open_toontown_panda3d/panda/src/collide/Sources.pp

123 lines
4.1 KiB
ObjectPascal

#define OTHER_LIBS p3interrogatedb:c p3dconfig:c p3dtoolconfig:m \
p3dtoolutil:c p3dtoolbase:c p3dtool:m p3prc:c
#begin lib_target
#define TARGET p3collide
#define LOCAL_LIBS \
p3tform p3gobj p3pgraph p3putil \
p3pstatclient
#define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
#define SOURCES \
collisionBox.I collisionBox.h \
collisionEntry.I collisionEntry.h \
collisionGeom.I collisionGeom.h \
collisionHandler.I collisionHandler.h \
collisionHandlerEvent.I collisionHandlerEvent.h \
collisionHandlerHighestEvent.h \
collisionHandlerFloor.I collisionHandlerFloor.h \
collisionHandlerGravity.I collisionHandlerGravity.h \
collisionHandlerPhysical.I collisionHandlerPhysical.h \
collisionHandlerPusher.I collisionHandlerPusher.h \
collisionHandlerFluidPusher.I collisionHandlerFluidPusher.h \
collisionHandlerQueue.h \
collisionInvSphere.I collisionInvSphere.h \
collisionLine.I collisionLine.h \
collisionLevelStateBase.I collisionLevelStateBase.h \
collisionLevelState.I collisionLevelState.h \
collisionNode.I collisionNode.h \
collisionParabola.I collisionParabola.h \
collisionPlane.I collisionPlane.h \
collisionPolygon.I collisionPolygon.h \
collisionFloorMesh.I collisionFloorMesh.h \
collisionRay.I collisionRay.h \
collisionRecorder.I collisionRecorder.h \
collisionSegment.I collisionSegment.h \
collisionSolid.I collisionSolid.h \
collisionSphere.I collisionSphere.h \
collisionTraverser.I collisionTraverser.h \
collisionTube.I collisionTube.h \
collisionVisualizer.I collisionVisualizer.h \
config_collide.h
#define INCLUDED_SOURCES \
collisionBox.cxx \
collisionEntry.cxx \
collisionGeom.cxx \
collisionHandler.cxx \
collisionHandlerEvent.cxx \
collisionHandlerHighestEvent.cxx \
collisionHandlerFloor.cxx \
collisionHandlerGravity.cxx \
collisionHandlerPhysical.cxx \
collisionHandlerPusher.cxx \
collisionHandlerFluidPusher.cxx \
collisionHandlerQueue.cxx \
collisionLevelStateBase.cxx \
collisionLevelState.cxx \
collisionInvSphere.cxx \
collisionLine.cxx \
collisionNode.cxx \
collisionParabola.cxx \
collisionPlane.cxx \
collisionPolygon.cxx \
collisionFloorMesh.cxx \
collisionRay.cxx \
collisionRecorder.cxx \
collisionSegment.cxx \
collisionSolid.cxx \
collisionSphere.cxx \
collisionTraverser.cxx \
collisionTube.cxx \
collisionVisualizer.cxx \
config_collide.cxx
#define INSTALL_HEADERS \
collisionBox.I collisionBox.h \
collisionEntry.I collisionEntry.h \
collisionGeom.I collisionGeom.h \
collisionHandler.I collisionHandler.h \
collisionHandlerEvent.I collisionHandlerEvent.h \
collisionHandlerHighestEvent.h \
collisionHandlerFloor.I collisionHandlerFloor.h \
collisionHandlerGravity.I collisionHandlerGravity.h \
collisionHandlerPhysical.I collisionHandlerPhysical.h \
collisionHandlerPusher.I collisionHandlerPusher.h \
collisionHandlerFluidPusher.I collisionHandlerFluidPusher.h \
collisionHandlerQueue.h \
collisionInvSphere.I collisionInvSphere.h \
collisionLevelStateBase.I collisionLevelStateBase.h \
collisionLevelState.I collisionLevelState.h \
collisionLine.I collisionLine.h \
collisionNode.I collisionNode.h \
collisionParabola.I collisionParabola.h \
collisionPlane.I collisionPlane.h \
collisionPolygon.I collisionPolygon.h \
collisionFloorMesh.I collisionFloorMesh.h \
collisionRay.I collisionRay.h \
collisionRecorder.I collisionRecorder.h \
collisionSegment.I collisionSegment.h \
collisionSolid.I collisionSolid.h \
collisionSphere.I collisionSphere.h \
collisionTraverser.I collisionTraverser.h \
collisionTube.I collisionTube.h \
collisionVisualizer.I collisionVisualizer.h \
config_collide.h
#define IGATESCAN all
#end lib_target
#begin test_bin_target
#define TARGET test_collide
#define LOCAL_LIBS \
p3collide
#define OTHER_LIBS $[OTHER_LIBS] p3pystub
#define SOURCES \
test_collide.cxx
#end test_bin_target