82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
// Filename: collisionHandlerQueue.h
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// Created by: drose (16Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef COLLISIONHANDLERQUEUE_H
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#define COLLISIONHANDLERQUEUE_H
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#include "pandabase.h"
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#include "collisionHandler.h"
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#include "collisionEntry.h"
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////////////////////////////////////////////////////////////////////
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// Class : CollisionHandlerQueue
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// Description : A special kind of CollisionHandler that does nothing
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// except remember the CollisionEntries detected the
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// last pass. This set of CollisionEntries may then be
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// queried by the calling function. It's primarily
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// useful when a simple intersection test is being made,
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// e.g. for picking from the window.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_COLLIDE CollisionHandlerQueue : public CollisionHandler {
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PUBLISHED:
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CollisionHandlerQueue();
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public:
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virtual void begin_group();
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virtual void add_entry(CollisionEntry *entry);
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PUBLISHED:
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void sort_entries();
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void clear_entries();
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int get_num_entries() const;
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CollisionEntry *get_entry(int n) const;
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MAKE_SEQ(get_entries, get_num_entries, get_entry);
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void output(ostream &out) const;
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void write(ostream &out, int indent_level = 0) const;
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private:
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typedef pvector< PT(CollisionEntry) > Entries;
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Entries _entries;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CollisionHandler::init_type();
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register_type(_type_handle, "CollisionHandlerQueue",
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CollisionHandler::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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INLINE ostream &operator << (ostream &out, const CollisionHandlerQueue &chq) {
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chq.output(out);
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return out;
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}
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#endif
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