open_toontown_panda3d/pandaapp/src/stitchbase/stitchImageOutputter.h

65 lines
2.1 KiB
C++

// Filename: stitchImageOutputter.h
// Created by: drose (09Nov99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef STITCHIMAGEOUTPUTTER_H
#define STITCHIMAGEOUTPUTTER_H
#include "pandaappbase.h"
#include "stitchMultiScreen.h"
#include "luse.h"
#include "pointerTo.h"
class StitchImage;
class Stitcher;
////////////////////////////////////////////////////////////////////
// Class : StitchImageOutputter
// Description : This is an abstract base class defining the interface
// to accept a number of input images and process them,
// possibly stitching them together based on their
// points in common, and then generating a number of
// output images.
//
// This is the highest level of interaction with this
// module; it corresponds to the action performed by a
// stitch-image, stitch-viewer, or stitch-command
// program (and the distinction between the three
// programs is primarily a question of which
// specialization of StitchImageOutputter they use).
////////////////////////////////////////////////////////////////////
class StitchImageOutputter {
public:
StitchImageOutputter();
virtual ~StitchImageOutputter();
virtual void add_input_image(StitchImage *image)=0;
virtual void add_output_image(StitchImage *image)=0;
virtual void add_stitcher(Stitcher *stitcher)=0;
void add_screen(StitchScreen *screen);
virtual void set_eyepoint(const LMatrix4d &mat);
virtual void execute()=0;
protected:
PT(StitchMultiScreen) _screen;
};
#endif