open_toontown_panda3d/panda/src/physx/physxControllerShapeHit.h

69 lines
1.6 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file physxControllerShapeHit.h
* @author enn0x
* @date 2012-11-28
*/
#ifndef PHYSXCONTROLLERSHAPEHIT
#define PHYSXCONTROLLERSHAPEHIT
#include "pandabase.h"
#include "callbackData.h"
#include "callbackObject.h"
#include "physx_includes.h"
#include "physxManager.h"
class PhysxController;
class PhysxShape;
/**
*
*/
class EXPCL_PANDAPHYSX PhysxControllerShapeHit : public CallbackData {
PUBLISHED:
INLINE PhysxControllerShapeHit(const NxControllerShapeHit &hit);
INLINE PhysxController *get_controller() const;
INLINE PhysxShape *get_shape() const;
INLINE LPoint3 get_world_pos() const;
INLINE LVector3 get_world_normal() const;
INLINE LVector3 get_dir() const;
INLINE PN_stdfloat get_length() const;
private:
const NxControllerShapeHit &_hit;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CallbackData::init_type();
register_type(_type_handle, "PhysxControllerShapeHit",
CallbackData::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxControllerShapeHit.I"
#endif // PHYSXCONTROLLERSHAPEHIT