open_toontown_panda3d/panda/src/gobj/materialPool.h

75 lines
2.5 KiB
C++

// Filename: materialPool.h
// Created by: drose (30Apr01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef MATERIALPOOL_H
#define MATERIALPOOL_H
#include <pandabase.h>
#include "material.h"
#include <indirectCompareTo.h>
#include <pointerTo.h>
#include "pset.h"
////////////////////////////////////////////////////////////////////
// Class : MaterialPool
// Description : The MaterialPool (there is only one in the universe)
// serves to unify different pointers to the same
// Material, so we do not (a) waste memory with many
// different Material objects that are all equivalent,
// and (b) waste time switching the graphics engine
// between different Material states that are really the
// same thing.
//
// The idea is to create a temporary Material
// representing the lighting state you want to apply,
// then call get_material(), passing in your temporary
// Material. The return value will be a constant
// Material object that should be modified (because it
// is now shared among many different geometries), that
// is the same as the temporary Material pointer you
// supplied but may be a different pointer.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA MaterialPool {
PUBLISHED:
INLINE static const Material *get_material(const CPT(Material) &temp);
INLINE static int garbage_collect();
INLINE static void list_contents(ostream &out);
private:
INLINE MaterialPool();
const Material *ns_get_material(const CPT(Material) &temp);
int ns_garbage_collect();
void ns_list_contents(ostream &out);
static MaterialPool *get_ptr();
static MaterialPool *_global_ptr;
typedef pset< CPT(Material), IndirectCompareTo<Material> > Materials;
Materials _materials;
};
#include "materialPool.I"
#endif