open_toontown_panda3d/panda/src/egg2sg/load_egg_file.h

41 lines
1.4 KiB
C++

// Filename: load_egg_file.h
// Created by: drose (09Feb00)
//
////////////////////////////////////////////////////////////////////
#ifndef LOAD_EGG_FILE_H
#define LOAD_EGG_FILE_H
#include <pandabase.h>
#include <namedNode.h>
#include <pt_NamedNode.h>
#include <coordinateSystem.h>
class EggData;
////////////////////////////////////////////////////////////////////
// Function: load_egg_file
// Description: A convenience function; the primary interface to this
// package. Loads up the indicated egg file, and
// returns the root of a scene graph. Returns NULL if
// the file cannot be read for some reason.
//
// Also see the EggLoader class, which can exercise a
// bit more manual control over the loading process.
////////////////////////////////////////////////////////////////////
EXPCL_PANDAEGG PT_NamedNode
load_egg_file(const string &filename, CoordinateSystem cs = CS_default);
////////////////////////////////////////////////////////////////////
// Function: load_egg_data
// Description: Another convenience function; works like
// load_egg_file() but starts from an already-filled
// EggData structure. The structure is destroyed in the
// loading.
////////////////////////////////////////////////////////////////////
EXPCL_PANDAEGG PT_NamedNode
load_egg_data(EggData &data);
#endif