open_toontown_panda3d/panda/src/gobj/textureContext.I

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// Filename: textureContext.I
// Created by: drose (07Oct99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: TextureContext::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE TextureContext::
TextureContext(PreparedGraphicsObjects *pgo, Texture *tex) :
BufferContext(&pgo->_texture_residency),
AdaptiveLruPage(0),
_texture(tex)
{
}
////////////////////////////////////////////////////////////////////
// Function: TextureContext::get_texture
// Access: Public
// Description: Returns the pointer to the associated Texture
// object.
////////////////////////////////////////////////////////////////////
INLINE Texture *TextureContext::
get_texture() const {
return _texture;
}
////////////////////////////////////////////////////////////////////
// Function: TextureContext::was_modified
// Access: Public
// Description: Returns true if the texture properties or image have
// been modified since the last time mark_loaded() was
// called.
////////////////////////////////////////////////////////////////////
INLINE bool TextureContext::
was_modified() const {
return was_properties_modified() || was_image_modified();
}
////////////////////////////////////////////////////////////////////
// Function: TextureContext::was_properties_modified
// Access: Public
// Description: Returns true if the texture properties (unrelated to
// the image) have been modified since the last time
// mark_loaded() was called.
////////////////////////////////////////////////////////////////////
INLINE bool TextureContext::
was_properties_modified() const {
return _properties_modified != _texture->get_properties_modified();
}
////////////////////////////////////////////////////////////////////
// Function: TextureContext::was_image_modified
// Access: Public
// Description: Returns true if the texture image has been modified
// since the last time mark_loaded() was called.
////////////////////////////////////////////////////////////////////
INLINE bool TextureContext::
was_image_modified() const {
return _image_modified != _texture->get_image_modified();
}
////////////////////////////////////////////////////////////////////
// Function: TextureContext::was_simple_image_modified
// Access: Public
// Description: Returns true if the texture's "simple" image has been
// modified since the last time mark_simple_loaded() was
// called.
////////////////////////////////////////////////////////////////////
INLINE bool TextureContext::
was_simple_image_modified() const {
return _simple_image_modified != _texture->get_simple_image_modified();
}
////////////////////////////////////////////////////////////////////
// Function: TextureContext::update_data_size_bytes
// Access: Public
// Description: Should be called (usually by a derived class) when
// the on-card size of this object has changed.
////////////////////////////////////////////////////////////////////
INLINE void TextureContext::
update_data_size_bytes(size_t new_data_size_bytes) {
BufferContext::update_data_size_bytes(new_data_size_bytes);
AdaptiveLruPage::set_lru_size(new_data_size_bytes);
}
////////////////////////////////////////////////////////////////////
// Function: TextureContext::mark_loaded
// Access: Public
// Description: Should be called after the texture has been loaded
// into graphics memory, this updates the internal flags
// for changed_size() and modified().
////////////////////////////////////////////////////////////////////
INLINE void TextureContext::
mark_loaded() {
// _data_size_bytes = _data->get_texture_size_bytes();
_properties_modified = _texture->get_properties_modified();
_image_modified = _texture->get_image_modified();
update_modified(max(_properties_modified, _image_modified));
// Assume the texture is now resident.
set_resident(true);
}
////////////////////////////////////////////////////////////////////
// Function: TextureContext::mark_simple_loaded
// Access: Public
// Description: Should be called after the texture's "simple" image
// has been loaded into graphics memory.
////////////////////////////////////////////////////////////////////
INLINE void TextureContext::
mark_simple_loaded() {
_properties_modified = _texture->get_properties_modified();
_simple_image_modified = _texture->get_simple_image_modified();
update_modified(max(_properties_modified, _simple_image_modified));
// The texture's not exactly resident now, but some part of it is.
set_resident(true);
}
////////////////////////////////////////////////////////////////////
// Function: TextureContext::mark_unloaded
// Access: Public
// Description: Should be called after the texture has been forced
// out of texture memory.
////////////////////////////////////////////////////////////////////
INLINE void TextureContext::
mark_unloaded() {
_properties_modified = UpdateSeq::old();
_image_modified = UpdateSeq::old();
_simple_image_modified = UpdateSeq::old();
update_modified(UpdateSeq::old());
set_resident(false);
}
////////////////////////////////////////////////////////////////////
// Function: TextureContext::mark_needs_reload
// Access: Public
// Description: Should be called to indicate the texture should be
// reloaded at the nearest opportunity.
////////////////////////////////////////////////////////////////////
INLINE void TextureContext::
mark_needs_reload() {
_image_modified = UpdateSeq::old();
}