99 lines
3.3 KiB
C++
99 lines
3.3 KiB
C++
// Filename: animBundle.cxx
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// Created by: drose (21Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "animBundle.h"
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#include "indent.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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TypeHandle AnimBundle::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundle::output
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// Access: Public, Virtual
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// Description: Writes a one-line description of the bundle.
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////////////////////////////////////////////////////////////////////
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void AnimBundle::
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output(ostream &out) const {
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out << get_type() << " " << get_name() << ", " << get_num_frames()
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<< " frames at " << get_base_frame_rate() << " fps";
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundle::write_datagram
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// Access: Public
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// Description: Function to write the important information in
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// the particular object to a Datagram
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////////////////////////////////////////////////////////////////////
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void AnimBundle::
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write_datagram(BamWriter *manager, Datagram &me)
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{
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AnimGroup::write_datagram(manager, me);
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me.add_float32(_fps);
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me.add_uint16(_num_frames);
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundle::fillin
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// Access: Protected
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// Description: Function that reads out of the datagram (or asks
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// manager to read) all of the data that is needed to
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// re-create this object and stores it in the appropiate
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// place
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////////////////////////////////////////////////////////////////////
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void AnimBundle::
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fillin(DatagramIterator& scan, BamReader* manager)
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{
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AnimGroup::fillin(scan, manager);
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_fps = scan.get_float32();
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_num_frames = scan.get_uint16();
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundle::make_AnimBundle
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// Access: Protected
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// Description: Factory method to generate a AnimBundle object
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////////////////////////////////////////////////////////////////////
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TypedWritable* AnimBundle::
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make_AnimBundle(const FactoryParams ¶ms)
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{
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AnimBundle *me = new AnimBundle;
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DatagramIterator scan;
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BamReader *manager;
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parse_params(params, scan, manager);
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me->fillin(scan, manager);
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return me;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundle::register_with_factory
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// Access: Public, Static
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// Description: Factory method to generate a AnimBundle object
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////////////////////////////////////////////////////////////////////
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void AnimBundle::
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register_with_read_factory(void)
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{
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BamReader::get_factory()->register_factory(get_class_type(), make_AnimBundle);
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}
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