59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file buttonHandle.cxx
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* @author drose
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* @date 2000-03-01
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*/
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#include "buttonHandle.h"
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#include "buttonRegistry.h"
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TypeHandle ButtonHandle::_type_handle;
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/**
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* Constructs a ButtonHandle with the corresponding name, which is looked up
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* in the ButtonRegistry. This exists for the purpose of being able to
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* automatically coerce a string into a ButtonHandle; for most purposes, you
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* should use either the static KeyboardButton/MouseButton getters or
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* ButtonRegistry::register_button().
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*/
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ButtonHandle::
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ButtonHandle(const std::string &name) {
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_index = ButtonRegistry::ptr()->get_button(name)._index;
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}
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/**
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* Returns the name of the button.
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*/
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std::string ButtonHandle::
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get_name() const {
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if ((*this) == ButtonHandle::none()) {
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return "none";
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} else {
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return ButtonRegistry::ptr()->get_name(*this);
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}
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}
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/**
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* Returns the alias (alternate name) associated with the button, if any, or
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* ButtonHandle::none() if the button has no alias.
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*
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* Each button is allowed to have one alias, and multiple different buttons
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* can refer to the same alias. The alias should be the more general name for
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* the button, for instance, shift is an alias for lshift, but not vice-versa.
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*/
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ButtonHandle ButtonHandle::
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get_alias() const {
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if ((*this) == ButtonHandle::none()) {
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return ButtonHandle::none();
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} else {
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return ButtonRegistry::ptr()->get_alias(*this);
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}
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}
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