open_toontown_panda3d/panda/src/particlesystem/lineParticleRenderer.h

85 lines
2.4 KiB
C++

// Filename: lineParticleRenderer.h
// Created by: darren (06Oct00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef LINEPARTICLERENDERER_H
#define LINEPARTICLERENDERER_H
#include "baseParticle.h"
#include "baseParticleRenderer.h"
#include "pointerTo.h"
#include "pointerToArray.h"
#include "geom.h"
#include "geomVertexData.h"
#include "geomLines.h"
#include "pStatCollector.h"
////////////////////////////////////////////////////////////////////
// Class : LineParticleRenderer
// Description : renders a line from last position to current
// position -- good for rain, sparks, etc.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS LineParticleRenderer : public BaseParticleRenderer {
PUBLISHED:
LineParticleRenderer();
LineParticleRenderer(const LineParticleRenderer& copy);
LineParticleRenderer(const Colorf& head,
const Colorf& tail,
ParticleRendererAlphaMode alpha_mode);
virtual ~LineParticleRenderer();
virtual BaseParticleRenderer *make_copy();
INLINE void set_head_color(const Colorf& c);
INLINE void set_tail_color(const Colorf& c);
INLINE const Colorf& get_head_color() const;
INLINE const Colorf& get_tail_color() const;
INLINE void set_line_scale_factor(float sf);
INLINE float get_line_scale_factor() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level = 0) const;
private:
Colorf _head_color;
Colorf _tail_color;
PT(Geom) _line_primitive;
PT(GeomLines) _lines;
PT(GeomVertexData) _vdata;
int _max_pool_size;
LPoint3f _aabb_min;
LPoint3f _aabb_max;
float _line_scale_factor;
virtual void birth_particle(int index);
virtual void kill_particle(int index);
virtual void init_geoms();
virtual void render(pvector< PT(PhysicsObject) >& po_vector,
int ttl_particles);
virtual void resize_pool(int new_size);
static PStatCollector _render_collector;
};
#include "lineParticleRenderer.I"
#endif // LINEPARTICLERENDERER_H