open_toontown_panda3d/panda/src/pgraph/pandaNode.I

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// Filename: pandaNode.I
// Created by: drose (20Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: PandaNode::DownConnection::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE PandaNode::DownConnection::
DownConnection(PandaNode *child, int sort) :
_child(child),
_sort(sort)
{
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::DownConnection::operator <
// Access: Public
// Description: Provides a partial ordering on the children of a node
// so that they are ranked first in sort order, and then
// (by virtue of the ordered_vector) in the order they
// were added.
////////////////////////////////////////////////////////////////////
INLINE bool PandaNode::DownConnection::
operator < (const DownConnection &other) const {
return _sort < other._sort;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::DownConnection::get_child
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE PandaNode *PandaNode::DownConnection::
get_child() const {
return _child;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::DownConnection::set_child
// Access: Public
// Description: This is only called by PandaNode::replace_child().
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::DownConnection::
set_child(PandaNode *child) {
_child = child;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::DownConnection::get_sort
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE int PandaNode::DownConnection::
get_sort() const {
return _sort;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::UpConnection::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE PandaNode::UpConnection::
UpConnection(PandaNode *parent) :
_parent(parent)
{
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::UpConnection::operator <
// Access: Public
// Description: Sorts the up connections of a node by pointer. This
// is different from the down connections of a node,
// which are sorted by the specified _sort number. This
// makes it easy to locate a particular parent of a node
// by pointer, or to test for a parent-child
// relationship given two node pointers.
////////////////////////////////////////////////////////////////////
INLINE bool PandaNode::UpConnection::
operator < (const UpConnection &other) const {
return _parent < other._parent;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::UpConnection::get_parent
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE PandaNode *PandaNode::UpConnection::
get_parent() const {
return _parent;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::CData::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE PandaNode::CData::
CData() {
_state = RenderState::make_empty();
_effects = RenderEffects::make_empty();
_transform = TransformState::make_identity();
_prev_transform = TransformState::make_identity();
_draw_mask = DrawMask::all_on();
_net_collide_mask = CollideMask::all_off();
_fixed_internal_bound = false;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::CData::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE PandaNode::CData::
CData(const PandaNode::CData &copy) :
_down(copy._down),
_stashed(copy._stashed),
_up(copy._up),
_paths(copy._paths),
_state(copy._state),
_effects(copy._effects),
_transform(copy._transform),
_prev_transform(copy._prev_transform),
_tag_data(copy._tag_data),
_draw_mask(copy._draw_mask),
_fixed_internal_bound(copy._fixed_internal_bound)
{
_net_collide_mask = CollideMask::all_off();
// Note that this copy constructor is not used by the PandaNode copy
// constructor! Any elements that must be copied between nodes
// should also be explicitly copied there.
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::Children::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE PandaNode::Children::
Children(const PandaNode::CDReader &cdata) :
_cdata(cdata)
{
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::Children::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE PandaNode::Children::
Children(const PandaNode::Children &copy) :
_cdata(copy._cdata)
{
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::Children::Copy Assignment Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::Children::
operator = (const PandaNode::Children &copy) {
_cdata = copy._cdata;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::Children::get_num_children
// Access: Public
// Description: Returns the number of children of the node.
////////////////////////////////////////////////////////////////////
INLINE int PandaNode::Children::
get_num_children() const {
return _cdata->_down.size();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::Children::get_child
// Access: Public
// Description: Returns the nth child of the node.
////////////////////////////////////////////////////////////////////
INLINE PandaNode *PandaNode::Children::
get_child(int n) const {
nassertr(n >= 0 && n < (int)_cdata->_down.size(), NULL);
return _cdata->_down[n].get_child();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::ChildrenCopy::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE PandaNode::ChildrenCopy::
ChildrenCopy(const PandaNode::ChildrenCopy &copy) :
_list(copy._list)
{
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::ChildrenCopy::Copy Assignment Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::ChildrenCopy::
operator = (const PandaNode::ChildrenCopy &copy) {
_list = copy._list;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::ChildrenCopy::get_num_children
// Access: Public
// Description: Returns the number of children of the node.
////////////////////////////////////////////////////////////////////
INLINE int PandaNode::ChildrenCopy::
get_num_children() const {
return _list.size();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::ChildrenCopy::get_child
// Access: Public
// Description: Returns the nth child of the node.
////////////////////////////////////////////////////////////////////
INLINE PandaNode *PandaNode::ChildrenCopy::
get_child(int n) const {
nassertr(n >= 0 && n < (int)_list.size(), NULL);
return _list[n];
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_num_parents
// Access: Published
// Description: Returns the number of parent nodes this node has. If
// this number is greater than 1, the node has been
// multiply instanced. The order of the parent nodes is
// not meaningful and is not related to the order in
// which the node was instanced to them.
////////////////////////////////////////////////////////////////////
INLINE int PandaNode::
get_num_parents() const {
CDReader cdata(_cycler);
return cdata->_up.size();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_parent
// Access: Published
// Description: Returns the nth parent node of this node. See
// get_num_parents().
////////////////////////////////////////////////////////////////////
INLINE PandaNode *PandaNode::
get_parent(int n) const {
CDReader cdata(_cycler);
nassertr(n >= 0 && n < (int)cdata->_up.size(), NULL);
return cdata->_up[n].get_parent();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::find_parent
// Access: Published
// Description: Returns the index of the indicated parent node, if it
// is a parent, or -1 if it is not.
////////////////////////////////////////////////////////////////////
INLINE int PandaNode::
find_parent(PandaNode *node) const {
CDReader cdata(_cycler);
Up::const_iterator ui = cdata->_up.find(UpConnection(node));
if (ui == cdata->_up.end()) {
return -1;
}
return ui - cdata->_up.begin();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_num_children
// Access: Published
// Description: Returns the number of child nodes this node has. The
// order of the child nodes *is* meaningful and is based
// on the sort number that was passed to add_child(),
// and also on the order in which the nodes were added.
////////////////////////////////////////////////////////////////////
INLINE int PandaNode::
get_num_children() const {
CDReader cdata(_cycler);
return cdata->_down.size();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_child
// Access: Published
// Description: Returns the nth child node of this node. See
// get_num_children().
////////////////////////////////////////////////////////////////////
INLINE PandaNode *PandaNode::
get_child(int n) const {
CDReader cdata(_cycler);
nassertr(n >= 0 && n < (int)cdata->_down.size(), NULL);
return cdata->_down[n].get_child();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_child_sort
// Access: Published
// Description: Returns the sort index of the nth child node of this
// node (that is, the number that was passed to
// add_child()). See get_num_children().
////////////////////////////////////////////////////////////////////
INLINE int PandaNode::
get_child_sort(int n) const {
CDReader cdata(_cycler);
nassertr(n >= 0 && n < (int)cdata->_down.size(), -1);
return cdata->_down[n].get_sort();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::stash_child
// Access: Published
// Description: Stashes the indicated child node. This removes the
// child from the list of active children and puts it on
// a special list of stashed children. This child node
// no longer contributes to the bounding volume of the
// PandaNode, and is not visited in normal traversals.
// It is invisible and uncollidable. The child may
// later be restored by calling unstash_child().
//
// This function returns true if the child node was
// successfully stashed, or false if it was not a child
// of the node in the first place (e.g. it was
// previously stashed).
////////////////////////////////////////////////////////////////////
INLINE bool PandaNode::
stash_child(PandaNode *child_node) {
int child_index = find_child(child_node);
if (child_index < 0) {
return false;
}
stash_child(child_index);
return true;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::unstash_child
// Access: Published
// Description: Returns the indicated stashed node to normal child
// status. This removes the child from the list of
// stashed children and puts it on the normal list of
// active children. This child node once again
// contributes to the bounding volume of the PandaNode,
// and will be visited in normal traversals. It is
// visible and collidable.
//
// This function returns true if the child node was
// successfully stashed, or false if it was not a child
// of the node in the first place (e.g. it was
// previously stashed).
////////////////////////////////////////////////////////////////////
INLINE bool PandaNode::
unstash_child(PandaNode *child_node) {
int stashed_index = find_stashed(child_node);
if (stashed_index < 0) {
return false;
}
unstash_child(stashed_index);
return true;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_num_stashed
// Access: Published
// Description: Returns the number of stashed nodes this node has.
// These are former children of the node that have been
// moved to the special stashed list via stash_child().
////////////////////////////////////////////////////////////////////
INLINE int PandaNode::
get_num_stashed() const {
CDReader cdata(_cycler);
return cdata->_stashed.size();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_stashed
// Access: Published
// Description: Returns the nth stashed node of this node. See
// get_num_stashed().
////////////////////////////////////////////////////////////////////
INLINE PandaNode *PandaNode::
get_stashed(int n) const {
CDReader cdata(_cycler);
nassertr(n >= 0 && n < (int)cdata->_stashed.size(), NULL);
return cdata->_stashed[n].get_child();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_stashed_sort
// Access: Published
// Description: Returns the sort index of the nth stashed node of this
// node (that is, the number that was passed to
// add_child()). See get_num_stashed().
////////////////////////////////////////////////////////////////////
INLINE int PandaNode::
get_stashed_sort(int n) const {
CDReader cdata(_cycler);
nassertr(n >= 0 && n < (int)cdata->_stashed.size(), -1);
return cdata->_stashed[n].get_sort();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::set_attrib
// Access: Published
// Description: Adds the indicated render attribute to the scene
// graph on this node. This attribute will now apply to
// this node and everything below. If there was already
// an attribute of the same type, it is replaced.
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
set_attrib(const RenderAttrib *attrib, int override) {
CDWriter cdata(_cycler);
cdata->_state = cdata->_state->add_attrib(attrib, override);
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_attrib
// Access: Published
// Description: Returns the render attribute of the indicated type,
// if it is defined on the node, or NULL if it is not.
// This checks only what is set on this particular node
// level, and has nothing to do with what render
// attributes may be inherited from parent nodes.
////////////////////////////////////////////////////////////////////
INLINE const RenderAttrib *PandaNode::
get_attrib(TypeHandle type) const {
CDReader cdata(_cycler);
int index = cdata->_state->find_attrib(type);
if (index >= 0) {
return cdata->_state->get_attrib(index);
}
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::has_attrib
// Access: Published
// Description: Returns true if there is a render attribute of the
// indicated type defined on this node, or false if
// there is not.
////////////////////////////////////////////////////////////////////
INLINE bool PandaNode::
has_attrib(TypeHandle type) const {
CDReader cdata(_cycler);
int index = cdata->_state->find_attrib(type);
return (index >= 0);
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::clear_attrib
// Access: Published
// Description: Removes the render attribute of the given type from
// this node. This node, and the subgraph below, will
// now inherit the indicated render attribute from the
// nodes above this one.
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
clear_attrib(TypeHandle type) {
CDWriter cdata(_cycler);
cdata->_state = cdata->_state->remove_attrib(type);
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::set_effect
// Access: Published
// Description: Adds the indicated render effect to the scene
// graph on this node. If there was already an effect
// of the same type, it is replaced.
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
set_effect(const RenderEffect *effect) {
CDWriter cdata(_cycler);
cdata->_effects = cdata->_effects->add_effect(effect);
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_effect
// Access: Published
// Description: Returns the render effect of the indicated type,
// if it is defined on the node, or NULL if it is not.
////////////////////////////////////////////////////////////////////
INLINE const RenderEffect *PandaNode::
get_effect(TypeHandle type) const {
CDReader cdata(_cycler);
int index = cdata->_effects->find_effect(type);
if (index >= 0) {
return cdata->_effects->get_effect(index);
}
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::has_effect
// Access: Published
// Description: Returns true if there is a render effect of the
// indicated type defined on this node, or false if
// there is not.
////////////////////////////////////////////////////////////////////
INLINE bool PandaNode::
has_effect(TypeHandle type) const {
CDReader cdata(_cycler);
int index = cdata->_effects->find_effect(type);
return (index >= 0);
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::clear_effect
// Access: Published
// Description: Removes the render effect of the given type from
// this node.
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
clear_effect(TypeHandle type) {
CDWriter cdata(_cycler);
cdata->_effects = cdata->_effects->remove_effect(type);
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::set_state
// Access: Published
// Description: Sets the complete RenderState that will be applied to
// all nodes at this level and below. (The actual state
// that will be applied to lower nodes is based on the
// composition of RenderStates from above this node as
// well). This completely replaces whatever has been
// set on this node via repeated calls to set_attrib().
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
set_state(const RenderState *state) {
CDWriter cdata(_cycler);
cdata->_state = state;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_state
// Access: Published
// Description: Returns the complete RenderState that will be applied
// to all nodes at this level and below, as set on this
// node. This returns only the RenderState set on this
// particular node, and has nothing to do with state
// that might be inherited from above.
////////////////////////////////////////////////////////////////////
INLINE const RenderState *PandaNode::
get_state() const {
CDReader cdata(_cycler);
return cdata->_state;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::clear_state
// Access: Published
// Description: Resets this node to leave the render state alone.
// Nodes at this level and below will once again inherit
// their render state unchanged from the nodes above
// this level.
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
clear_state() {
CDWriter cdata(_cycler);
cdata->_state = RenderState::make_empty();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::set_effects
// Access: Published
// Description: Sets the complete RenderEffects that will be applied
// this node. This completely replaces whatever has
// been set on this node via repeated calls to
// set_attrib().
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
set_effects(const RenderEffects *effects) {
CDWriter cdata(_cycler);
cdata->_effects = effects;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_effects
// Access: Published
// Description: Returns the complete RenderEffects that will be
// applied to this node.
////////////////////////////////////////////////////////////////////
INLINE const RenderEffects *PandaNode::
get_effects() const {
CDReader cdata(_cycler);
return cdata->_effects;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::clear_effects
// Access: Published
// Description: Resets this node to have no render effects.
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
clear_effects() {
CDWriter cdata(_cycler);
cdata->_effects = RenderEffects::make_empty();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::set_transform
// Access: Published
// Description: Sets the transform that will be applied to this node
// and below. This defines a new coordinate space at
// this point in the scene graph and below.
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
set_transform(const TransformState *transform) {
CDWriter cdata(_cycler);
cdata->_transform = transform;
mark_bound_stale();
transform_changed();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_transform
// Access: Published
// Description: Returns the transform that has been set on this
// particular node. This is not the net transform from
// the root, but simply the transform on this particular
// node.
////////////////////////////////////////////////////////////////////
INLINE const TransformState *PandaNode::
get_transform() const {
CDReader cdata(_cycler);
return cdata->_transform;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::clear_transform
// Access: Published
// Description: Resets the transform on this node to the identity
// transform.
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
clear_transform() {
CDWriter cdata(_cycler);
cdata->_transform = TransformState::make_identity();
mark_bound_stale();
transform_changed();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::set_prev_transform
// Access: Published
// Description: Sets the transform that represents this node's
// "previous" position, one frame ago, for the purposes
// of detecting motion for accurate collision
// calculations.
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
set_prev_transform(const TransformState *transform) {
CDWriter cdata(_cycler);
cdata->_prev_transform = transform;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_prev_transform
// Access: Published
// Description: Returns the transform that has been set as this
// node's "previous" position. See
// set_prev_transform().
////////////////////////////////////////////////////////////////////
INLINE const TransformState *PandaNode::
get_prev_transform() const {
CDReader cdata(_cycler);
return cdata->_prev_transform;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::reset_prev_transform
// Access: Published
// Description: Resets the "previous" transform on this node to be
// the same as the current transform. This is not the
// same as clearing it to identity.
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
reset_prev_transform() {
CDWriter cdata(_cycler);
cdata->_prev_transform = cdata->_transform;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::set_tag
// Access: Published
// Description: Associates a user-defined value with a user-defined
// key which is stored on the node. This value has no
// meaning to Panda; but it is stored indefinitely on
// the node until it is requested again.
//
// Each unique key stores a different string value.
// There is no effective limit on the number of
// different keys that may be stored or on the length of
// any one key's value.
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
set_tag(const string &key, const string &value) {
CDWriter cdata(_cycler);
cdata->_tag_data[key] = value;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_tag
// Access: Published
// Description: Retrieves the user-defined value that was previously
// set on this node for the particular key, if any. If
// no value has been previously set, returns the empty
// string.
////////////////////////////////////////////////////////////////////
INLINE string PandaNode::
get_tag(const string &key) const {
CDReader cdata(_cycler);
TagData::const_iterator ti;
ti = cdata->_tag_data.find(key);
if (ti != cdata->_tag_data.end()) {
return (*ti).second;
}
return string();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::has_tag
// Access: Published
// Description: Returns true if a value has been defined on this node
// for the particular key (even if that value is the
// empty string), or false if no value has been set.
////////////////////////////////////////////////////////////////////
INLINE bool PandaNode::
has_tag(const string &key) const {
CDReader cdata(_cycler);
TagData::const_iterator ti;
ti = cdata->_tag_data.find(key);
return (ti != cdata->_tag_data.end());
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::clear_tag
// Access: Published
// Description: Removes the value defined for this key on this
// particular node. After a call to clear_tag(),
// has_tag() will return false for the indicated key.
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
clear_tag(const string &key) {
CDWriter cdata(_cycler);
cdata->_tag_data.erase(key);
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::ls
// Access: Published
// Description: Lists all the nodes at and below the current path
// hierarchically.
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
ls(ostream &out, int indent_level) const {
r_list_descendants(out, indent_level);
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::set_draw_mask
// Access: Published
// Description: Sets the hide/show bits of this particular node.
//
// During the cull traversal, a node is not visited if
// none of its draw mask bits intersect with the
// camera's draw mask bits. These masks can be used to
// selectively hide and show different parts of the
// scene graph from different cameras that are otherwise
// viewing the same scene. See
// Camera::set_camera_mask().
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
set_draw_mask(DrawMask mask) {
CDWriter cdata(_cycler);
cdata->_draw_mask = mask;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_draw_mask
// Access: Published
// Description: Returns the hide/show bits of this particular node.
// See set_draw_mask().
////////////////////////////////////////////////////////////////////
INLINE DrawMask PandaNode::
get_draw_mask() const {
CDReader cdata(_cycler);
return cdata->_draw_mask;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_net_collide_mask
// Access: Published
// Description: Returns the union of all into_collide_mask() values
// set at CollisionNodes at this level and below.
////////////////////////////////////////////////////////////////////
INLINE CollideMask PandaNode::
get_net_collide_mask() const {
// Call get_bound() first to ensure the mask is recomputed.
BoundedObject::get_bound();
CDReader cdata(_cycler);
return cdata->_net_collide_mask;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::set_bound
// Access: Published
// Description: Sets the type of the external bounding volume that is
// placed around this node and all of its children.
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
set_bound(BoundingVolumeType type) {
CDWriter cdata(_cycler);
cdata->_fixed_internal_bound = false;
BoundedObject::set_bound(type);
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::set_bound
// Access: Published
// Description: Resets the internal bounding volume so that it is the
// indicated volume. The external bounding volume as
// returned by get_bound() (which includes all of the
// node's children) will be adjusted to include this
// internal volume.
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
set_bound(const BoundingVolume &volume) {
CDWriter cdata(_cycler);
cdata->_fixed_internal_bound = true;
_internal_bound.set_bound(volume);
changed_internal_bound();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_bound
// Access: Published
// Description: Returns the node's external bounding volume. This is
// the bounding volume around the node and all of its
// children.
////////////////////////////////////////////////////////////////////
INLINE const BoundingVolume &PandaNode::
get_bound() const {
return BoundedObject::get_bound();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_internal_bound
// Access: Published
// Description: Returns the node's internal bounding volume. This is
// the bounding volume around the node alone, without
// including children.
////////////////////////////////////////////////////////////////////
INLINE const BoundingVolume &PandaNode::
get_internal_bound() const {
CDReader cdata(_cycler);
if (!cdata->_fixed_internal_bound &&
(is_bound_stale() || _internal_bound.is_bound_stale())) {
((PandaNode *)this)->recompute_internal_bound();
}
return _internal_bound.get_bound();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::changed_internal_bound
// Access: Protected
// Description: Should be called whenever you adjust the
// _internal_bound member, to force the external
// bounding volume to be recomputed.
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
changed_internal_bound() {
BoundedObject::mark_bound_stale();
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::add_net_collide_mask
// Access: Protected
// Description: Adds the indicated bits into the net_collide_mask for
// this node. This is normally called only by
// CollisionNode::recompute_bound().
////////////////////////////////////////////////////////////////////
INLINE void PandaNode::
add_net_collide_mask(CollideMask mask) {
CDWriter cdata(_cycler);
cdata->_net_collide_mask |= mask;
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_children
// Access: Public
// Description: Returns an object that can be used to walk through
// the list of children of the node. When you intend to
// visit multiple children, using this is slightly
// faster than calling get_child() directly on the
// PandaNode, since this object keeps the PipelineCycler
// open the whole time.
//
// However, this object does not protect you from
// self-modifying loops (e.g. adding or removing
// children during traversal).
////////////////////////////////////////////////////////////////////
INLINE PandaNode::Children PandaNode::
get_children() const {
CDReader cdata(_cycler);
return Children(cdata);
}
////////////////////////////////////////////////////////////////////
// Function: PandaNode::get_children_copy
// Access: Public
// Description: Returns an object that can be used to walk through
// the list of children of the node. Unlike
// get_children(), this function actually returns an
// object that protects you from self-modifying loops,
// because it makes and returns a copy of the complete
// children list.
////////////////////////////////////////////////////////////////////
INLINE PandaNode::ChildrenCopy PandaNode::
get_children_copy() const {
CDReader cdata(_cycler);
return ChildrenCopy(cdata);
}