open_toontown_panda3d/panda/src/physics/baseForce.h

78 lines
2.0 KiB
C++

// Filename: baseForce.h
// Created by: charles (08Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef BASEFORCE_H
#define BASEFORCE_H
#include "pandabase.h"
#include "typedReferenceCount.h"
#include "luse.h"
#include "nodePath.h"
#include "physicsObject.h"
class ForceNode;
////////////////////////////////////////////////////////////////////
// Class : BaseForce
// Description : pure virtual base class for all forces that could
// POSSIBLY exist.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS BaseForce : public TypedReferenceCount {
PUBLISHED:
virtual ~BaseForce();
INLINE bool get_active() const;
INLINE void set_active(bool active);
virtual bool is_linear() const = 0;
INLINE ForceNode *get_force_node() const;
INLINE NodePath get_force_node_path() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level=0) const;
protected:
BaseForce(bool active = true);
BaseForce(const BaseForce &copy);
private:
ForceNode *_force_node;
NodePath _force_node_path;
bool _active;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "BaseForce",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class ForceNode;
};
#include "baseForce.I"
#endif // BASEFORCE_H