open_toontown_panda3d/panda/src/linmath/lvecBase3.h

142 lines
3.9 KiB
C++

// Filename: lvecBase3.h
// Created by: drose (08Mar00)
//
////////////////////////////////////////////////////////////////////
#ifndef LVECBASE3_H
#define LVECBASE3_H
#include <pandabase.h>
#include "cmath.h"
#include <typeHandle.h>
class Datagram;
class DatagramIterator;
////////////////////////////////////////////////////////////////////
// Class : LVecBase3
// Description : This is the base class for all three-component
// vectors and points.
////////////////////////////////////////////////////////////////////
template<class NumType>
class LVecBase3 {
PUBLISHED:
typedef const NumType *iterator;
typedef const NumType *const_iterator;
INLINE LVecBase3();
INLINE LVecBase3(const LVecBase3<NumType> &copy);
INLINE LVecBase3<NumType> &operator = (const LVecBase3<NumType> &copy);
INLINE LVecBase3<NumType> &operator = (NumType fill_value);
INLINE LVecBase3(NumType fill_value);
INLINE LVecBase3(NumType x, NumType y, NumType z);
INLINE static LVecBase3<NumType> zero();
INLINE static LVecBase3<NumType> unit_x();
INLINE static LVecBase3<NumType> unit_y();
INLINE static LVecBase3<NumType> unit_z();
INLINE ~LVecBase3();
INLINE NumType operator [](int i) const;
INLINE NumType &operator [](int i);
INLINE bool is_nan() const;
INLINE NumType get_cell(int i) const;
INLINE NumType get_x() const;
INLINE NumType get_y() const;
INLINE NumType get_z() const;
INLINE void set_cell(int i, NumType value);
INLINE void set_x(NumType value);
INLINE void set_y(NumType value);
INLINE void set_z(NumType value);
INLINE const NumType *get_data() const;
INLINE int get_num_components() const;
public:
INLINE iterator begin();
INLINE iterator end();
INLINE const_iterator begin() const;
INLINE const_iterator end() const;
PUBLISHED:
INLINE void fill(NumType fill_value);
INLINE void set(NumType x, NumType y, NumType z);
INLINE NumType dot(const LVecBase3<NumType> &other) const;
INLINE LVecBase3<NumType> cross(const LVecBase3<NumType> &other) const;
INLINE bool operator < (const LVecBase3<NumType> &other) const;
INLINE bool operator == (const LVecBase3<NumType> &other) const;
INLINE bool operator != (const LVecBase3<NumType> &other) const;
INLINE int compare_to(const LVecBase3<NumType> &other) const;
INLINE int compare_to(const LVecBase3<NumType> &other,
NumType threshold) const;
INLINE LVecBase3<NumType>
operator - () const;
INLINE LVecBase3<NumType>
operator + (const LVecBase3<NumType> &other) const;
INLINE LVecBase3<NumType>
operator - (const LVecBase3<NumType> &other) const;
INLINE LVecBase3<NumType> operator * (NumType scalar) const;
INLINE LVecBase3<NumType> operator / (NumType scalar) const;
INLINE void operator += (const LVecBase3<NumType> &other);
INLINE void operator -= (const LVecBase3<NumType> &other);
INLINE void operator *= (NumType scalar);
INLINE void operator /= (NumType scalar);
INLINE void cross_into(const LVecBase3<NumType> &other);
INLINE bool almost_equal(const LVecBase3<NumType> &other,
NumType threshold) const;
INLINE bool almost_equal(const LVecBase3<NumType> &other) const;
INLINE void output(ostream &out) const;
private:
NumType _data[3];
public:
INLINE void write_datagram(Datagram &destination) const;
INLINE void read_datagram(DatagramIterator &source);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type();
private:
static TypeHandle _type_handle;
};
template<class NumType>
INLINE ostream &operator << (ostream &out, const LVecBase3<NumType> &vec) {
vec.output(out);
return out;
}
// Cast to a different numeric type
template<class NumType, class NumType2>
INLINE LVecBase3<NumType2>
lcast_to(NumType2 *type, const LVecBase3<NumType> &source);
#include "lvecBase3.I"
EXPORT_TEMPLATE_CLASS(EXPCL_PANDA, EXPTP_PANDA, LVecBase3<float>)
EXPORT_TEMPLATE_CLASS(EXPCL_PANDA, EXPTP_PANDA, LVecBase3<double>)
#endif