open_toontown_panda3d/panda/src/gui/guiButton.h

68 lines
1.8 KiB
C++

// Filename: guiButton.h
// Created by: cary (30Oct00)
//
////////////////////////////////////////////////////////////////////
#ifndef __GUIBUTTON_H__
#define __GUIBUTTON_H__
#include "guiRegion.h"
#include "guiLabel.h"
#include "guiManager.h"
#include <eventHandler.h>
class EXPCL_PANDA GuiButton : public Namable {
private:
GuiLabel* _up;
GuiLabel* _up_rollover;
GuiLabel* _down;
GuiLabel* _down_rollover;
GuiLabel* _inactive;
string _up_event, _up_rollover_event, _down_event, _down_rollover_event;
string _inactive_event;
GuiRegion* _rgn;
enum States { NONE, UP, UP_ROLLOVER, DOWN, DOWN_ROLLOVER, INACTIVE,
INACTIVE_ROLLOVER };
States _state;
bool _added_hooks;
GuiManager* _mgr;
INLINE GuiButton(void);
void switch_state(States);
public:
GuiButton(const string&, GuiLabel*, GuiLabel*, GuiLabel*, GuiLabel*,
GuiLabel*);
~GuiButton(void);
void manage(GuiManager*, EventHandler&);
void unmanage(void);
INLINE void enter(void);
INLINE void exit(void);
INLINE void up(void);
INLINE void down(void);
INLINE void inactive(void);
INLINE void click(void);
INLINE bool is_up(void) const;
INLINE bool is_over(void) const;
INLINE bool is_active(void) const;
INLINE void set_up_event(const string&);
INLINE void set_up_rollover_event(const string&);
INLINE void set_down_event(const string&);
INLINE void set_down_rollover_event(const string&);
INLINE void set_inactive_event(const string&);
INLINE const string& get_up_event(void) const;
INLINE const string& get_up_rollover_event(void) const;
INLINE const string& get_down_event(void) const;
INLINE const string& get_down_rollover_event(void) const;
INLINE const string& get_inactive_event(void) const;
};
#include "guiButton.I"
#endif /* __GUIBUTTON_H__ */