open_toontown_panda3d/panda/src/collide/collisionHandlerQueue.h

82 lines
2.3 KiB
C++

// Filename: collisionHandlerQueue.h
// Created by: drose (16Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONHANDLERQUEUE_H
#define COLLISIONHANDLERQUEUE_H
#include "pandabase.h"
#include "collisionHandler.h"
#include "collisionEntry.h"
////////////////////////////////////////////////////////////////////
// Class : CollisionHandlerQueue
// Description : A special kind of CollisionHandler that does nothing
// except remember the CollisionEntries detected the
// last pass. This set of CollisionEntries may then be
// queried by the calling function. It's primarily
// useful when a simple intersection test is being made,
// e.g. for picking from the window.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_COLLIDE CollisionHandlerQueue : public CollisionHandler {
PUBLISHED:
CollisionHandlerQueue();
public:
virtual void begin_group();
virtual void add_entry(CollisionEntry *entry);
PUBLISHED:
void sort_entries();
void clear_entries();
int get_num_entries() const;
CollisionEntry *get_entry(int n) const;
MAKE_SEQ(get_entries, get_num_entries, get_entry);
void output(ostream &out) const;
void write(ostream &out, int indent_level = 0) const;
private:
typedef pvector< PT(CollisionEntry) > Entries;
Entries _entries;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionHandler::init_type();
register_type(_type_handle, "CollisionHandlerQueue",
CollisionHandler::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
INLINE ostream &operator << (ostream &out, const CollisionHandlerQueue &chq) {
chq.output(out);
return out;
}
#endif