open_toontown_panda3d/direct/src/distributed/cConnectionRepository.h

219 lines
6.0 KiB
C++

// Filename: cConnectionRepository.h
// Created by: drose (17May04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef CCONNECTIONREPOSITORY_H
#define CCONNECTIONREPOSITORY_H
#include "directbase.h"
#include "pointerTo.h"
#include "dcbase.h"
#include "dcFile.h"
#include "dcField.h" // to pick up Python.h
#include "pStatCollector.h"
#include "datagramIterator.h"
#include "clockObject.h"
#include "reMutex.h"
#include "reMutexHolder.h"
#ifdef HAVE_NET
#include "queuedConnectionManager.h"
#include "connectionWriter.h"
#include "queuedConnectionReader.h"
#include "connection.h"
#endif
#ifdef WANT_NATIVE_NET
#include "buffered_datagramconnection.h"
#include "socket_address.h"
#endif
class URLSpec;
class HTTPChannel;
class SocketStream;
////////////////////////////////////////////////////////////////////
// Class : CConnectionRepository
// Description : This class implements the C++ side of the
// ConnectionRepository object. In particular, it
// manages the connection to the server once it has been
// opened (but does not open it directly). It manages
// reading and writing datagrams on the connection and
// monitoring for unexpected disconnects as well as
// handling intentional disconnects.
//
// Certain server messages, like field updates, are
// handled entirely within the C++ layer, while server
// messages that are not understood by the C++ layer are
// returned up to the Python layer for processing.
////////////////////////////////////////////////////////////////////
class EXPCL_DIRECT CConnectionRepository {
PUBLISHED:
CConnectionRepository(bool has_owner_view = false);
~CConnectionRepository();
INLINE DCFile &get_dc_file();
INLINE bool has_owner_view() const;
INLINE void set_handle_c_updates(bool handle_c_updates);
INLINE bool get_handle_c_updates() const;
INLINE void set_client_datagram(bool client_datagram);
INLINE bool get_client_datagram() const;
INLINE void set_handle_datagrams_internally(bool handle_datagrams_internally);
INLINE bool get_handle_datagrams_internally() const;
#ifdef HAVE_PYTHON
INLINE void set_python_repository(PyObject *python_repository);
#endif
#ifdef HAVE_OPENSSL
void set_connection_http(HTTPChannel *channel);
SocketStream *get_stream();
#endif
#ifdef HAVE_NET
bool try_connect_net(const URLSpec &url);
INLINE QueuedConnectionManager &get_qcm();
INLINE ConnectionWriter &get_cw();
INLINE QueuedConnectionReader &get_qcr();
#endif
#ifdef WANT_NATIVE_NET
bool connect_native(const URLSpec &url);
INLINE Buffered_DatagramConnection &get_bdc();
#endif
#ifdef SIMULATE_NETWORK_DELAY
void start_delay(double min_delay, double max_delay);
void stop_delay();
#endif
bool check_datagram();
#ifdef HAVE_PYTHON
#ifdef WANT_NATIVE_NET
bool check_datagram_ai(PyObject *PycallBackFunction);
bool network_based_reader_and_yielder(PyObject *PycallBackFunction,ClockObject &clock, float returnBy);
#endif
#endif
INLINE void get_datagram(Datagram &dg);
INLINE void get_datagram_iterator(DatagramIterator &di);
INLINE CHANNEL_TYPE get_msg_channel(int offset = 0) const;
INLINE int get_msg_channel_count() const;
INLINE CHANNEL_TYPE get_msg_sender() const;
// INLINE unsigned char get_sec_code() const;
INLINE unsigned int get_msg_type() const;
INLINE static const string &get_overflow_event_name();
bool is_connected();
bool send_datagram(const Datagram &dg);
INLINE void set_want_message_bundling(bool flag);
INLINE bool get_want_message_bundling() const;
INLINE void set_in_quiet_zone(bool flag);
INLINE bool get_in_quiet_zone() const;
void start_message_bundle();
INLINE bool is_bundling_messages() const;
void send_message_bundle(unsigned int channel, unsigned int sender_channel);
void abandon_message_bundles();
void bundle_msg(const Datagram &dg);
bool consider_flush();
bool flush();
void disconnect();
INLINE void set_simulated_disconnect(bool simulated_disconnect);
INLINE bool get_simulated_disconnect() const;
INLINE void toggle_verbose();
INLINE void set_verbose(bool verbose);
INLINE bool get_verbose() const;
private:
#ifdef HAVE_PYTHON
#ifdef WANT_NATIVE_NET
bool handle_update_field_ai(PyObject *doId2do);
#endif
#endif
bool do_check_datagram();
bool handle_update_field();
bool handle_update_field_owner();
void describe_message(ostream &out, const string &prefix,
const Datagram &dg) const;
private:
ReMutex _lock;
#ifdef HAVE_PYTHON
PyObject *_python_repository;
PyObject *_python_ai_datagramiterator;
#endif
#ifdef HAVE_OPENSSL
SocketStream *_http_conn;
#endif
#ifdef HAVE_NET
QueuedConnectionManager _qcm;
ConnectionWriter _cw;
QueuedConnectionReader _qcr;
PT(Connection) _net_conn;
#endif
#ifdef WANT_NATIVE_NET
Buffered_DatagramConnection _bdc;
bool _native;
#endif
DCFile _dc_file;
bool _has_owner_view;
bool _handle_c_updates;
bool _client_datagram;
bool _handle_datagrams_internally;
bool _simulated_disconnect;
bool _verbose;
bool _in_quiet_zone;
Datagram _dg;
DatagramIterator _di;
std::vector<CHANNEL_TYPE> _msg_channels;
CHANNEL_TYPE _msg_sender;
unsigned int _msg_type;
static const string _overflow_event_name;
bool _want_message_bundling;
unsigned int _bundling_msgs;
typedef std::vector< string > BundledMsgVector;
BundledMsgVector _bundle_msgs;
static PStatCollector _update_pcollector;
};
#include "cConnectionRepository.I"
#endif // CCONNECTIONREPOSITORY_H