open_toontown_panda3d/panda/src/express/nodeReferenceCount.cxx

38 lines
1.3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file nodeReferenceCount.cxx
* @author drose
* @date 2006-05-01
*/
#include "nodeReferenceCount.h"
TypeHandle NodeReferenceCount::_type_handle;
/**
* Does some easy checks to make sure that the reference count isn't
* completely bogus.
*/
bool NodeReferenceCount::
do_test_ref_count_integrity() const {
// If this assertion fails, we're trying to delete an object that was just
// deleted. Possibly you used a real pointer instead of a PointerTo at some
// point, and the object was deleted when the PointerTo went out of scope.
// Maybe you tried to create an automatic (local variable) instance of a
// class that derives from ReferenceCount. Or maybe your headers are out of
// sync, and you need to make clean in direct or some higher tree.
nassertr(_node_ref_count != -100, false);
// If this assertion fails, the reference counts are all screwed up
// altogether. Maybe some errant code stomped all over memory somewhere.
nassertr(_node_ref_count >= 0, false);
return ReferenceCount::do_test_ref_count_integrity();
}