open_toontown_panda3d/panda/src/event/event.I

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// Filename: event.I
// Created by: drose (15May01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: Event::set_name
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void Event::
set_name(const string &name) {
_name = name;
}
////////////////////////////////////////////////////////////////////
// Function: Event::clear_name
// Access: Public
// Description: Resets the Event's name to empty.
////////////////////////////////////////////////////////////////////
INLINE void Event::
clear_name() {
_name = "";
}
////////////////////////////////////////////////////////////////////
// Function: Event::has_name
// Access: Public
// Description: Returns true if the Event has a nonempty name set,
// false if the name is empty.
////////////////////////////////////////////////////////////////////
INLINE bool Event::
has_name() const {
return !_name.empty();
}
////////////////////////////////////////////////////////////////////
// Function: Event::get_name
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE const string &Event::
get_name() const {
return _name;
}
INLINE ostream &operator << (ostream &out, const Event &n) {
n.output(out);
return out;
}