416 lines
14 KiB
C++
416 lines
14 KiB
C++
// Filename: collisionSphere.cxx
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// Created by: drose (24Apr00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "collisionSphere.h"
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#include "collisionRay.h"
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#include "collisionSegment.h"
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#include "collisionHandler.h"
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#include "collisionEntry.h"
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#include "config_collide.h"
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#include "boundingSphere.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "geomSphere.h"
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#include "nearly_zero.h"
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TypeHandle CollisionSphere::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::make_copy
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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CollisionSolid *CollisionSphere::
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make_copy() {
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return new CollisionSphere(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::test_intersection
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionSphere::
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test_intersection(const CollisionEntry &entry) const {
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return entry.get_into()->test_intersection_from_sphere(entry);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::xform
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// Access: Public, Virtual
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// Description: Transforms the solid by the indicated matrix.
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////////////////////////////////////////////////////////////////////
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void CollisionSphere::
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xform(const LMatrix4f &mat) {
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_center = _center * mat;
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// This is a little cheesy and fails miserably in the presence of a
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// non-uniform scale.
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LVector3f radius_v = LVector3f(_radius, 0.0f, 0.0f) * mat;
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_radius = length(radius_v);
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mark_viz_stale();
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mark_bound_stale();
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::get_collision_origin
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// Access: Public, Virtual
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// Description: Returns the point in space deemed to be the "origin"
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// of the solid for collision purposes. The closest
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// intersection point to this origin point is considered
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// to be the most significant.
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////////////////////////////////////////////////////////////////////
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LPoint3f CollisionSphere::
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get_collision_origin() const {
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return get_center();
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::output
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void CollisionSphere::
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output(ostream &out) const {
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out << "csphere, c (" << _center << "), r " << _radius;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::recompute_bound
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// Access: Protected, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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BoundingVolume *CollisionSphere::
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recompute_bound() {
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BoundingVolume *bound = BoundedObject::recompute_bound();
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nassertr(bound != (BoundingVolume*)0L, bound);
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nassertr(!_center.is_nan() && !cnan(_radius), bound);
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BoundingSphere sphere(_center, _radius);
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bound->extend_by(&sphere);
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return bound;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::test_intersection_from_sphere
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionSphere::
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test_intersection_from_sphere(const CollisionEntry &entry) const {
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const CollisionSphere *sphere;
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DCAST_INTO_R(sphere, entry.get_from(), 0);
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const LMatrix4f &wrt_mat = entry.get_wrt_mat();
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LPoint3f from_center = sphere->get_center() * wrt_mat;
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LVector3f from_radius_v =
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LVector3f(sphere->get_radius(), 0.0f, 0.0f) * wrt_mat;
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float from_radius = length(from_radius_v);
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LPoint3f into_center = _center;
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float into_radius = _radius;
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LVector3f vec = from_center - into_center;
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float dist2 = dot(vec, vec);
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if (dist2 > (into_radius + from_radius) * (into_radius + from_radius)) {
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// No intersection.
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return NULL;
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}
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "intersection detected from " << entry.get_from_node_path() << " into "
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<< entry.get_into_node_path() << "\n";
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}
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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LVector3f surface_normal;
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float vec_length = vec.length();
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if (IS_NEARLY_ZERO(vec_length)) {
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// If we don't have a collision normal (e.g. the centers are
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// exactly coincident), then make up an arbitrary normal--any one
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// is as good as any other.
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surface_normal.set(1.0, 0.0, 0.0);
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} else {
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surface_normal = vec / vec_length;
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}
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LVector3f normal = (has_effective_normal() && sphere->get_respect_effective_normal()) ? get_effective_normal() : surface_normal;
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new_entry->set_surface_normal(normal);
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new_entry->set_surface_point(into_center + surface_normal * into_radius);
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new_entry->set_interior_point(from_center - surface_normal * from_radius);
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::test_intersection_from_ray
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionSphere::
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test_intersection_from_ray(const CollisionEntry &entry) const {
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const CollisionRay *ray;
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DCAST_INTO_R(ray, entry.get_from(), 0);
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const LMatrix4f &wrt_mat = entry.get_wrt_mat();
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LPoint3f from_origin = ray->get_origin() * wrt_mat;
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LVector3f from_direction = ray->get_direction() * wrt_mat;
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double t1, t2;
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if (!intersects_line(t1, t2, from_origin, from_direction)) {
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// No intersection.
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return NULL;
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}
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if (t2 < 0.0) {
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// Both intersection points are before the start of the ray.
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return NULL;
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}
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "intersection detected from " << entry.get_from_node_path() << " into "
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<< entry.get_into_node_path() << "\n";
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}
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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LPoint3f into_intersection_point;
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if (t1 < 0.0) {
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// Point a is within the sphere. The first intersection point is
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// point a itself.
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into_intersection_point = from_origin;
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} else {
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// Point a is outside the sphere. The first intersection point is
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// at t1.
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into_intersection_point = from_origin + t1 * from_direction;
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}
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new_entry->set_surface_point(into_intersection_point);
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::test_intersection_from_segment
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionSphere::
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test_intersection_from_segment(const CollisionEntry &entry) const {
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const CollisionSegment *segment;
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DCAST_INTO_R(segment, entry.get_from(), 0);
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const LMatrix4f &wrt_mat = entry.get_wrt_mat();
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LPoint3f from_a = segment->get_point_a() * wrt_mat;
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LPoint3f from_b = segment->get_point_b() * wrt_mat;
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LVector3f from_direction = from_b - from_a;
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double t1, t2;
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if (!intersects_line(t1, t2, from_a, from_direction)) {
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// No intersection.
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return NULL;
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}
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if (t2 < 0.0 || t1 > 1.0) {
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// Both intersection points are before the start of the segment or
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// after the end of the segment.
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return NULL;
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}
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "intersection detected from " << entry.get_from_node_path() << " into "
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<< entry.get_into_node_path() << "\n";
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}
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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LPoint3f into_intersection_point;
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if (t1 < 0.0) {
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// Point a is within the sphere. The first intersection point is
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// point a itself.
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into_intersection_point = from_a;
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} else {
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// Point a is outside the sphere, and point b is either inside the
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// sphere or beyond it. The first intersection point is at t1.
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into_intersection_point = from_a + t1 * from_direction;
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}
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new_entry->set_surface_point(into_intersection_point);
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::fill_viz_geom
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// Access: Protected, Virtual
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// Description: Fills the _viz_geom GeomNode up with Geoms suitable
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// for rendering this solid.
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////////////////////////////////////////////////////////////////////
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void CollisionSphere::
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fill_viz_geom() {
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "Recomputing viz for " << *this << "\n";
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}
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GeomSphere *sphere = new GeomSphere;
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PTA_Vertexf verts;
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verts.push_back(_center);
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verts.push_back(_center + LVector3f(_radius, 0.0f, 0.0f));
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sphere->set_coords(verts);
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sphere->set_num_prims(1);
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_viz_geom->add_geom(sphere, get_solid_viz_state());
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::intersects_line
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// Access: Private
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// Description: Determine the point(s) of intersection of a parametric
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// line with the sphere. The line is infinite in both
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// directions, and passes through "from" and from+delta.
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// If the line does not intersect the sphere, the
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// function returns false, and t1 and t2 are undefined.
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// If it does intersect the sphere, it returns true, and
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// t1 and t2 are set to the points along the equation
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// from+t*delta that correspond to the two points of
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// intersection.
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////////////////////////////////////////////////////////////////////
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bool CollisionSphere::
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intersects_line(double &t1, double &t2,
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const LPoint3f &from, const LVector3f &delta) const {
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// Solve the equation for the intersection of a line with a sphere
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// using the quadratic equation.
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// A line segment from f to f+d is defined as all P such that
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// P = f + td for 0 <= t <= 1.
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// A sphere with radius r about point c is defined as all P such
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// that r^2 = (P - c)^2.
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// Subsituting P in the above we have:
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// r^2 = (f + td - c)^2 =
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// (f^2 + ftd - fc + ftd + t^2d^2 - tdc - fc - tdc + c^2) =
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// t^2(d^2) + t(fd + fd - dc - dc) + (f^2 - fc - fc + c^2) =
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// t^2(d^2) + t(2d(f - c)) + (f - c)^2
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// Thus, the equation is quadratic in t, and we have
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// at^2 + bt + c = 0
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// Where a = d^2
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// b = 2d(f - c)
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// c = (f - c)^2 - r^2
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// Solving for t using the quadratic equation gives us the point of
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// intersection along the line segment. Actually, there are two
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// solutions (since it is quadratic): one for the front of the
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// sphere, and one for the back. In the case where the line is
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// tangent to the sphere, there is only one solution (and the
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// radical is zero).
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double A = dot(delta, delta);
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nassertr(A != 0.0, false);
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LVector3f fc = from - _center;
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double B = 2.0f* dot(delta, fc);
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double fc_d2 = dot(fc, fc);
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double C = fc_d2 - _radius * _radius;
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double radical = B*B - 4.0*A*C;
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if (IS_NEARLY_ZERO(radical)) {
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// Tangent.
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t1 = t2 = -B /(2.0*A);
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return true;
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} else if (radical < 0.0) {
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// No real roots: no intersection with the line.
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return false;
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}
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double reciprocal_2A = 1.0/(2.0*A);
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double sqrt_radical = sqrtf(radical);
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t1 = ( -B - sqrt_radical ) * reciprocal_2A;
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t2 = ( -B + sqrt_radical ) * reciprocal_2A;
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::register_with_read_factory
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// Access: Public, Static
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// Description: Factory method to generate a CollisionSphere object
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////////////////////////////////////////////////////////////////////
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void CollisionSphere::
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register_with_read_factory() {
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BamReader::get_factory()->register_factory(get_class_type(), make_CollisionSphere);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::write_datagram
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// Access: Public
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// Description: Function to write the important information in
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// the particular object to a Datagram
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////////////////////////////////////////////////////////////////////
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void CollisionSphere::
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write_datagram(BamWriter *manager, Datagram &me) {
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CollisionSolid::write_datagram(manager, me);
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_center.write_datagram(me);
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me.add_float32(_radius);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::make_CollisionSphere
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// Access: Protected
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// Description: Factory method to generate a CollisionSphere object
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////////////////////////////////////////////////////////////////////
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TypedWritable *CollisionSphere::
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make_CollisionSphere(const FactoryParams ¶ms) {
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CollisionSphere *me = new CollisionSphere;
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DatagramIterator scan;
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BamReader *manager;
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parse_params(params, scan, manager);
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me->fillin(scan, manager);
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return me;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::fillin
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// Access: Protected
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// Description: Function that reads out of the datagram (or asks
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// manager to read) all of the data that is needed to
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// re-create this object and stores it in the appropiate
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// place
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////////////////////////////////////////////////////////////////////
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void CollisionSphere::
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fillin(DatagramIterator& scan, BamReader* manager) {
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CollisionSolid::fillin(scan, manager);
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_center.read_datagram(scan);
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_radius = scan.get_float32();
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}
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