47 lines
1.2 KiB
Plaintext
47 lines
1.2 KiB
Plaintext
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file glCgShaderContext_src.I
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* @author rdb
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* @date 2014-06-27
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*/
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#ifndef OPENGLES_1
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/**
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* Returns true if the shader is "valid", ie, if the compilation was
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* successful. The compilation could fail if there is a syntax error in the
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* shader, or if the current video card isn't shader-capable, or if no shader
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* languages are compiled into panda.
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*/
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INLINE bool CLP(CgShaderContext)::
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valid() {
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if (_shader->get_error_flag()) return false;
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if (_shader->get_language() != Shader::SL_Cg) return false;
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return (_cg_program != 0);
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}
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/**
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* Returns true if the shader may need to access standard vertex attributes as
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* passed by glVertexPointer and the like.
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*/
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INLINE bool CLP(CgShaderContext)::
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uses_standard_vertex_arrays() {
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return false;
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}
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/**
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* Always true, for now.
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*/
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INLINE bool CLP(CgShaderContext)::
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uses_custom_vertex_arrays() {
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return true;
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}
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#endif // OPENGLES_1
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