open_toontown_panda3d/panda/src/physx/physxEnums.h

721 lines
27 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file physxEnums.h
* @author enn0x
* @date 2009-09-23
*/
#ifndef PHYSXENUMS_H
#define PHYSXENUMS_H
#include "pandabase.h"
#include "physx_includes.h"
#ifdef CPPPARSER
// PhysxParameter
#define NX_PENALTY_FORCE 0
#define NX_SKIN_WIDTH 1
#define NX_DEFAULT_SLEEP_LIN_VEL_SQUARED 2
#define NX_DEFAULT_SLEEP_ANG_VEL_SQUARED 3
#define NX_BOUNCE_THRESHOLD 4
#define NX_DYN_FRICT_SCALING 5
#define NX_STA_FRICT_SCALING 6
#define NX_MAX_ANGULAR_VELOCITY 7
#define NX_CONTINUOUS_CD 8
#define NX_VISUALIZATION_SCALE 9
#define NX_VISUALIZE_WORLD_AXES 10
#define NX_VISUALIZE_BODY_AXES 11
#define NX_VISUALIZE_BODY_MASS_AXES 12
#define NX_VISUALIZE_BODY_LIN_VELOCITY 13
#define NX_VISUALIZE_BODY_ANG_VELOCITY 14
#define NX_VISUALIZE_BODY_JOINT_GROUPS 22
#define NX_VISUALIZE_JOINT_LOCAL_AXES 27
#define NX_VISUALIZE_JOINT_WORLD_AXES 28
#define NX_VISUALIZE_JOINT_LIMITS 29
#define NX_VISUALIZE_CONTACT_POINT 33
#define NX_VISUALIZE_CONTACT_NORMAL 34
#define NX_VISUALIZE_CONTACT_ERROR 35
#define NX_VISUALIZE_CONTACT_FORCE 36
#define NX_VISUALIZE_ACTOR_AXES 37
#define NX_VISUALIZE_COLLISION_AABBS 38
#define NX_VISUALIZE_COLLISION_SHAPES 39
#define NX_VISUALIZE_COLLISION_AXES 40
#define NX_VISUALIZE_COLLISION_COMPOUNDS 41
#define NX_VISUALIZE_COLLISION_VNORMALS 42
#define NX_VISUALIZE_COLLISION_FNORMALS 43
#define NX_VISUALIZE_COLLISION_EDGES 44
#define NX_VISUALIZE_COLLISION_SPHERES 45
#define NX_VISUALIZE_COLLISION_STATIC 47
#define NX_VISUALIZE_COLLISION_DYNAMIC 48
#define NX_VISUALIZE_COLLISION_FREE 49
#define NX_VISUALIZE_COLLISION_CCD 50
#define NX_VISUALIZE_COLLISION_SKELETONS 51
#define NX_VISUALIZE_FLUID_EMITTERS 52
#define NX_VISUALIZE_FLUID_POSITION 53
#define NX_VISUALIZE_FLUID_VELOCITY 54
#define NX_VISUALIZE_FLUID_KERNEL_RADIUS 55
#define NX_VISUALIZE_FLUID_BOUNDS 56
#define NX_VISUALIZE_FLUID_PACKETS 57
#define NX_VISUALIZE_FLUID_MOTION_LIMIT 58
#define NX_VISUALIZE_FLUID_DYN_COLLISION 59
#define NX_VISUALIZE_FLUID_STC_COLLISION 60
#define NX_VISUALIZE_FLUID_MESH_PACKETS 61
#define NX_VISUALIZE_FLUID_DRAINS 62
#define NX_VISUALIZE_FLUID_PACKET_DATA 90
#define NX_VISUALIZE_CLOTH_MESH 63
#define NX_VISUALIZE_CLOTH_COLLISIONS 64
#define NX_VISUALIZE_CLOTH_SELFCOLLISIONS 65
#define NX_VISUALIZE_CLOTH_WORKPACKETS 66
#define NX_VISUALIZE_CLOTH_SLEEP 67
#define NX_VISUALIZE_CLOTH_SLEEP_VERTEX 94
#define NX_VISUALIZE_CLOTH_TEARABLE_VERTICES 80
#define NX_VISUALIZE_CLOTH_TEARING 81
#define NX_VISUALIZE_CLOTH_ATTACHMENT 82
#define NX_VISUALIZE_CLOTH_VALIDBOUNDS 92
#define NX_VISUALIZE_SOFTBODY_MESH 83
#define NX_VISUALIZE_SOFTBODY_COLLISIONS 84
#define NX_VISUALIZE_SOFTBODY_WORKPACKETS 85
#define NX_VISUALIZE_SOFTBODY_SLEEP 86
#define NX_VISUALIZE_SOFTBODY_SLEEP_VERTEX 95
#define NX_VISUALIZE_SOFTBODY_TEARABLE_VERTICES 87
#define NX_VISUALIZE_SOFTBODY_TEARING 88
#define NX_VISUALIZE_SOFTBODY_ATTACHMENT 89
#define NX_VISUALIZE_SOFTBODY_VALIDBOUNDS 93
#define NX_ADAPTIVE_FORCE 68
#define NX_COLL_VETO_JOINTED 69
#define NX_TRIGGER_TRIGGER_CALLBACK 70
#define NX_SELECT_HW_ALGO 71
#define NX_VISUALIZE_ACTIVE_VERTICES 72
#define NX_CCD_EPSILON 73
#define NX_SOLVER_CONVERGENCE_THRESHOLD 74
#define NX_BBOX_NOISE_LEVEL 75
#define NX_IMPLICIT_SWEEP_CACHE_SIZE 76
#define NX_DEFAULT_SLEEP_ENERGY 77
#define NX_CONSTANT_FLUID_MAX_PACKETS 78
#define NX_CONSTANT_FLUID_MAX_PARTICLES_PER_STEP 79
#define NX_VISUALIZE_FORCE_FIELDS 91
#define NX_ASYNCHRONOUS_MESH_CREATION 96
#define NX_FORCE_FIELD_CUSTOM_KERNEL_EPSILON 97
#define NX_IMPROVED_SPRING_SOLVER 98
#if NX_SDK_VERSION_NUMBER > 281
#define NX_FAST_MASSIVE_BP_VOLUME_DELETION 99
#define NX_LEGACY_JOINT_DRIVE 100
#endif /* NX_SDK_VERSION_NUMBER > 281 */
// PhysxActorFlag
#define NX_AF_DISABLE_COLLISION 1<<0
#define NX_AF_DISABLE_RESPONSE 1<<1
#define NX_AF_LOCK_COM 1<<2
#define NX_AF_FLUID_DISABLE_COLLISION 1<<3
#define NX_AF_CONTACT_MODIFICATION 1<<4
#define NX_AF_FORCE_CONE_FRICTION 1<<5
#define NX_AF_USER_ACTOR_PAIR_FILTERING 1<<6
// PhysxBodyFlag
#define NX_BF_DISABLE_GRAVITY 1<<0
#define NX_BF_FROZEN_POS_X 1<<1
#define NX_BF_FROZEN_POS_Y 1<<2
#define NX_BF_FROZEN_POS_Z 1<<3
#define NX_BF_FROZEN_ROT_X 1<<4
#define NX_BF_FROZEN_ROT_Y 1<<5
#define NX_BF_FROZEN_ROT_Z 1<<6
#define NX_BF_FROZEN_POS 256
#define NX_BF_FROZEN_ROT 131072
#define NX_BF_FROZEN 131328
#define NX_BF_KINEMATIC 1<<7
#define NX_BF_VISUALIZATION 1<<8
#define NX_BF_FILTER_SLEEP_VEL 1<<10
#define NX_BF_ENERGY_SLEEP_TEST 1<<11
// PhysxBroadPhaseType
#define NX_BP_TYPE_SAP_SINGLE 0
#define NX_BP_TYPE_SAP_MULTI 1
// PhysxClothFlag
#define NX_CLF_PRESSURE 1<<0
#define NX_CLF_STATIC 1<<1
#define NX_CLF_DISABLE_COLLISION 1<<2
#define NX_CLF_SELFCOLLISION 1<<3
#define NX_CLF_VISUALIZATION 1<<4
#define NX_CLF_GRAVITY 1<<5
#define NX_CLF_BENDING 1<<6
#define NX_CLF_BENDING_ORTHO 1<<7
#define NX_CLF_DAMPING 1<<8
#define NX_CLF_COLLISION_TWOWAY 1<<9
#define NX_CLF_TRIANGLE_COLLISION 1<<11
#define NX_CLF_TEARABLE 1<<12
#define NX_CLF_HARDWARE 1<<13
#define NX_CLF_COMDAMPING 1<<14
#define NX_CLF_VALIDBOUNDS 1<<15
#define NX_CLF_FLUID_COLLISION 1<<16
#define NX_CLF_DISABLE_DYNAMIC_CCD 1<<17
#define NX_CLF_ADHERE 1<<18
// PhysxContactPairFlag
#define NX_IGNORE_PAIR 1<<0
#define NX_NOTIFY_ON_START_TOUCH 1<<1
#define NX_NOTIFY_ON_END_TOUCH 1<<2
#define NX_NOTIFY_ON_TOUCH 1<<3
#define NX_NOTIFY_ON_IMPACT 1<<4
#define NX_NOTIFY_ON_ROLL 1<<5
#define NX_NOTIFY_ON_SLIDE 1<<6
#define NX_NOTIFY_FORCES 1<<7
#define NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD 1<<8
#define NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD 1<<9
#define NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD 1<<10
#define NX_NOTIFY_CONTACT_MODIFICATION 1<<16
// PhysxCombineMode
#define NX_CM_AVERAGE 0
#define NX_CM_MIN 1
#define NX_CM_MULTIPLY 2
#define NX_CM_MAX 3
// PhysxD6JointDriveType
#define NX_D6JOINT_DRIVE_POSITION 1<<0
#define NX_D6JOINT_DRIVE_VELOCITY 1<<1
// PhysxD6JointFlag
#define NX_D6JOINT_SLERP_DRIVE 1<<0
#define NX_D6JOINT_GEAR_ENABLED 1<<1
// PhysxD6JointMotion
#define NX_D6JOINT_MOTION_LOCKED 0
#define NX_D6JOINT_MOTION_LIMITED 1
#define NX_D6JOINT_MOTION_FREE 2
// PhysxDistanceJointFlag
#define NX_DJF_MAX_DISTANCE_ENABLED 1<<0
#define NX_DJF_MIN_DISTANCE_ENABLED 1<<1
#define NX_DJF_SPRING_ENABLED 1<<2
// PhysxFilterOp
#define NX_FILTEROP_AND 0
#define NX_FILTEROP_OR 1
#define NX_FILTEROP_XOR 2
#define NX_FILTEROP_NAND 3
#define NX_FILTEROP_NOR 4
#define NX_FILTEROP_NXOR 5
#define NX_FILTEROP_SWAP_AND 6
// PhysxForceFieldCoordinates
#define NX_FFC_CARTESIAN 0
#define NX_FFC_SPHERICAL 1
#define NX_FFC_CYLINDRICAL 2
#define NX_FFC_TOROIDAL 3
// PhysxForceFieldShapeGroupFlag
#define NX_FFSG_EXCLUDE_GROUP 1
// PhysxMaterialFlag
#define NX_MF_ANISOTROPIC 1<<0
#define NX_MF_DISABLE_FRICTION 1<<4
#define NX_MF_DISABLE_STRONG_FRICTION 1<<5
// PhysxForceMode
#define NX_FORCE 0
#define NX_IMPULSE 1
#define NX_VELOCITY_CHANGE 2
#define NX_SMOOTH_IMPULSE 3
#define NX_SMOOTH_VELOCITY_CHANGE 4
#define NX_ACCELERATION 5
// PhysxJointFlag
#define NX_JF_COLLISION_ENABLED 1<<0
#define NX_JF_VISUALIZATION 1<<1
// PhysxProjectionMode
#define NX_JPM_NONE 0
#define NX_JPM_POINT_MINDIST 1
#define NX_JPM_LINEAR_MINDIST 2
// PhysxPruningStructure
#define NX_PRUNING_NONE 0
#define NX_PRUNING_OCTREE 1
#define NX_PRUNING_QUADTREE 2
#define NX_PRUNING_DYNAMIC_AABB_TREE 3
#define NX_PRUNING_STATIC_AABB_TREE 4
// PhysxPulleyJointFlag
#define NX_PJF_IS_RIGID 1<<0
#define NX_PJF_MOTOR_ENABLED 1<<1
// PhysxRevoluteJointFlag
#define NX_RJF_LIMIT_ENABLED 1<<0
#define NX_RJF_MOTOR_ENABLED 1<<1
#define NX_RJF_SPRING_ENABLED 1<<2
// PhysxSceneFlag
#define NX_SF_DISABLE_SSE 0x1
#define NX_SF_DISABLE_COLLISIONS 0x2
#define NX_SF_SIMULATE_SEPARATE_THREAD 0x4
#define NX_SF_ENABLE_MULTITHREAD 0x8
#define NX_SF_ENABLE_ACTIVETRANSFORMS 0x10
#define NX_SF_RESTRICTED_SCENE 0x20
#define NX_SF_DISABLE_SCENE_MUTEX 0x40
#define NX_SF_FORCE_CONE_FRICTION 0x80
#define NX_SF_SEQUENTIAL_PRIMARY 0x80*2
#define NX_SF_FLUID_PERFORMANCE_HINT 0x80*4
#define NX_SF_ALTERNATIVE_FLUID_TRIANGLE_COLLISION 0x80*8
#define NX_SF_MULTITHREADED_FORCEFIELD 0x80*16
// PhysxShapeFlag
#define NX_TRIGGER_ON_ENTER 1<<0
#define NX_TRIGGER_ON_LEAVE 1<<1
#define NX_TRIGGER_ON_STAY 1<<2
#define NX_TRIGGER_ENABLE 7
#define NX_SF_VISUALIZATION 1<<3
#define NX_SF_DISABLE_COLLISION 1<<4
#define NX_SF_FEATURE_INDICES 1<<5
#define NX_SF_DISABLE_RAYCASTING 1<<6
#define NX_SF_POINT_CONTACT_FORCE 1<<7
#define NX_SF_FLUID_DRAIN 1<<8
#define NX_SF_FLUID_DISABLE_COLLISION 1<<10
#define NX_SF_FLUID_TWOWAY 1<<11
#define NX_SF_DISABLE_RESPONSE 1<<12
#define NX_SF_DYNAMIC_DYNAMIC_CCD 1<<13
#define NX_SF_DISABLE_SCENE_QUERIES 1<<14
#define NX_SF_CLOTH_DRAIN 1<<15
#define NX_SF_CLOTH_DISABLE_COLLISION 1<<16
#define NX_SF_CLOTH_TWOWAY 1<<17
#define NX_SF_SOFTBODY_DRAIN 1<<18
#define NX_SF_SOFTBODY_DISABLE_COLLISION 1<<19
#define NX_SF_SOFTBODY_TWOWAY 1<<20
// PhysxShapesType
#define NX_STATIC_SHAPES 1<<0
#define NX_DYNAMIC_SHAPES 1<<1
#define NX_ALL_SHAPES (1<<0|1<<1)
// PhysxSoftBodyFlag
#define NX_SBF_STATIC 1<<1
#define NX_SBF_DISABLE_COLLISION 1<<2
#define NX_SBF_SELFCOLLISION 1<<3
#define NX_SBF_VISUALIZATION 1<<4
#define NX_SBF_GRAVITY 1<<5
#define NX_SBF_VOLUME_CONSERVATION 1<<6
#define NX_SBF_DAMPING 1<<7
#define NX_SBF_COLLISION_TWOWAY 1<<8
#define NX_SBF_TEARABLE 1<<9
#define NX_SBF_HARDWARE 1<<10
#define NX_SBF_COMDAMPING 1<<11
#define NX_SBF_VALIDBOUNDS 1<<12
#define NX_SBF_FLUID_COLLISION 1<<13
#define NX_SBF_DISABLE_DYNAMIC_CCD 1<<14
#define NX_SBF_ADHERE 1<<15
// PhysxSphericalJointFlag
#define NX_SJF_TWIST_LIMIT_ENABLED 1<<0
#define NX_SJF_SWING_LIMIT_ENABLED 1<<1
#define NX_SJF_TWIST_SPRING_ENABLED 1<<2
#define NX_SJF_SWING_SPRING_ENABLED 1<<3
#define NX_SJF_JOINT_SPRING_ENABLED 1<<4
#define NX_SJF_PERPENDICULAR_DIR_CONSTRAINTS 1<<5
// PhysxUpAxis
#define NX_X 1
#define NX_Y 2
#define NX_Z 3
// PhysxVertexAttachmentStatus
#define NX_CLOTH_VERTEX_ATTACHMENT_NONE 0
#define NX_CLOTH_VERTEX_ATTACHMENT_GLOBAL 1
#define NX_CLOTH_VERTEX_ATTACHMENT_SHAPE 2
// PhysxWheelShapeFlag
#define NX_WF_WHEEL_AXIS_CONTACT_NORMAL 1<<0
#define NX_WF_INPUT_LAT_SLIPVELOCITY 1<<1
#define NX_WF_INPUT_LNG_SLIPVELOCITY 1<<2
#define NX_WF_UNSCALED_SPRING_BEHAVIOR 1<<3
#define NX_WF_AXLE_SPEED_OVERRIDE 1<<4
#define NX_WF_EMULATE_LEGACY_WHEEL 1<<5
#define NX_WF_CLAMPED_FRICTION 1<<6
#endif // CPPPARSER
// PhysxWheelFlag
#define NX_WF_STEERABLE_INPUT 1<<0
#define NX_WF_STEERABLE_AUTO 1<<1
#define NX_WF_AFFECTED_BY_HANDBRAKE 1<<2
#define NX_WF_ACCELERATED 1<<3
/**
* This class exists just to provide scoping for the enums shared by PhysX
* classes.
*/
class EXPCL_PANDAPHYSX PhysxEnums {
PUBLISHED:
enum PhysxParameter {
P_penalty_force = NX_PENALTY_FORCE,
P_skin_width = NX_SKIN_WIDTH,
P_default_sleep_lin_vel_squared = NX_DEFAULT_SLEEP_LIN_VEL_SQUARED,
P_default_sleep_ang_vel_squared = NX_DEFAULT_SLEEP_ANG_VEL_SQUARED,
P_bounce_threshold = NX_BOUNCE_THRESHOLD,
P_dyn_frict_scaling = NX_DYN_FRICT_SCALING,
P_sta_frict_scaling = NX_STA_FRICT_SCALING,
P_max_angular_velocity = NX_MAX_ANGULAR_VELOCITY,
P_continuous_cd = NX_CONTINUOUS_CD,
P_visualization_scale = NX_VISUALIZATION_SCALE,
P_adaptive_force = NX_ADAPTIVE_FORCE,
P_coll_veta_jointed = NX_COLL_VETO_JOINTED,
P_trigger_trigger_callback = NX_TRIGGER_TRIGGER_CALLBACK,
P_select_hw_algo = NX_SELECT_HW_ALGO,
P_ccd_epsilon = NX_CCD_EPSILON,
P_solver_convergence_threshold = NX_SOLVER_CONVERGENCE_THRESHOLD,
P_bbox_noise_level = NX_BBOX_NOISE_LEVEL,
P_implicit_sweep_cache_size = NX_IMPLICIT_SWEEP_CACHE_SIZE,
P_default_sleep_energy = NX_DEFAULT_SLEEP_ENERGY,
P_constant_fluid_max_packets = NX_CONSTANT_FLUID_MAX_PACKETS,
P_constant_fluid_max_particles_per_step = NX_CONSTANT_FLUID_MAX_PARTICLES_PER_STEP,
P_asynchronous_mesh_creation = NX_ASYNCHRONOUS_MESH_CREATION,
P_force_field_custom_kernel_epsilon = NX_FORCE_FIELD_CUSTOM_KERNEL_EPSILON,
P_improved_spring_solver = NX_IMPROVED_SPRING_SOLVER,
#if NX_SDK_VERSION_NUMBER > 281
P_fast_massive_bp_volume_deletion = NX_FAST_MASSIVE_BP_VOLUME_DELETION,
P_legacy_joint_drive = NX_LEGACY_JOINT_DRIVE,
#endif
P_visualize_world_axes = NX_VISUALIZE_WORLD_AXES,
P_visualize_body_axes = NX_VISUALIZE_BODY_AXES,
P_visualize_body_mass_axes = NX_VISUALIZE_BODY_MASS_AXES,
P_visualize_body_lin_velocity = NX_VISUALIZE_BODY_LIN_VELOCITY,
P_visualize_body_ang_velocity = NX_VISUALIZE_BODY_ANG_VELOCITY,
P_visualize_body_joint_groups = NX_VISUALIZE_BODY_JOINT_GROUPS,
P_visualize_joint_local_axes = NX_VISUALIZE_JOINT_LOCAL_AXES,
P_visualize_joint_world_axes = NX_VISUALIZE_JOINT_WORLD_AXES,
P_visualize_joint_limits = NX_VISUALIZE_JOINT_LIMITS,
P_visualize_contact_point = NX_VISUALIZE_CONTACT_POINT,
P_visualize_contact_normal = NX_VISUALIZE_CONTACT_NORMAL,
P_visualize_contact_error = NX_VISUALIZE_CONTACT_ERROR,
P_visualize_contact_force = NX_VISUALIZE_CONTACT_FORCE,
P_visualize_actor_axes = NX_VISUALIZE_ACTOR_AXES,
P_visualize_collision_aabbs = NX_VISUALIZE_COLLISION_AABBS,
P_visualize_collision_shapes = NX_VISUALIZE_COLLISION_SHAPES,
P_visualize_collision_axes = NX_VISUALIZE_COLLISION_AXES,
P_visualize_collision_compounds = NX_VISUALIZE_COLLISION_COMPOUNDS,
P_visualize_collision_vnormals = NX_VISUALIZE_COLLISION_VNORMALS,
P_visualize_collision_fnormals = NX_VISUALIZE_COLLISION_FNORMALS,
P_visualize_collision_edges = NX_VISUALIZE_COLLISION_EDGES,
P_visualize_collision_spheres = NX_VISUALIZE_COLLISION_SPHERES,
P_visualize_collision_static = NX_VISUALIZE_COLLISION_STATIC,
P_visualize_collision_dynamic = NX_VISUALIZE_COLLISION_DYNAMIC,
P_visualize_collision_free = NX_VISUALIZE_COLLISION_FREE,
P_visualize_collision_ccd = NX_VISUALIZE_COLLISION_CCD,
P_visualize_collision_skeletons = NX_VISUALIZE_COLLISION_SKELETONS,
P_visualize_fluid_emitters = NX_VISUALIZE_FLUID_EMITTERS,
P_visualize_fluid_position = NX_VISUALIZE_FLUID_POSITION,
P_visualize_fluid_velocity = NX_VISUALIZE_FLUID_VELOCITY,
P_visualize_fluid_kernel_radius = NX_VISUALIZE_FLUID_KERNEL_RADIUS,
P_visualize_fluid_bounds = NX_VISUALIZE_FLUID_BOUNDS,
P_visualize_fluid_packets = NX_VISUALIZE_FLUID_PACKETS,
P_visualize_fluid_motion_limit = NX_VISUALIZE_FLUID_MOTION_LIMIT,
P_visualize_fluid_dyn_collision = NX_VISUALIZE_FLUID_DYN_COLLISION,
P_visualize_fluid_stc_collision = NX_VISUALIZE_FLUID_STC_COLLISION,
P_visualize_fluid_mesh_packets = NX_VISUALIZE_FLUID_MESH_PACKETS,
P_visualize_fluid_drains = NX_VISUALIZE_FLUID_DRAINS,
P_visualize_fluid_packet_data = NX_VISUALIZE_FLUID_PACKET_DATA,
P_visualize_cloth_mesh = NX_VISUALIZE_CLOTH_MESH,
P_visualize_cloth_collisions = NX_VISUALIZE_CLOTH_COLLISIONS,
P_visualize_cloth_selfcollisions = NX_VISUALIZE_CLOTH_SELFCOLLISIONS,
P_visualize_cloth_workpackets = NX_VISUALIZE_CLOTH_WORKPACKETS,
P_visualize_cloth_sleep = NX_VISUALIZE_CLOTH_SLEEP,
P_visualize_cloth_sleep_vertex = NX_VISUALIZE_CLOTH_SLEEP_VERTEX,
P_visualize_cloth_tearable_vertices = NX_VISUALIZE_CLOTH_TEARABLE_VERTICES,
P_visualize_cloth_tearing = NX_VISUALIZE_CLOTH_TEARING,
P_visualize_cloth_attachment = NX_VISUALIZE_CLOTH_ATTACHMENT,
P_visualize_cloth_validbounds = NX_VISUALIZE_CLOTH_VALIDBOUNDS,
P_visualize_softbody_mesh = NX_VISUALIZE_SOFTBODY_MESH,
P_visualize_softbody_collisions = NX_VISUALIZE_SOFTBODY_COLLISIONS,
P_visualize_softbody_workpackets = NX_VISUALIZE_SOFTBODY_WORKPACKETS,
P_visualize_softbody_sleep = NX_VISUALIZE_SOFTBODY_SLEEP,
P_visualize_softbody_sleep_vertex = NX_VISUALIZE_SOFTBODY_SLEEP_VERTEX,
P_visualize_softbody_tearable_vertices = NX_VISUALIZE_SOFTBODY_TEARABLE_VERTICES,
P_visualize_softbody_tearing = NX_VISUALIZE_SOFTBODY_TEARING,
P_visualize_softbody_attachment = NX_VISUALIZE_SOFTBODY_ATTACHMENT,
P_visualize_softbody_validbounds = NX_VISUALIZE_SOFTBODY_VALIDBOUNDS,
P_visualize_active_vertices = NX_VISUALIZE_ACTIVE_VERTICES,
P_visualize_force_fields = NX_VISUALIZE_FORCE_FIELDS,
};
enum PhysxActorFlag {
AF_disable_collision = NX_AF_DISABLE_COLLISION,
AF_disable_response = NX_AF_DISABLE_RESPONSE,
AF_lock_com = NX_AF_LOCK_COM,
AF_fluid_disable_collision = NX_AF_FLUID_DISABLE_COLLISION,
AF_contact_modification = NX_AF_CONTACT_MODIFICATION,
AF_force_cone_friction = NX_AF_FORCE_CONE_FRICTION,
AF_user_actor_pair_filtering = NX_AF_USER_ACTOR_PAIR_FILTERING
};
enum PhysxBodyFlag {
BF_disable_gravity = NX_BF_DISABLE_GRAVITY,
Bf_frozen_pos_x = NX_BF_FROZEN_POS_X,
BF_frozen_pos_y = NX_BF_FROZEN_POS_Y,
BF_frozen_pos_z = NX_BF_FROZEN_POS_Z,
BF_frozen_rot_x = NX_BF_FROZEN_ROT_X,
BF_frozen_rot_y = NX_BF_FROZEN_ROT_Y,
BF_frozen_rot_z = NX_BF_FROZEN_ROT_Z,
BF_frozen_pos = NX_BF_FROZEN_POS,
BF_frozen_rot = NX_BF_FROZEN_ROT,
BF_frozen = NX_BF_FROZEN,
BF_kinematic = NX_BF_KINEMATIC,
BF_visualization = NX_BF_VISUALIZATION,
BF_filter_sleep_vel = NX_BF_FILTER_SLEEP_VEL,
BF_energy_sleep_test = NX_BF_ENERGY_SLEEP_TEST
};
enum PhysxBroadPhaseType {
BPT_sap_single = NX_BP_TYPE_SAP_SINGLE,
BPT_sap_multi = NX_BP_TYPE_SAP_MULTI
};
enum PhysxClothFlag {
CLF_pressure = NX_CLF_PRESSURE,
CLF_static = NX_CLF_STATIC,
CLF_disable_collision = NX_CLF_DISABLE_COLLISION,
CLF_selfcollision = NX_CLF_SELFCOLLISION,
CLF_visualization = NX_CLF_VISUALIZATION,
CLF_gravity = NX_CLF_GRAVITY,
CLF_bending = NX_CLF_BENDING,
CLF_bending_ortho = NX_CLF_BENDING_ORTHO,
CLF_damping = NX_CLF_DAMPING,
CLF_collision_twoway = NX_CLF_COLLISION_TWOWAY,
CLF_triangle_collision = NX_CLF_TRIANGLE_COLLISION,
CLF_tearable = NX_CLF_TEARABLE,
CLF_hardware = NX_CLF_HARDWARE,
CLF_comdamping = NX_CLF_COMDAMPING,
CLF_validbounds = NX_CLF_VALIDBOUNDS,
CLF_fluid_collision = NX_CLF_FLUID_COLLISION,
CLF_disable_dynamic_ccd = NX_CLF_DISABLE_DYNAMIC_CCD,
CLF_adhere = NX_CLF_ADHERE
};
enum PhysxContactPairFlag {
CPF_ignore_pair = NX_IGNORE_PAIR,
CPF_notify_on_start_touch = NX_NOTIFY_ON_START_TOUCH,
CPF_notify_on_end_touch = NX_NOTIFY_ON_END_TOUCH,
CPF_notify_on_touch = NX_NOTIFY_ON_TOUCH,
CPF_notify_on_impact = NX_NOTIFY_ON_IMPACT,
CPF_notify_on_roll = NX_NOTIFY_ON_ROLL,
CPF_notify_on_slide = NX_NOTIFY_ON_SLIDE,
CPF_notify_forces = NX_NOTIFY_FORCES,
CPF_notify_on_start_touch_threshold = NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD,
CPF_notify_on_end_touch_threshold = NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD,
CPF_notify_on_touch_threshold = NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD,
CPF_notify_contact_modifications = NX_NOTIFY_CONTACT_MODIFICATION
};
enum PhysxCombineMode {
CM_average = NX_CM_AVERAGE,
CM_min = NX_CM_MIN,
CM_multiply = NX_CM_MULTIPLY,
CM_max = NX_CM_MAX
};
enum PhysxD6JointDriveType {
D6_joint_drive_position = NX_D6JOINT_DRIVE_POSITION,
D6_joint_drive_velocity = NX_D6JOINT_DRIVE_VELOCITY
};
enum PhysxD6JointFlag {
D6_joint_slerp_drive = NX_D6JOINT_SLERP_DRIVE,
D6_joint_gear_disabled = NX_D6JOINT_GEAR_ENABLED
};
enum PhysxD6JointMotion {
D6_joint_motion_locked = NX_D6JOINT_MOTION_LOCKED,
D6_joint_motion_limited = NX_D6JOINT_MOTION_LIMITED,
D6_joint_motion_free = NX_D6JOINT_MOTION_FREE
};
enum PhysxDistanceJointFlag {
DJF_max_distance_enabled = NX_DJF_MAX_DISTANCE_ENABLED,
DJF_mix_distance_enabled = NX_DJF_MIN_DISTANCE_ENABLED,
DJF_spring_enabled = NX_DJF_SPRING_ENABLED
};
enum PhysxFilterOp {
FO_and = NX_FILTEROP_AND,
FO_or = NX_FILTEROP_OR,
FO_xor = NX_FILTEROP_XOR,
FO_nand = NX_FILTEROP_NAND,
FO_nor = NX_FILTEROP_NOR,
FO_nxor = NX_FILTEROP_NXOR,
FO_swap_and = NX_FILTEROP_SWAP_AND
};
enum PhysxForceFieldCoordinates {
FFC_cartesian,
FFC_spherical,
FFC_cylindrical,
FFC_toroidal,
};
enum PhysxForceFieldShapeGroupFlag {
FFSG_exclude_group = NX_FFSG_EXCLUDE_GROUP
};
enum PhysxForceMode {
FM_force = NX_FORCE,
FM_impulse = NX_IMPULSE,
FM_velocity_change = NX_VELOCITY_CHANGE,
FM_smooth_impulse = NX_SMOOTH_IMPULSE,
FM_smooth_velocity_change = NX_SMOOTH_VELOCITY_CHANGE,
FM_acceleration = NX_ACCELERATION
};
enum PhysxJointFlag {
JF_collision_enabled = NX_JF_COLLISION_ENABLED,
JF_visualization = NX_JF_VISUALIZATION
};
enum PhysxMaterialFlag {
MF_anisotropic = NX_MF_ANISOTROPIC,
MF_disable_friction = NX_MF_DISABLE_FRICTION,
MF_disable_strong_friction = NX_MF_DISABLE_STRONG_FRICTION
};
enum PhysxProjectionMode {
PM_none = NX_JPM_NONE,
PM_point_mindist = NX_JPM_POINT_MINDIST,
PM_linear_mindist = NX_JPM_LINEAR_MINDIST
};
enum PhysxPruningStructure {
PS_none = NX_PRUNING_NONE,
PS_octree = NX_PRUNING_OCTREE,
PS_quadtree = NX_PRUNING_QUADTREE,
PS_dynamic_aabb_tree = NX_PRUNING_DYNAMIC_AABB_TREE,
PS_static_aabb_tree = NX_PRUNING_STATIC_AABB_TREE
};
enum PhysxPulleyJointFlag {
PJF_is_rigid = NX_PJF_IS_RIGID,
PJF_motor_enabled = NX_PJF_MOTOR_ENABLED
};
enum PhysxRevoluteJointFlag {
RJF_limit_enabled = NX_RJF_LIMIT_ENABLED,
RJF_motor_enabled = NX_RJF_MOTOR_ENABLED,
RJF_spring_enabled = NX_RJF_SPRING_ENABLED
};
enum PhysxSceneFlag {
SF_disable_sse = NX_SF_DISABLE_SSE,
SF_disable_collisions = NX_SF_DISABLE_COLLISIONS,
SF_restricted_scene = NX_SF_RESTRICTED_SCENE,
SF_disable_scene_mutex = NX_SF_DISABLE_SCENE_MUTEX,
SF_force_cone_friction = NX_SF_FORCE_CONE_FRICTION,
SF_sequential_primary = NX_SF_SEQUENTIAL_PRIMARY,
SF_fluid_performance_hint = NX_SF_FLUID_PERFORMANCE_HINT,
// SF_alternative_fluid_triangle_collision =
// NX_SF_ALTERNATIVE_FLUID_TRIANGLE_COLLISION, SF_multithreaded_forcefield
// = NX_SF_MULTITHREADED_FORCEFIELD, SF_simulate_separate_thread =
// NX_SF_SIMULATE_SEPARATE_THREAD, SF_enable_multithread =
// NX_SF_ENABLE_MULTITHREAD,
};
enum PhysxShapeFlag {
SF_trigger_on_enter = NX_TRIGGER_ON_ENTER,
SF_trigger_on_leave = NX_TRIGGER_ON_LEAVE,
SF_trigger_on_stay = NX_TRIGGER_ON_STAY,
SF_trigger_enable = NX_TRIGGER_ENABLE,
SF_visualization = NX_SF_VISUALIZATION,
SF_disable_collision = NX_SF_DISABLE_COLLISION,
SF_disable_raycasting = NX_SF_DISABLE_RAYCASTING,
SF_disable_response = NX_SF_DISABLE_RESPONSE,
SF_disable_scene_queries = NX_SF_DISABLE_SCENE_QUERIES,
SF_point_contact_force = NX_SF_POINT_CONTACT_FORCE,
SF_feature_indices = NX_SF_FEATURE_INDICES,
SF_dynamic_dynamic_ccd = NX_SF_DYNAMIC_DYNAMIC_CCD,
SF_fluid_drain = NX_SF_FLUID_DRAIN,
SF_fluid_disable_collision = NX_SF_FLUID_DISABLE_COLLISION,
SF_fluid_twoway = NX_SF_FLUID_TWOWAY,
SF_cloth_drain = NX_SF_CLOTH_DRAIN,
SF_cloth_disable_collision = NX_SF_CLOTH_DISABLE_COLLISION,
SF_cloth_twoway = NX_SF_CLOTH_TWOWAY,
SF_softbody_drain = NX_SF_SOFTBODY_DRAIN,
SF_softbody_disable_collision = NX_SF_SOFTBODY_DISABLE_COLLISION,
SF_softbody_twoway = NX_SF_SOFTBODY_TWOWAY
};
enum PhysxSoftBodyFlag {
SBF_static = NX_SBF_STATIC,
SBF_disable_collision = NX_SBF_DISABLE_COLLISION,
SBF_selfcollision = NX_SBF_SELFCOLLISION,
SBF_visualization = NX_SBF_VISUALIZATION,
SBF_gravity = NX_SBF_GRAVITY,
SBF_volume_conservtion = NX_SBF_VOLUME_CONSERVATION,
SBF_damping = NX_SBF_DAMPING,
SBF_collision_twoway = NX_SBF_COLLISION_TWOWAY,
SBF_tearable = NX_SBF_TEARABLE,
SBF_hardware = NX_SBF_HARDWARE,
SBF_comdamping = NX_SBF_COMDAMPING,
SBF_validbounds = NX_SBF_VALIDBOUNDS,
SBF_fluid_collision = NX_SBF_FLUID_COLLISION,
SBF_disable_dynamic_ccd = NX_SBF_DISABLE_DYNAMIC_CCD,
SBF_adhere = NX_SBF_ADHERE
};
enum PhysxShapesType {
ST_static = NX_STATIC_SHAPES ,
ST_dynamic = NX_DYNAMIC_SHAPES ,
ST_all = NX_ALL_SHAPES
};
enum PhysxSphericalJointFlag {
SJF_twist_limit_enabled = NX_SJF_TWIST_LIMIT_ENABLED,
SJF_swing_limit_enabled = NX_SJF_SWING_LIMIT_ENABLED,
SJF_twist_spring_enabled = NX_SJF_TWIST_SPRING_ENABLED,
SJF_swing_spring_enabled = NX_SJF_SWING_SPRING_ENABLED,
SJF_joint_spring_enabled = NX_SJF_JOINT_SPRING_ENABLED,
SJF_perpendicular_dir_constraints = NX_SJF_PERPENDICULAR_DIR_CONSTRAINTS
};
enum PhysxUpAxis {
X_up = NX_X,
Y_up = NX_Y,
Z_up = NX_Z
};
enum PhysxVertexAttachmentStatus {
VAS_none = NX_CLOTH_VERTEX_ATTACHMENT_NONE,
VAS_global = NX_CLOTH_VERTEX_ATTACHMENT_GLOBAL,
VAS_shape = NX_CLOTH_VERTEX_ATTACHMENT_SHAPE
};
enum PhysxWheelFlag {
WF_steerable_input = NX_WF_STEERABLE_INPUT,
WF_steerable_auto = NX_WF_STEERABLE_AUTO,
WF_affected_by_handbrake = NX_WF_AFFECTED_BY_HANDBRAKE,
WF_accelerated = NX_WF_ACCELERATED
};
enum PhysxWheelShapeFlag {
WSF_wheel_axis_contact_normal = NX_WF_WHEEL_AXIS_CONTACT_NORMAL,
WSF_input_lat_slipvelocity = NX_WF_INPUT_LAT_SLIPVELOCITY,
WSF_input_lng_slipvelocity = NX_WF_INPUT_LNG_SLIPVELOCITY,
WSF_unscaled_spring_behavior = NX_WF_UNSCALED_SPRING_BEHAVIOR,
WSF_axle_speed_override = NX_WF_AXLE_SPEED_OVERRIDE,
WSF_emulate_legacy_wheel = NX_WF_EMULATE_LEGACY_WHEEL,
WSF_clamped_friction = NX_WF_CLAMPED_FRICTION
};
};
EXPCL_PANDAPHYSX std::ostream &operator << (std::ostream &out, PhysxEnums::PhysxUpAxis axis);
EXPCL_PANDAPHYSX std::istream &operator >> (std::istream &in, PhysxEnums::PhysxUpAxis &axis);
#endif