open_toontown_panda3d/panda/src/glstuff/glLatencyQueryContext_src.h

58 lines
1.8 KiB
C++

// Filename: glLatencyQueryContext_src.h
// Created by: rdb (24Sep14)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
class GraphicsStateGuardian;
#ifndef OPENGLES // Timer queries not supported by OpenGL ES.
////////////////////////////////////////////////////////////////////
// Class : GLLatencyQueryContext
// Description : This is a special variant of GLTimerQueryContext
// that measures the command latency, ie. the time
// it takes for the GPU to actually get to the commands
// we are issuing right now.
////////////////////////////////////////////////////////////////////
class EXPCL_GL CLP(LatencyQueryContext) : public CLP(TimerQueryContext) {
public:
CLP(LatencyQueryContext)(CLP(GraphicsStateGuardian) *glgsg, int pstats_index);
ALLOC_DELETED_CHAIN(CLP(LatencyQueryContext));
virtual double get_timestamp() const;
GLint64 _timestamp;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CLP(TimerQueryContext)::init_type();
register_type(_type_handle, CLASSPREFIX_QUOTED "LatencyQueryContext",
CLP(TimerQueryContext)::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "glLatencyQueryContext_src.I"
#endif // OPENGLES