open_toontown_panda3d/panda/src/chan/animChannelFixed.I

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// Filename: animChannelFixed.I
// Created by: drose (24Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
template<class SwitchType>
TypeHandle AnimChannelFixed<SwitchType>::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: AnimChannelFixed::Constructor
// Access: Public
// Description: This is the flavor of AnimChannelFixed that puts it
// in a hierarchy.
////////////////////////////////////////////////////////////////////
template<class SwitchType>
INLINE AnimChannelFixed<SwitchType>::
AnimChannelFixed(AnimGroup *parent, const string &name,
const ValueType &value)
: AnimChannel<SwitchType>(parent, name),
_value(value) {
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelFixed::Constructor
// Access: Public
// Description: This flavor creates an AnimChannelFixed that is not
// in a hierarchy.
////////////////////////////////////////////////////////////////////
template<class SwitchType>
INLINE AnimChannelFixed<SwitchType>::
AnimChannelFixed(const string &name, const ValueType &value)
: AnimChannel<SwitchType>(name),
_value(value) {
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelFixed::has_changed
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
template<class SwitchType>
bool AnimChannelFixed<SwitchType>::
has_changed(int, int) {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelFixed::get_value
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
template<class SwitchType>
void AnimChannelFixed<SwitchType>::
get_value(int, ValueType &value) {
value = _value;
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelFixed::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
template<class SwitchType>
void AnimChannelFixed<SwitchType>::
output(ostream &out) const {
AnimChannel<SwitchType>::output(out);
out << " = " << _value;
}