open_toontown_panda3d/panda/src/glstuff/glCgShaderContext_src.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file glCgShaderContext_src.I
* @author rdb
* @date 2014-06-27
*/
#ifndef OPENGLES_1
/**
* Returns true if the shader is "valid", ie, if the compilation was
* successful. The compilation could fail if there is a syntax error in the
* shader, or if the current video card isn't shader-capable, or if no shader
* languages are compiled into panda.
*/
INLINE bool CLP(CgShaderContext)::
valid() {
if (_shader->get_error_flag()) return false;
if (_shader->get_language() != Shader::SL_Cg) return false;
return (_cg_program != 0);
}
/**
* Returns true if the shader may need to access standard vertex attributes as
* passed by glVertexPointer and the like.
*/
INLINE bool CLP(CgShaderContext)::
uses_standard_vertex_arrays() {
return false;
}
/**
* Always true, for now.
*/
INLINE bool CLP(CgShaderContext)::
uses_custom_vertex_arrays() {
return true;
}
#endif // OPENGLES_1