open_toontown_panda3d/panda/src/linmath/compose_matrix.h

58 lines
1.7 KiB
C

// Filename: compose_matrix.h
// Created by: drose (27Jan99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef COMPOSE_MATRIX_H
#define COMPOSE_MATRIX_H
////////////////////////////////////////////////////////////////////
//
// compose_matrix(), decompose_matrix()
//
// These two functions build and/or extract an affine matrix into
// its constituent parts: scale, hpr, and translate.
//
// There are also two additional flavors for 3x3 matrices. These are
// treated as the upper 3x3 part of a general 4x4 matrix, and so can
// only represent rotations and scales.
//
////////////////////////////////////////////////////////////////////
#include "pandabase.h"
#include <math.h>
#include "lmatrix.h"
#include "lvector3.h"
#include "lvector2.h"
#include "lpoint3.h"
#include "lpoint2.h"
#include "lmat_ops.h"
#include "lvec2_ops.h"
#include "lvec3_ops.h"
// These define the standard one-letter names for the components in
// the array-accepting forms of compose_matrix() and
// decompose_matrix().
static const int num_matrix_components = 12;
EXPCL_PANDA_LINMATH extern const char * const matrix_component_letters;
EXPCL_PANDA_LINMATH extern const double matrix_component_defaults[num_matrix_components];
#include "fltnames.h"
#include "compose_matrix_src.h"
#include "dblnames.h"
#include "compose_matrix_src.h"
#endif