81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
// Filename: physxClothDesc.h
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// Created by: enn0x (30Mar10)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PHYSXCLOTHDESC_H
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#define PHYSXCLOTHDESC_H
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#include "pandabase.h"
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#include "lpoint3.h"
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#include "lmatrix.h"
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#include "physxEnums.h"
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#include "physx_includes.h"
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class PhysxClothMesh;
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////////////////////////////////////////////////////////////////////
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// Class : PhysxClothDesc
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// Description : Descriptor for PhysxCloth.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSX PhysxClothDesc : public PhysxEnums {
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PUBLISHED:
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INLINE PhysxClothDesc();
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INLINE ~PhysxClothDesc();
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INLINE void set_to_default();
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INLINE bool is_valid() const;
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void set_cloth_mesh(PhysxClothMesh *mesh);
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void set_name(const char *name);
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void set_global_pos(const LPoint3f &pos);
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void set_global_mat(const LMatrix4f &mat);
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void set_global_hpr(float h, float p, float r);
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void set_thickness(float thickness);
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void set_density(float density);
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void set_bending_stiffness(float stiffness);
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void set_stretching_stiffness(float stiffness);
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void set_damping_coefficient(float damping);
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void set_friction(float friction);
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void set_pressure(float pressure);
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void set_tear_factor(float tearFactor);
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void set_solver_iterations(unsigned int interations);
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void set_flag(PhysxClothFlag flag, bool value);
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const char *get_name() const;
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LPoint3f get_global_pos() const;
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LMatrix4f get_global_mat() const;
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float get_thickness() const;
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float get_density() const;
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float get_bending_stiffness() const;
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float get_stretching_stiffness() const;
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float get_damping_coefficient() const;
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float get_friction() const;
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float get_pressure() const;
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float get_tear_factor() const;
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unsigned int get_solver_iterations() const;
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bool get_flag(PhysxClothFlag flag) const;
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public:
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//void get_mesh_numbers(NxU32 &numVertices, NxU32 &numTriangles);
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public:
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NxClothDesc _desc;
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};
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#include "physxClothDesc.I"
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#endif // PHYSXCLOTHDESC_H
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