open_toontown_panda3d/panda/src/putil/bamCache.I

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// Filename: bamCache.I
// Created by: drose (09Jun06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: BamCache::set_active
// Access: Published
// Description: Changes the state of the active flag. "active" means
// that the cache should be consulted automatically on
// loads, "not active" means that objects should be
// loaded directly without consulting the cache.
//
// This represents the global flag. Also see the
// individual cache_models, cache_textures,
// cache_compressed_textures flags.
////////////////////////////////////////////////////////////////////
INLINE void BamCache::
set_active(bool active) {
ReMutexHolder holder(_lock);
_active = active;
}
////////////////////////////////////////////////////////////////////
// Function: BamCache::get_active
// Access: Published
// Description: Returns true if the BamCache is currently active,
// false if it is not. "active" means that the cache
// should be consulted automatically on loads, "not
// active" means that objects should be loaded directly
// without consulting the cache.
//
// This represents the global flag. Also see the
// individual cache_models, cache_textures,
// cache_compressed_textures flags.
////////////////////////////////////////////////////////////////////
INLINE bool BamCache::
get_active() const {
ReMutexHolder holder(_lock);
return _active;
}
////////////////////////////////////////////////////////////////////
// Function: BamCache::set_cache_models
// Access: Published
// Description: Indicates whether model files (e.g. egg files and bam
// files) will be stored in the cache, as bam files.
////////////////////////////////////////////////////////////////////
INLINE void BamCache::
set_cache_models(bool flag) {
ReMutexHolder holder(_lock);
_cache_models = flag;
}
////////////////////////////////////////////////////////////////////
// Function: BamCache::get_cache_models
// Access: Published
// Description: Returns whether model files (e.g. egg files and bam
// files) will be stored in the cache, as bam files.
//
// This also returns false if get_active() is false.
////////////////////////////////////////////////////////////////////
INLINE bool BamCache::
get_cache_models() const {
ReMutexHolder holder(_lock);
return _cache_models && _active;
}
////////////////////////////////////////////////////////////////////
// Function: BamCache::set_cache_textures
// Access: Published
// Description: Indicates whether texture files will be stored in the
// cache, as uncompressed txo files.
////////////////////////////////////////////////////////////////////
INLINE void BamCache::
set_cache_textures(bool flag) {
ReMutexHolder holder(_lock);
_cache_textures = flag;
}
////////////////////////////////////////////////////////////////////
// Function: BamCache::get_cache_textures
// Access: Published
// Description: Returns whether texture files (e.g. egg files and bam
// files) will be stored in the cache, as txo files.
//
// This also returns false if get_active() is false.
////////////////////////////////////////////////////////////////////
INLINE bool BamCache::
get_cache_textures() const {
ReMutexHolder holder(_lock);
return _cache_textures && _active;
}
////////////////////////////////////////////////////////////////////
// Function: BamCache::set_cache_compressed_textures
// Access: Published
// Description: Indicates whether compressed texture files will be
// stored in the cache, as compressed txo files. The
// compressed data may either be generated in-CPU, via
// the squish library, or it may be extracted from the
// GSG after the texture has been loaded.
//
// This may be set in conjunction with
// set_cache_textures(), or independently of it. If
// set_cache_textures() is true and this is false, all
// textures will be cached in their uncompressed form.
// If set_cache_textures() is false and this is true,
// only compressed textures will be cached, and they
// will be cached in their compressed form. If both are
// true, all textures will be cached, in their
// uncompressed or compressed form appropriately.
////////////////////////////////////////////////////////////////////
INLINE void BamCache::
set_cache_compressed_textures(bool flag) {
ReMutexHolder holder(_lock);
_cache_compressed_textures = flag;
}
////////////////////////////////////////////////////////////////////
// Function: BamCache::get_cache_compressed_textures
// Access: Published
// Description: Returns whether compressed texture files will be
// stored in the cache, as compressed txo files. See
// set_cache_compressed_textures().
//
// This also returns false if get_active() is false.
////////////////////////////////////////////////////////////////////
INLINE bool BamCache::
get_cache_compressed_textures() const {
ReMutexHolder holder(_lock);
return _cache_compressed_textures && _active;
}
////////////////////////////////////////////////////////////////////
// Function: BamCache::get_root
// Access: Published
// Description: Returns the current root pathname of the cache. See
// set_root().
////////////////////////////////////////////////////////////////////
INLINE Filename BamCache::
get_root() const {
ReMutexHolder holder(_lock);
return _root;
}
////////////////////////////////////////////////////////////////////
// Function: BamCache::set_flush_time
// Access: Published
// Description: Specifies the time in seconds between automatic
// flushes of the cache index.
////////////////////////////////////////////////////////////////////
INLINE void BamCache::
set_flush_time(int flush_time) {
ReMutexHolder holder(_lock);
_flush_time = flush_time;
}
////////////////////////////////////////////////////////////////////
// Function: BamCache::get_flush_time
// Access: Published
// Description: Returns the time in seconds between automatic
// flushes of the cache index.
////////////////////////////////////////////////////////////////////
INLINE int BamCache::
get_flush_time() const {
ReMutexHolder holder(_lock);
return _flush_time;
}
////////////////////////////////////////////////////////////////////
// Function: BamCache::set_cache_max_kbytes
// Access: Published
// Description: Specifies the maximum size, in kilobytes, which the
// cache is allowed to grow to. If a newly cached file
// would exceed this size, an older file is removed from
// the cache.
//
// Note that in the case of multiple different processes
// simultaneously operating on the same cache directory,
// the actual cache size may slightly exceed this value
// from time to time due to latency in checking between
// the processes.
////////////////////////////////////////////////////////////////////
INLINE void BamCache::
set_cache_max_kbytes(int max_kbytes) {
ReMutexHolder holder(_lock);
_max_kbytes = max_kbytes;
check_cache_size();
}
////////////////////////////////////////////////////////////////////
// Function: BamCache::get_cache_max_kbytes
// Access: Published
// Description: Returns the maximum size, in kilobytes, which the
// cache is allowed to grow to. See
// set_cache_max_kbytes().
////////////////////////////////////////////////////////////////////
INLINE int BamCache::
get_cache_max_kbytes() const {
ReMutexHolder holder(_lock);
return _max_kbytes;
}
////////////////////////////////////////////////////////////////////
// Function: BamCache::set_read_only
// Access: Published
// Description: Can be used to put the cache in read-only mode,
// or take it out of read-only mode. Note that if you
// put it into read-write mode, and it discovers that
// it does not have write access, it will put itself
// right back into read-only mode.
////////////////////////////////////////////////////////////////////
INLINE void BamCache::
set_read_only(bool ro) {
ReMutexHolder holder(_lock);
_read_only = ro;
}
////////////////////////////////////////////////////////////////////
// Function: BamCache::get_read_only
// Access: Published
// Description: Returns true if the cache is in read-only mode.
// Normally, the cache starts in read-write mode. It
// can put itself into read-only mode automatically if
// it discovers that it does not have write access to
// the cache.
////////////////////////////////////////////////////////////////////
INLINE bool BamCache::
get_read_only() const {
ReMutexHolder holder(_lock);
return _read_only;
}
////////////////////////////////////////////////////////////////////
// Function: BamCache::get_global_ptr
// Access: Published, Static
// Description: Returns a pointer to the global BamCache object,
// which is used automatically by the ModelPool and
// TexturePool.
////////////////////////////////////////////////////////////////////
INLINE BamCache *BamCache::
get_global_ptr() {
if (_global_ptr == (BamCache *)NULL) {
make_global();
}
return _global_ptr;
}
////////////////////////////////////////////////////////////////////
// Function: BamCache::mark_index_stale
// Access: Private
// Description: Indicates that the index has been modified and will
// need to be written to disk eventually.
////////////////////////////////////////////////////////////////////
INLINE void BamCache::
mark_index_stale() {
if (_index_stale_since == 0) {
_index_stale_since = time(NULL);
}
}