open_toontown_panda3d/panda/src/pnmtext/pnmTextMaker.h

95 lines
2.6 KiB
C++

// Filename: pnmTextMaker.h
// Created by: drose (03Apr02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef PNMTEXTMAKER_H
#define PNMTEXTMAKER_H
#include "pandabase.h"
#include "pmap.h"
#include "freetypeFont.h"
#include "textEncoder.h"
#include <ft2build.h>
#include FT_FREETYPE_H
class Filename;
class PNMImage;
class PNMTextGlyph;
////////////////////////////////////////////////////////////////////
// Class : PNMTextMaker
// Description : This object uses the Freetype library to generate
// text directly into an image. It is different from
// the TextNode/DynamicTextFont interface, which use the
// Freetype library to generate text in the scene graph,
// to be rendered onscreen via the Panda render
// traversal.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA PNMTextMaker : public FreetypeFont {
public:
PNMTextMaker(const Filename &font_filename, int face_index);
PNMTextMaker(const char *font_data, int data_length, int face_index);
~PNMTextMaker();
enum Alignment {
A_left,
A_right,
A_center,
};
INLINE bool is_valid() const;
INLINE void set_align(Alignment align_type);
INLINE Alignment get_align() const;
INLINE void set_interior_flag(bool interior_flag);
INLINE bool get_interior_flag() const;
INLINE void set_fg(const Colorf &fg);
INLINE const Colorf &get_fg() const;
INLINE void set_interior(const Colorf &interior);
INLINE const Colorf &get_interior() const;
INLINE void generate_into(const string &text,
PNMImage &dest_image, int x, int y);
void generate_into(const wstring &text,
PNMImage &dest_image, int x, int y);
PNMTextGlyph *get_glyph(int character);
private:
void initialize();
PNMTextGlyph *make_glyph(int glyph_index);
void empty_cache();
bool _is_valid;
typedef pmap<int, PNMTextGlyph *> Glyphs;
Glyphs _glyphs;
Alignment _align;
bool _interior_flag;
Colorf _fg;
Colorf _interior;
};
#include "pnmTextMaker.I"
#endif