open_toontown_panda3d/panda/src/linmath/lrotation_src.h

49 lines
1.9 KiB
C++

// Filename: lrotation_src.h
// Created by: frang, charles (23Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// Class : LRotation
// Description : This is a unit quaternion representing a rotation.
////////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_LINMATH FLOATNAME(LRotation) : public FLOATNAME(LQuaternion) {
PUBLISHED:
INLINE_LINMATH FLOATNAME(LRotation)();
INLINE_LINMATH FLOATNAME(LRotation)(const FLOATNAME(LQuaternion) &);
INLINE_LINMATH FLOATNAME(LRotation)(const FLOATNAME(LVecBase4) &copy);
INLINE_LINMATH FLOATNAME(LRotation)(FLOATTYPE, FLOATTYPE, FLOATTYPE, FLOATTYPE);
INLINE_LINMATH FLOATNAME(LRotation)(const FLOATNAME(LVector3) &, FLOATTYPE);
INLINE_LINMATH FLOATNAME(LRotation)(const FLOATNAME(LMatrix3) &);
INLINE_LINMATH FLOATNAME(LRotation)(const FLOATNAME(LMatrix4) &);
INLINE_LINMATH FLOATNAME(LRotation)(FLOATTYPE, FLOATTYPE, FLOATTYPE);
INLINE_LINMATH FLOATNAME(LRotation) operator * (FLOATTYPE scalar) const;
INLINE_LINMATH FLOATNAME(LRotation) operator / (FLOATTYPE scalar) const;
INLINE_LINMATH FLOATNAME(LRotation)
operator * (const FLOATNAME(LRotation) &other) const;
INLINE_LINMATH FLOATNAME(LQuaternion)
operator * (const FLOATNAME(LQuaternion) &other) const;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type();
private:
static TypeHandle _type_handle;
};
#include "lrotation_src.I"