = CM_off, size_t page_size = 0);
PTA_uchar do_modify_ram_mipmap_image(CData *cdata, int n);
PTA_uchar do_make_ram_mipmap_image(CData *cdata, int n);
void do_set_ram_mipmap_image(CData *cdata, int n, CPTA_uchar image, size_t page_size);
bool consider_auto_process_ram_image(bool generate_mipmaps, bool allow_compression);
bool do_consider_auto_process_ram_image(CData *cdata, bool generate_mipmaps,
bool allow_compression);
bool do_compress_ram_image(CData *cdata, CompressionMode compression,
QualityLevel quality_level,
GraphicsStateGuardianBase *gsg);
bool do_uncompress_ram_image(CData *cdata);
bool do_has_all_ram_mipmap_images(const CData *cdata) const;
bool do_reconsider_z_size(CData *cdata, int z, const LoaderOptions &options);
virtual void do_allocate_pages(CData *cdata);
bool do_reconsider_image_properties(CData *cdata,
int x_size, int y_size, int num_components,
ComponentType component_type, int z,
const LoaderOptions &options);
bool do_rescale_texture(CData *cdata);
virtual PT(Texture) make_copy_impl() const;
PT(Texture) do_make_copy(const CData *cdata) const;
void do_assign(CData *cdata, const Texture *copy, const CData *cdata_copy);
virtual void do_clear(CData *cdata);
void do_setup_texture(CData *cdata,
TextureType texture_type, int x_size, int y_size,
int z_size, ComponentType component_type,
Format format);
void do_set_num_views(CData *cdata, int num_views);
void do_set_format(CData *cdata, Format format);
void do_set_component_type(CData *cdata, ComponentType component_type);
void do_set_x_size(CData *cdata, int x_size);
void do_set_y_size(CData *cdata, int y_size);
void do_set_z_size(CData *cdata, int z_size);
void do_set_wrap_u(CData *cdata, WrapMode wrap);
void do_set_wrap_v(CData *cdata, WrapMode wrap);
void do_set_wrap_w(CData *cdata, WrapMode wrap);
void do_set_minfilter(CData *cdata, FilterType filter);
void do_set_magfilter(CData *cdata, FilterType filter);
void do_set_anisotropic_degree(CData *cdata, int anisotropic_degree);
void do_set_border_color(CData *cdata, const LColor &color);
void do_set_compression(CData *cdata, CompressionMode compression);
void do_set_quality_level(CData *cdata, QualityLevel quality_level);
bool do_has_compression(const CData *cdata) const;
virtual bool do_has_ram_image(const CData *cdata) const;
virtual bool do_has_uncompressed_ram_image(const CData *cdata) const;
CPTA_uchar do_get_ram_image(CData *cdata);
CPTA_uchar do_get_uncompressed_ram_image(CData *cdata);
void do_set_simple_ram_image(CData *cdata, CPTA_uchar image, int x_size, int y_size);
INLINE size_t do_get_ram_image_size(const CData *cdata) const;
INLINE bool do_has_ram_mipmap_image(const CData *cdata, int n) const;
int do_get_expected_num_mipmap_levels(const CData *cdata) const;
INLINE size_t do_get_expected_ram_image_size(const CData *cdata) const;
INLINE size_t do_get_expected_ram_view_size(const CData *cdata) const;
INLINE size_t do_get_expected_ram_page_size(const CData *cdata) const;
size_t do_get_ram_mipmap_page_size(const CData *cdata, int n) const;
INLINE size_t do_get_expected_ram_mipmap_image_size(const CData *cdata, int n) const;
INLINE size_t do_get_expected_ram_mipmap_view_size(const CData *cdata, int n) const;
INLINE size_t do_get_expected_ram_mipmap_page_size(const CData *cdata, int n) const;
int do_get_expected_mipmap_x_size(const CData *cdata, int n) const;
int do_get_expected_mipmap_y_size(const CData *cdata, int n) const;
int do_get_expected_mipmap_z_size(const CData *cdata, int n) const;
INLINE int do_get_expected_mipmap_num_pages(const CData *cdata, int n) const;
INLINE void do_clear_ram_image(CData *cdata);
void do_clear_simple_ram_image(CData *cdata);
void do_clear_ram_mipmap_images(CData *cdata);
void do_generate_ram_mipmap_images(CData *cdata);
void do_set_pad_size(CData *cdata, int x, int y, int z);
virtual bool do_can_reload(const CData *cdata) const;
bool do_reload(CData *cdata);
INLINE AutoTextureScale do_get_auto_texture_scale(const CData *cdata) const;
virtual bool do_has_bam_rawdata(const CData *cdata) const;
virtual void do_get_bam_rawdata(CData *cdata);
// This nested class declaration is used below.
class RamImage {
public:
INLINE RamImage();
PTA_uchar _image;
size_t _page_size;
// If _pointer_image is non-NULL, it represents an external block
// of memory that is used instead of the above PTA_uchar.
void *_pointer_image;
};
private:
static void convert_from_pnmimage(PTA_uchar &image, size_t page_size,
int row_stride, int x, int y, int z,
const PNMImage &pnmimage,
int num_components, int component_width);
static void convert_from_pfm(PTA_uchar &image, size_t page_size,
int z, const PfmFile &pfm,
int num_components, int component_width);
static bool convert_to_pnmimage(PNMImage &pnmimage, int x_size, int y_size,
int num_components, int component_width,
CPTA_uchar image, size_t page_size,
int z);
static bool convert_to_pfm(PfmFile &pfm, int x_size, int y_size,
int num_components, int component_width,
CPTA_uchar image, size_t page_size,
int z);
static PTA_uchar read_dds_level_bgr8(Texture *tex, CData *cdata, const DDSHeader &header,
int n, istream &in);
static PTA_uchar read_dds_level_rgb8(Texture *tex, CData *cdata, const DDSHeader &header,
int n, istream &in);
static PTA_uchar read_dds_level_abgr8(Texture *tex, CData *cdata, const DDSHeader &header,
int n, istream &in);
static PTA_uchar read_dds_level_rgba8(Texture *tex, CData *cdata, const DDSHeader &header,
int n, istream &in);
static PTA_uchar read_dds_level_generic_uncompressed(Texture *tex, CData *cdata,
const DDSHeader &header,
int n, istream &in);
static PTA_uchar read_dds_level_luminance_uncompressed(Texture *tex, CData *cdata,
const DDSHeader &header,
int n, istream &in);
static PTA_uchar read_dds_level_dxt1(Texture *tex, CData *cdata,
const DDSHeader &header,
int n, istream &in);
static PTA_uchar read_dds_level_dxt23(Texture *tex, CData *cdata,
const DDSHeader &header,
int n, istream &in);
static PTA_uchar read_dds_level_dxt45(Texture *tex, CData *cdata,
const DDSHeader &header,
int n, istream &in);
void clear_prepared(int view, PreparedGraphicsObjects *prepared_objects);
static void consider_downgrade(PNMImage &pnmimage, int num_channels, const string &name);
static bool compare_images(const PNMImage &a, const PNMImage &b);
INLINE static void store_unscaled_byte(unsigned char *&p, int value);
INLINE static void store_unscaled_short(unsigned char *&p, int value);
INLINE static void store_scaled_byte(unsigned char *&p, int value, double scale);
INLINE static void store_scaled_short(unsigned char *&p, int value, double scale);
INLINE static double get_unsigned_byte(const unsigned char *&p);
INLINE static double get_unsigned_short(const unsigned char *&p);
INLINE static bool is_txo_filename(const Filename &fullpath);
INLINE static bool is_dds_filename(const Filename &fullpath);
void do_filter_2d_mipmap_pages(const CData *cdata,
RamImage &to, const RamImage &from,
int x_size, int y_size) const;
void do_filter_3d_mipmap_level(const CData *cdata,
RamImage &to, const RamImage &from,
int x_size, int y_size, int z_size) const;
typedef void Filter2DComponent(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size);
typedef void Filter3DComponent(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size,
size_t page_size);
static void filter_2d_unsigned_byte(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size);
static void filter_2d_unsigned_byte_srgb(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size);
static void filter_2d_unsigned_short(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size);
static void filter_2d_float(unsigned char *&p, const unsigned char *&q,
size_t pixel_size, size_t row_size);
static void filter_3d_unsigned_byte(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size,
size_t page_size);
static void filter_3d_unsigned_byte_srgb(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size,
size_t page_size);
static void filter_3d_unsigned_short(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size,
size_t page_size);
static void filter_3d_float(unsigned char *&p, const unsigned char *&q,
size_t pixel_size, size_t row_size, size_t page_size);
bool do_squish(CData *cdata, CompressionMode compression, int squish_flags);
bool do_unsquish(CData *cdata, int squish_flags);
protected:
typedef pvector<RamImage> RamImages;
// This is the data that must be cycled between pipeline stages.
class EXPCL_PANDA_GOBJ CData : public CycleData {
public:
CData();
CData(const CData &copy);
ALLOC_DELETED_CHAIN(CData);
virtual CycleData *make_copy() const;
virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
virtual void fillin(DatagramIterator &scan, BamReader *manager);
virtual TypeHandle get_parent_type() const {
return Texture::get_class_type();
}
void do_assign(const CData *copy);
INLINE void inc_properties_modified();
INLINE void inc_image_modified();
INLINE void inc_simple_image_modified();
Filename _filename;
Filename _alpha_filename;
Filename _fullpath;
Filename _alpha_fullpath;
// The number of channels of the primary file we use. 1, 2, 3, or 4.
int _primary_file_num_channels;
// If we have a separate alpha file, this designates which channel
// in the alpha file provides the alpha channel. 0 indicates the
// combined grayscale value of rgb; otherwise, 1, 2, 3, or 4 are
// valid.
int _alpha_file_channel;
int _x_size;
int _y_size;
int _z_size;
int _num_views;
int _num_components;
int _component_width;
TextureType _texture_type;
Format _format;
ComponentType _component_type;
bool _loaded_from_image;
bool _loaded_from_txo;
bool _has_read_pages;
bool _has_read_mipmaps;
int _num_mipmap_levels_read;
SamplerState _default_sampler;
bool _keep_ram_image;
LColor _border_color;
CompressionMode _compression;
bool _render_to_texture;
bool _match_framebuffer_format;
bool _post_load_store_cache;
QualityLevel _quality_level;
int _pad_x_size;
int _pad_y_size;
int _pad_z_size;
int _orig_file_x_size;
int _orig_file_y_size;
AutoTextureScale _auto_texture_scale;
CompressionMode _ram_image_compression;
// There is usually one RamImage for the mipmap level 0 (the base
// image). There may or may not also be additional images for the
// additional mipmap levels.
RamImages _ram_images;
// This is the simple image, which may be loaded before the texture
// is loaded from disk. It exists only for 2-d textures.
RamImage _simple_ram_image;
int _simple_x_size;
int _simple_y_size;
PN_int32 _simple_image_date_generated;
UpdateSeq _properties_modified;
UpdateSeq _image_modified;
UpdateSeq _simple_image_modified;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "Texture::CData");
}
private:
static TypeHandle _type_handle;
};
PipelineCycler<CData> _cycler;
typedef CycleDataLockedReader<CData> CDLockedReader;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
typedef CycleDataStageReader<CData> CDStageReader;
typedef CycleDataStageWriter<CData> CDStageWriter;
// Protects the remaining members of this class.
Mutex _lock;
// Used to implement unlocked_reload_ram_image().
ConditionVarFull _cvar; // condition: _reloading is true.
bool _reloading;
// A Texture keeps a list (actually, a map) of all the
// PreparedGraphicsObjects tables that it has been prepared into.
// Each PGO conversely keeps a list (a set) of all the Textures that
// have been prepared there. When either destructs, it removes
// itself from the other's list.
typedef pmap<int, TextureContext *> Contexts;
typedef pmap<PreparedGraphicsObjects *, Contexts> PreparedViews;
PreparedViews _prepared_views;
// It is common, when using normal maps, specular maps, gloss maps,
// and such, to use a file naming convention where the filenames
// of the special maps are derived by concatenating a suffix to
// the name of the diffuse map. The following table enables
// lookup of the special maps given the diffuse map and the suffix.
typedef pmap<CPT(InternalName), PT(Texture)> RelatedTextures;
RelatedTextures _related_textures;
// The TexturePool finds this useful.
Filename _texture_pool_key;
private:
// The auxiliary data is not recorded to a bam file.
typedef pmap<string, PT(TypedReferenceCount) > AuxData;
AuxData _aux_data;
static AutoTextureScale _textures_power_2;
static PStatCollector _texture_read_pcollector;
// Datagram stuff
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &me);
virtual void finalize(BamReader *manager);
protected:
void do_write_datagram_header(CData *cdata, BamWriter *manager, Datagram &me, bool &has_rawdata);
virtual void do_write_datagram_body(CData *cdata, BamWriter *manager, Datagram &me);
virtual void do_write_datagram_rawdata(CData *cdata, BamWriter *manager, Datagram &me);
static TypedWritable *make_from_bam(const FactoryParams &params);
virtual TypedWritable *make_this_from_bam(const FactoryParams &params);
virtual void do_fillin_body(CData *cdata, DatagramIterator &scan, BamReader *manager);
virtual void do_fillin_rawdata(CData *cdata, DatagramIterator &scan, BamReader *manager);
virtual void do_fillin_from(CData *cdata, const Texture *dummy);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
register_type(_type_handle, "Texture",
TypedWritableReferenceCount::get_class_type());
CData::init_type();
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class TextureContext;
friend class PreparedGraphicsObjects;
friend class TexturePool;
friend class TexturePeeker;
};
extern EXPCL_PANDA_GOBJ ConfigVariableEnum<Texture::QualityLevel> texture_quality_level;
EXPCL_PANDA_GOBJ ostream &operator << (ostream &out, Texture::TextureType tt);
EXPCL_PANDA_GOBJ ostream &operator << (ostream &out, Texture::ComponentType ct);
EXPCL_PANDA_GOBJ ostream &operator << (ostream &out, Texture::Format f);
EXPCL_PANDA_GOBJ ostream &operator << (ostream &out, Texture::CompressionMode cm);
EXPCL_PANDA_GOBJ ostream &operator << (ostream &out, Texture::QualityLevel tql);
EXPCL_PANDA_GOBJ istream &operator >> (istream &in, Texture::QualityLevel &tql);
#include "texture.I"
#endif