79 lines
2.7 KiB
Plaintext
79 lines
2.7 KiB
Plaintext
// Filename: modelNode.I
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// Created by: drose (09Nov00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE ModelNode::
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ModelNode(const string &name) :
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NamedNode(name)
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{
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_preserve_transform = false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::set_preserve_transform
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// Access: Public
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// Description: Sets the preserve_transform flag. When this flag is
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// true, flattening the scene graph will not flatten out
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// any transformation assigned above this node;
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// otherwise, any transforms applying to this node may
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// or may not be flattened.
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////////////////////////////////////////////////////////////////////
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INLINE void ModelNode::
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set_preserve_transform(bool preserve_transform) {
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_preserve_transform = preserve_transform;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::get_preserve_transform
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// Access: Public
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// Description: Returns the current setting of the preserve_transform
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// flag. See set_preserve_transform().
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////////////////////////////////////////////////////////////////////
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INLINE bool ModelNode::
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get_preserve_transform() const {
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return _preserve_transform;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE ModelNode::
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ModelNode(const ModelNode ©) :
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NamedNode(copy),
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_preserve_transform(copy._preserve_transform)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: ModelNode::Copy Assignment Operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void ModelNode::
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operator = (const ModelNode ©) {
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NamedNode::operator = (copy);
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_preserve_transform = copy._preserve_transform;
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}
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