open_toontown_panda3d/panda/src/particlesystem/pointEmitter.cxx

105 lines
3.3 KiB
C++

// Filename: pointEmitter.cxx
// Created by: charles (22Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "pointEmitter.h"
////////////////////////////////////////////////////////////////////
// Function : PointEmitter
// Access : Public
// Description : constructor
////////////////////////////////////////////////////////////////////
PointEmitter::
PointEmitter() :
BaseParticleEmitter() {
_location.set(0.0f, 0.0f, 0.0f);
}
////////////////////////////////////////////////////////////////////
// Function : PointEmitter
// Access : Public
// Description : copy constructor
////////////////////////////////////////////////////////////////////
PointEmitter::
PointEmitter(const PointEmitter &copy) :
BaseParticleEmitter(copy) {
_location = copy._location;
}
////////////////////////////////////////////////////////////////////
// Function : ~PointEmitter
// Access : Public
// Description : destructor
////////////////////////////////////////////////////////////////////
PointEmitter::
~PointEmitter() {
}
////////////////////////////////////////////////////////////////////
// Function : make_copy
// Access : Public
// Description : copier
////////////////////////////////////////////////////////////////////
BaseParticleEmitter *PointEmitter::
make_copy() {
return new PointEmitter(*this);
}
////////////////////////////////////////////////////////////////////
// Function : PointEmitter::assign_initial_position
// Access : Public
// Description : Generates a location for a new particle
////////////////////////////////////////////////////////////////////
void PointEmitter::
assign_initial_position(LPoint3f& pos) {
pos = _location;
}
////////////////////////////////////////////////////////////////////
// Function : PointEmitter::assign_initial_velocity
// Access : Public
// Description : Generates a velocity for a new particle
////////////////////////////////////////////////////////////////////
void PointEmitter::
assign_initial_velocity(LVector3f& vel) {
vel.set(0,0,0);
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void PointEmitter::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"PointEmitter";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void PointEmitter::
write(ostream &out, int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"PointEmitter:\n";
out.width(indent+2); out<<""; out<<"_location "<<_location<<"\n";
BaseParticleEmitter::write(out, indent+2);
#endif //] NDEBUG
}